Merge branch 'master' into preview
This commit is contained in:
commit
ecab3a97a7
@ -23,7 +23,7 @@ defaultproperties
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DoT_Type=DOT_Bleeding
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DoT_Duration=3.0
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DoT_Interval=0.5
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DoT_DamageScale=1.0
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DoT_DamageScale=0.5
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BleedPower = 20
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PoisonPower = 25
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@ -32,5 +32,5 @@ defaultproperties
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WeaponDef=class'KFWeapDef_HRG_Locust'
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SpreadOnTouchDamage=40
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SpreadOnTouchDamage=30
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}
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@ -38,7 +38,6 @@ var localized string ViewAccelerationString;
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var KFGFxOptionsMenu_Controls ControlsMenu;
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function Initialize( KFGFxObject_Menu NewParentMenu )
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{
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super.Initialize( NewParentMenu );
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@ -178,15 +177,12 @@ function ResetInputOptions()
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KFPI.MouseLookUpScale = ControlsMenu.Manager.CachedProfile.GetDefaultFloat(KFID_MouseLookUpScale);
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ControlsMenu.Manager.CachedProfile.SetProfileSettingValueFloat(KFID_MouseLookUpScale, KFPI.MouseLookUpScale);
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KFPI.LookUpScale = KFPI.MouseLookUpScale;
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class'PlayerInput'.default.LookUpScale = KFPI.MouseLookUpScale;
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KFPI.MouseLookRightScale = ControlsMenu.Manager.CachedProfile.GetDefaultFloat(KFID_MouseLookRightScale);
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ControlsMenu.Manager.CachedProfile.SetProfileSettingValueFloat(KFID_MouseLookRightScale, KFPI.MouseLookRightScale);
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KFPI.LookRightScale = KFPI.MouseLookRightScale;
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class'PlayerInput'.default.LookRightScale = KFPI.MouseLookRightScale;
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class'PlayerInput'.static.StaticSaveConfig();
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KFPI.ResetLookScales();
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KFPI.bViewSmoothingEnabled = ControlsMenu.Manager.CachedProfile.GetDefaultBool(KFID_ViewSmoothingEnabled);
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ControlsMenu.Manager.CachedProfile.SetProfileSettingValueBool(KFID_ViewSmoothingEnabled, KFPI.bViewSmoothingEnabled);
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@ -227,4 +223,3 @@ function ResetInputOptions()
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InitializeOptions();
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}
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@ -342,11 +342,9 @@ function Callback_MouseLookUpScale(float NewValue)
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KFPI = KFPlayerInput(GetPC().PlayerInput);
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KFPI.MouseLookUpScale = NewValue;
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KFPI.LookUpScale = NewValue;
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class'PlayerInput'.default.LookUpScale = KFPI.MouseLookUpScale;
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class'PlayerInput'.static.StaticSaveConfig();
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KFPI.SaveConfig();
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Manager.CachedProfile.SetProfileSettingValueFloat(KFID_MouseLookUpScale, NewValue);
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//Manager.CachedProfile.SetProfileSettingValueFloat(KFID_MouseLookUpScale, NewValue);
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}
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function Callback_MouseLookRightScale(float NewValue)
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@ -355,12 +353,9 @@ function Callback_MouseLookRightScale(float NewValue)
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KFPI = KFPlayerInput(GetPC().PlayerInput);
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KFPI.MouseLookRightScale = NewValue;
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KFPI.LookRightScale = NewValue;
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class'PlayerInput'.default.LookRightScale = KFPI.MouseLookRightScale;
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class'PlayerInput'.static.StaticSaveConfig();
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Manager.CachedProfile.SetProfileSettingValueFloat(KFID_MouseLookRightScale, NewValue);
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KFPI.SaveConfig();
