/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class FogVolumeConstantDensityComponent extends FogVolumeDensityComponent native(FogVolume) collapsecategories hidecategories(Object) editinlinenew; /** The constant density coefficient */ var() interp float Density; cpptext { public: // FogVolumeDensityComponent interface. virtual class FFogVolumeDensitySceneInfo* CreateFogVolumeDensityInfo(const UPrimitiveComponent* MeshComponent) const; } defaultproperties { Density=0.0005 }