/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class FogVolumeConeDensityInfo extends FogVolumeDensityInfo showcategories(Movement) native(FogVolume) abstract; cpptext { #if WITH_EDITOR // AActor interface. virtual void EditorApplyScale(const FVector& DeltaScale, const FMatrix& ScaleMatrix, const FVector* PivotLocation, UBOOL bAltDown, UBOOL bShiftDown, UBOOL bCtrlDown); #endif } defaultproperties { Begin Object Class=DrawLightConeComponent Name=DrawCone0 ConeColor=(R=200,G=255,B=255) End Object Components.Add(DrawCone0) Begin Object Class=FogVolumeConeDensityComponent Name=FogVolumeComponent0 PreviewCone=DrawCone0 End Object DensityComponent=FogVolumeComponent0 Components.Add(FogVolumeComponent0) }