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// Manager.CachedProfile.SetProfileSettingValueFloat(KFID_MouseLookRightScale, NewValue);
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}
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function Callback_ViewSmoothingChanged(bool bActive)
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@ -57,6 +57,9 @@ var() float AnimBlendRate;
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var transient float LaserSightAimStrength;
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var transient float DesiredAimStrength;
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// Use for automatic weapons, then the Laser Dot will always steer to the hit location no matter what
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var transient bool bForceDotToMatch;
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var transient bool IsVisible;
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/** Create/Attach lasersight components */
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@ -296,6 +299,21 @@ simulated function Update(float DeltaTime, KFWeapon OwningWeapon)
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}
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}
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function bool IsIdleFidgetAnimation(KFWeapon W, name AnimationName)
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{
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local int i;
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for (i = 0; i < W.IdleFidgetAnims.Length; ++i)
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{
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if (AnimationName == W.IdleFidgetAnims[i])
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{
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return true;
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}
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}
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return false;
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}
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/** Determine how much to weigh screen center versus weapon socket */
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function UpdateFirstPersonAImStrength(float DeltaTime, KFWeapon W)
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{
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@ -306,8 +324,16 @@ function UpdateFirstPersonAImStrength(float DeltaTime, KFWeapon W)
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{
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DesiredAimStrength = 1.f - AnimWeight;
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}
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// we are forcing the dot to match, don't do while reloading though
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else if (bForceDotToMatch
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&& (W.IsInstate('Reloading') == false
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&& W.IsInState('WeaponSprinting') == false
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&& IsIdleFidgetAnimation(W, W.WeaponAnimSeqNode.AnimSeqName) == false))
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{
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DesiredAimStrength = 1.f - AnimWeight;
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}
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// follow weapon
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else
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else
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{
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DesiredAimStrength = 0.f;
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}
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@ -420,4 +446,6 @@ defaultproperties
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LaserDotDepthBias=0.95f
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IsVisible=true
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bForceDotToMatch=false
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}
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@ -1633,8 +1633,8 @@ function OnReadProfileSettingsComplete(byte LocalUserNum,bool bWasSuccessful)
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KFInput.bAllowSwapTo9mm = Profile.GetProfileBool(KFID_AllowSwapTo9mm);
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// Console?? PC??
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KFInput.MouseLookUpScale = Profile.GetProfileFloat(KFID_MouseLookUpScale);
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KFInput.MouseLookRightScale = Profile.GetProfileFloat(KFID_MouseLookRightScale);
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//KFInput.MouseLookUpScale = Profile.GetProfileFloat(KFID_MouseLookUpScale);
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//KFInput.MouseLookRightScale = Profile.GetProfileFloat(KFID_MouseLookRightScale);
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KFInput.bViewSmoothingEnabled = Profile.GetProfileBool(KFID_ViewSmoothingEnabled);
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KFInput.bViewAccelerationEnabled = Profile.GetProfileBool(KFID_ViewAccelerationEnabled);
