/** * Version of DominantDirectionalLight that can be rotated in game and doesn't generate precomputed lighting or shadowing. * There can only be one dominant directional light in a given level. * * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class DominantDirectionalLightMovable extends DominantDirectionalLight native(Light) ClassGroup(Lights,DirectionalLights) placeable; cpptext { } defaultproperties { Begin Object Name=DominantDirectionalLightComponent0 WholeSceneDynamicShadowRadius=2000 End Object bMovable=TRUE Physics=PHYS_Interpolating }