/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class DrawConeComponent extends PrimitiveComponent native collapsecategories hidecategories(Object) editinlinenew; var() color ConeColor; var() float ConeRadius; var() float ConeAngle; var() int ConeSides; cpptext { // UPrimitiveComponent interface. /** * Creates a proxy to represent the primitive to the scene manager in the rendering thread. * @return The proxy object. */ virtual FPrimitiveSceneProxy* CreateSceneProxy(); virtual void UpdateBounds(); } defaultproperties { ConeColor=(R=150,G=200,B=255,A=255) ConeRadius=100.0 ConeAngle=44.0 ConeSides=16 HiddenGame=True }