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@ -244,8 +244,12 @@ var bool bUsingVersusGamepadScheme;
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/*********************************************************************************************
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* @name QoL: Mouse input options
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********************************************************************************************* */
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var float MouseLookUpScale;
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var float MouseLookRightScale;
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var config float MouseLookUpScale;
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var config float MouseLookRightScale;
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var config bool bUseDefaultLookScales;
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var const float DefaultLookRightScale;
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var const float DefaultLookUpScale;
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cpptext
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{
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@ -341,6 +345,17 @@ function ClientInitInputSystem()
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}
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}
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simulated function ResetLookScales()
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{
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LookRightScale = DefaultLookRightScale;
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LookUpScale = DefaultLookUpScale;
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SaveConfig();
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class'PlayerInput'.default.LookRightScale = DefaultLookRightScale;
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class'PlayerInput'.default.LookUpScale = DefaultLookUpScale;
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class'PlayerInput'.static.StaticSaveConfig();
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}
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function UpdatePushToTalk(bool bValue)
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{
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if(bValue != bRequiresPushToTalk)
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@ -411,9 +426,16 @@ function EDoubleClickDir CheckForDoubleClickMove(float DeltaTime)
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event PlayerInput( float DeltaTime )
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{
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local float FOVScale, TimeScale;
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local float MouseYScale, MouseXScale;
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local vector RawJoyVector;
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/** For checking if init values needs to be reset */
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if (bUseDefaultLookScales)
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{
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bUseDefaultLookScales = false;
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ResetLookScales();
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}
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/** */
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// Save Raw values
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RawJoyUp = aBaseY;
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RawJoyRight = aStrafe;
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@ -444,12 +466,8 @@ event PlayerInput( float DeltaTime )
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aBaseY *= TimeScale * MoveForwardSpeed;
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aStrafe *= TimeScale * MoveStrafeSpeed;
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aUp *= TimeScale * MoveStrafeSpeed;
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if (class'WorldInfo'.static.IsConsoleBuild() || bUsingGamepad)
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{
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aTurn *= TimeScale * LookRightScale;
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aLookUp *= TimeScale * LookUpScale;
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}
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aTurn *= TimeScale * LookRightScale;
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aLookUp *= TimeScale * LookUpScale;
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PostProcessInput( DeltaTime );
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@ -473,16 +491,14 @@ event PlayerInput( float DeltaTime )
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aLookUp *= FOVScale;
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aTurn *= FOVScale;
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MouseXScale = (TimeScale * -MouseLookUpScale / 100.0f);
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// Turning and strafing share the same axis.
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if( bStrafe > 0 )
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aStrafe += aBaseX + aMouseX * ( MouseXScale > 0.0f ? MouseXScale : 1.0f);
