/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. * Definition of AnimMetaData class * Warning: those are not instanced per AnimNodeSequence, they are solely attached to an AnimSequence. * Therefore they can be affecting multiple nodes at the same time! */ class AnimMetaData extends Object native(Anim) abstract editinlinenew hidecategories(Object) collapsecategories; cpptext { virtual void AnimSet(UAnimNodeSequence* SeqNode); virtual void AnimUnSet(UAnimNodeSequence* SeqNode); virtual void TickMetaData(UAnimNodeSequence* SeqNode); }