//============================================================================= // AdvancedReachSpec. // // An AdvancedReachspec can only be used by Controllers with bCanDoSpecial==true // // Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. class AdvancedReachSpec extends ReachSpec native; cpptext { virtual FPlane PathColor() { // purple path = advanced return FPlane(1.f,0.f,1.f, 0.f); } virtual INT CostFor(APawn* P); } defaultproperties { bCanCutCorners=false }