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@ -52,8 +52,6 @@ simulated event ReplicatedEvent(name VarName)
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**/
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simulated function Explode(GameExplosion NewExplosionTemplate, optional vector Direction)
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{
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Super.Explode( NewExplosionTemplate, Direction );
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if (Role == Role_Authority)
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{
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ExplosionDelay = class'KFPerk_FieldMedic'.static.GetZedativeExplosionDelay();
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@ -67,6 +65,8 @@ simulated function Explode(GameExplosion NewExplosionTemplate, optional vector D
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ReplicatedExploTemplate = NewExplosionTemplate;
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}
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Super.Explode( NewExplosionTemplate, Direction );
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}
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/**
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@ -194,7 +194,7 @@ function FillWhatsNew()
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item = SetWhatsNewItem("img://UI_WhatsNew.UI_WhatsNew_Spring_Armory_Season_Pass", "ArmorySeasonPass", "https://store.steampowered.com/app/1524820/Killing_Floor_2__Armory_Season_Pass");
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WhatsNewItems.AddItem(item);
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// KF2 Armory Season Pass 2023
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item = SetWhatsNewItem("img://UI_WhatsNew.UI_WhatsNew_Summer2023_CosmeticsSeasonPass", "FeaturedItemBundle", "https://store.steampowered.com/buyitem/232090/9661");
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item = SetWhatsNewItem("img://UI_WhatsNew.UI_WhatsNew_Summer2023_CosmeticsSeasonPass", "FeaturedItemBundle", "https://store.steampowered.com/app/2363410/Killing_Floor_2__Cosmetics_Season_Pass");
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WhatsNewItems.AddItem(item);
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// Featured Weapon
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item = SetWhatsNewItem("img://UI_WhatsNew.UI_WhatsNew_Summer2023_S12Shockgun", "FeaturedItemBundle", "https://store.steampowered.com/buyitem/232090/9655");
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@ -52,8 +52,6 @@ function SetLocalizedText()
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TempObj = CreateObject("Object");
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TempObj.SetString("text", class'KFLocalMessage_VoiceComms'.default.ToggleFriendlyHUDString);
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SetObject("toggleFriendlyText", TempObj);
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SetBool("toggleFriendlyVisibility", GetPC().WorldInfo.NetMode != NM_StandAlone);
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}
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function SaveVoiceCommSelection( int CommsIndex )
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@ -74,6 +72,8 @@ function EnableComm()
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bPlayedVoiceComm = false;
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SavedSelectionIndex = -1;
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SetBool("toggleFriendlyVisibility", GetPC().WorldInfo.NetMode != NM_StandAlone && GetUsingGamepad());
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//Don't allow the user to open voice comms if they are dead.
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if(!PC.IsDead() && PC.Pawn != none)
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{
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@ -225,6 +225,22 @@ function SetToggleFriendlyButtonActive(bool IsActive)
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ActionScriptVoid("toggleFriendlyActive");
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}
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/** Return whether the player input says we are currently using the gamepad */
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function bool GetUsingGamepad()
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{
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if( class'WorldInfo'.static.IsConsoleBuild() )
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{
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return true;
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}
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if ( PC == none || PC.PlayerInput == none )
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{
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return false;
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}
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// Always using the gamepad if we are on console.
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return PC.PlayerInput.bUsingGamepad;
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}
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DefaultProperties
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{
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ControllerDampening=2.5f
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