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aStrafe += aBaseX + aMouseX;
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else
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aTurn += aBaseX + aMouseX * ( MouseXScale > 0.0f ? MouseXScale : 1.0f);
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aTurn += aBaseX + aMouseX;
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// Look up/down.
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MouseYScale = (TimeScale * -MouseLookUpScale / 100.0f);
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aLookup += aMouseY * ( MouseYScale > 0.0f ? MouseYScale : 1.0f);
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aLookup += aMouseY;
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if ( (!bUsingGamepad && bInvertMouse) || (bInvertController && bUsingGamepad) )
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{
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aLookup *= -1.f;
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@ -587,6 +603,8 @@ function AdjustMouseSensitivity(float FOVScale)
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}
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Super.AdjustMouseSensitivity(FOVScale);
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aMouseX *= MouseLookRightScale / 100.0f;
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aMouseY *= MouseLookUpScale / -100.0f;
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}
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@ -3002,5 +3020,8 @@ defaultproperties
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ForceLookAtPawnRotationRate=22
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ForceLookAtPawnDampenedRotationRate=8
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WeakBoneDistance = 0.02; //0.01;
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WeakBoneDistance = 0.02 //0.01;
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DefaultLookRightScale=300
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DefaultLookUpScale=-250
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}
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@ -14,7 +14,7 @@ DefaultProperties
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BuyPrice=1400
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AmmoPricePerMag=25
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ImagePath="WEP_UI_Quad_Barrel_TEX.UI_WeaponSelect_QuadBarrel"
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ImagePath="WEP_UI_HRG_MegaDragonsbreath_TEX.UI_WeaponSelect_HRG_MegaDragonsbreath"
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EffectiveRange=25
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@ -23,7 +23,7 @@ static function ApplySecondaryDamage(KFPawn Victim, int DamageTaken, optional Co
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if (default.DoTDamageType.default.DoT_Type != DOT_None)
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{
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Victim.ApplyDamageOverTime(class'KFDT_Toxic_HRG_Locust'.default.SpreadOnTouchDamage, InstigatedBy, default.DoTDamageType);
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Victim.ApplyDamageOverTime(DamageTaken, InstigatedBy, default.DoTDamageType);
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}
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}
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|
23
KFGameContent/Classes/KFDT_Piercing_ScytheStabFolded.uc
Normal file
23
KFGameContent/Classes/KFDT_Piercing_ScytheStabFolded.uc
Normal file
@ -0,0 +1,23 @@
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//=============================================================================
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// KFDT_Piercing_ScytheStabFolded
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2022 Tripwire Interactive LLC
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//=============================================================================
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class KFDT_Piercing_ScytheStabFolded extends KFDT_Piercing
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abstract
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hidedropdown;
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defaultproperties
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{
|
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KDamageImpulse=200
|
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KDeathUpKick=250
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StumblePower=50
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MeleeHitPower=100
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|
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WeaponDef=class'KFWeapDef_Scythe'
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ModifierPerkList(0)=class'KFPerk_Berserker'
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}
|
@ -9,25 +9,6 @@
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class KFExplosion_HRG_Locust extends KFExplosionActorLingering;
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var private bool bFirstExplosion;
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||||
protected simulated function bool DoExplosionDamage(bool bCauseDamage, bool bCauseEffects)
