/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class DrawLightRadiusComponent extends DrawSphereComponent native(Light) noexport hidecategories(Physics,Collision,PrimitiveComponent,Rendering); defaultproperties { SphereColor=(R=173,G=239,B=231,A=255) SphereSides=32 AlwaysLoadOnClient=False AlwaysLoadOnServer=False AbsoluteScale=TRUE }