/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ // Version of AmbientSoundSimple that picks a random non-looping sound to play. class AmbientSoundNonLoop extends AmbientSoundSimple native( Sound ); defaultproperties { DrawScale=2.0 Begin Object NAME=Sprite Sprite=Texture2D'EditorResources.AmbientSoundIcons.S_Ambient_Sound_Non_Loop' Scale=0.25 End Object Begin Object Name=DrawSoundRadius0 SphereColor=(R=255,G=0,B=51) End Object Begin Object Name=AudioComponent0 bShouldRemainActiveIfDropped=true End Object Begin Object Class=SoundNodeAmbientNonLoop Name=SoundNodeAmbientNonLoop0 End Object SoundNodeInstance=SoundNodeAmbientNonLoop0 }