/** * * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class FloorToCeilingReachSpec extends ForcedReachSpec native; cpptext { virtual INT CostFor(APawn* P); virtual INT AdjustedCostFor( APawn* P, const FVector& StartToGoalDir, ANavigationPoint* Goal, INT Cost ); #if __TW_PATHFINDING_ virtual FPlane PathColor() { return FPlane(0.83f,0.58f,0.27f,0.f); // Crawler } #endif } defaultproperties { bSkipPrune=TRUE }