/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ /** * This is a movable trigger volume. It can be moved by matinee, being based on * dynamic objects, etc. */ class DynamicTriggerVolume extends TriggerVolume showcategories(Movement) placeable; /** Is the volume enabled by default? */ var() bool bEnabled; /** * Overriden to set the default collision state. */ simulated event PostBeginPlay() { Super.PostBeginPlay(); SetCollision(bEnabled, bBlockActors); } defaultproperties { bStatic=false bAlwaysRelevant=true bReplicateMovement=true bOnlyDirtyReplication=true RemoteRole=ROLE_None bColored=true BrushColor=(R=100,G=255,B=255,A=255) bEnabled=true }