/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class FogVolumeSphericalDensityComponent extends FogVolumeDensityComponent native(FogVolume) collapsecategories hidecategories(Object) editinlinenew; /** This is the density at the center of the sphere, which will be the maximum. */ var() interp float MaxDensity; /** The sphere's center in world space. */ var vector SphereCenter; /** The sphere's radius. */ var float SphereRadius; /** A preview component for visualizing the sphere in the editor. */ var const DrawLightRadiusComponent PreviewSphereRadius; cpptext { protected: // ActorComponent interface. virtual void SetParentToWorld(const FMatrix& ParentToWorld); virtual void Attach(); public: // FogVolumeDensityComponent interface. virtual class FFogVolumeDensitySceneInfo* CreateFogVolumeDensityInfo(const UPrimitiveComponent* MeshComponent) const; } defaultproperties { MaxDensity=0.002 SphereCenter=(X=0.0,Y=0.0,Z=0.0) SphereRadius=600.0 }