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{
|
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local bool bReturnValue;
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|
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// Only does explosion damage one time
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if (bCauseDamage && bFirstExplosion == false)
|
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{
|
||||
bCauseDamage = false;
|
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}
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||||
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||||
bReturnValue = super.DoExplosionDamage(bCauseDamage, bCauseEffects);
|
||||
|
||||
bFirstExplosion = false;
|
||||
|
||||
return bReturnValue;
|
||||
}
|
||||
|
||||
DefaultProperties
|
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{
|
||||
Interval=0.5f
|
||||
@ -36,8 +17,6 @@ DefaultProperties
|
||||
bOnlyDamagePawns=true
|
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bDoFullDamage=false
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|
||||
bFirstExplosion=true
|
||||
|
||||
LoopStartEvent=AkEvent'WW_WEP_HRG_Locust.Play_WEP_HRG_Locust_Insects'
|
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LoopStopEvent=AkEvent'WW_WEP_HRG_Locust.Stop_WEP_HRG_Locust_Insect'
|
||||
}
|
||||
|
@ -135,8 +135,8 @@ defaultproperties
|
||||
|
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// explosion
|
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Begin Object Class=KFGameExplosion Name=ExploTemplate0
|
||||
Damage=80
|
||||
DamageRadius=300
|
||||
Damage=60
|
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DamageRadius=200
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||||
DamageFalloffExponent=0.5f
|
||||
DamageDelay=0.f
|
||||
|
||||
|
@ -886,8 +886,8 @@ defaultproperties
|
||||
|
||||
// Camera Shake
|
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CamShake=CameraShake'WEP_Mine_Reconstructor_Arch.Camera_Shake'
|
||||
CamShakeInnerRadius=200
|
||||
CamShakeOuterRadius=400
|
||||
CamShakeInnerRadius=0
|
||||
CamShakeOuterRadius=0
|
||||
CamShakeFalloff=1.f
|
||||
bOrientCameraShakeTowardsEpicenter=true
|
||||
End Object
|
||||
|
@ -29,6 +29,21 @@ simulated function ZoomOut( bool bAnimateTransition, float ZoomTimeToGo )
|
||||
}
|
||||
}
|
||||
|
||||
simulated function AttachLaserSight()
|
||||
{
|
||||
if( WorldInfo.NetMode == NM_DedicatedServer )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
super.AttachLaserSight();
|
||||
|
||||
if (LaserSight != none)
|
||||
{
|
||||
LaserSight.bForceDotToMatch = true;
|
||||
}
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
bHasFireLastAnims=true
|
||||
@ -70,10 +85,10 @@ defaultproperties
|
||||
bReloadFromMagazine=true
|
||||
|
||||
// Recoil
|
||||
maxRecoilPitch=90
|
||||
minRecoilPitch=80
|
||||
maxRecoilYaw=80
|
||||
minRecoilYaw=-80
|
||||
maxRecoilPitch=50
|
||||
minRecoilPitch=40
|
||||
maxRecoilYaw=70
|
||||
minRecoilYaw=-70
|
||||
RecoilRate=0.085
|
||||
RecoilMaxYawLimit=500
|
||||
RecoilMinYawLimit=65035
|
||||
@ -83,7 +98,7 @@ defaultproperties
|
||||
RecoilISMinYawLimit=65460
|
||||
RecoilISMaxPitchLimit=350
|
||||
RecoilISMinPitchLimit=65460
|
||||
IronSightMeshFOVCompensationScale=4.0
|
||||
IronSightMeshFOVCompensationScale=6.0
|
||||
|
||||
// Old Recoil Data
|
||||
// maxRecoilPitch=80
|
||||
|
@ -157,6 +157,10 @@ simulated function ChangeMode(bool IsFolded, bool bApplyBlend = true)
|
||||
InstantHitDamageTypes[HEAVY_ATK_FIREMODE] = FoldedDTAlt;
|
||||
|
||||
PlayerViewOffset = OriginalPlayerViewOffset;
|
||||
|
||||
InstantHitDamageTypes[BASH_FIREMODE]=class'KFDT_Piercing_ScytheStabFolded';
|
||||
InstantHitMomentum[BASH_FIREMODE]=100000.f;
|
||||
InstantHitDamage[BASH_FIREMODE]=40;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -170,6 +174,10 @@ simulated function ChangeMode(bool IsFolded, bool bApplyBlend = true)
|
||||
InstantHitDamageTypes[HEAVY_ATK_FIREMODE] = UnfoldedDTAlt;
|
||||
|
||||
PlayerViewOffset = PlayerViewOffsetUnfolded;
|
||||
|
||||
InstantHitDamageTypes[BASH_FIREMODE]=class'KFDT_Piercing_ScytheStab';
|
||||
InstantHitMomentum[BASH_FIREMODE]=100000.f;
|
||||
InstantHitDamage[BASH_FIREMODE]=60;
|
||||
}
|
||||
|
||||
NotifyServerMode(bIsFolded);
|
||||
@ -325,8 +333,8 @@ defaultproperties
|
||||
|
||||
// Short Range Mode Params
|
||||
MaxHitRangeFolded=220
|
||||
FoldedDamage = 60
|
||||
FoldedDamageAlt = 87
|
||||
FoldedDamage = 70
|
||||
FoldedDamageAlt = 120
|
||||
FoldedDT=class'KFDT_Slashing_ScytheShort'
|
||||
FoldedDTAlt=class'KFDT_Slashing_ScytheShortAlt'
|
||||
HitboxChainFolded = {(
|
||||
@ -344,8 +352,8 @@ defaultproperties
|
||||
|
||||
// Long Range Mode Params
|
||||
MaxHitRangeUnfolded=300
|
||||
UnfoldedDamage=90
|
||||
UnfoldedDamageAlt=150
|
||||
UnfoldedDamage=140
|
||||
UnfoldedDamageAlt=190
|
||||
UnfoldedDT=class'KFDT_Slashing_ScytheLong'
|
||||
UnfoldedDTAlt=class'KFDT_Slashing_ScytheLongAlt'
|
||||
HitboxChainUnfolded = {(
|
||||
@ -383,9 +391,10 @@ defaultproperties
|
||||
FiringStatesArray(HEAVY_ATK_FIREMODE)=MeleeHeavyAttacking
|
||||
InstantHitMomentum(HEAVY_ATK_FIREMODE)=30000.f
|
||||
|
||||
InstantHitDamageTypes(BASH_FIREMODE)=class'KFDT_Piercing_ScytheStab'
|
||||
InstantHitMomentum(BASH_FIREMODE)=100000.f
|
||||
InstantHitDamage(BASH_FIREMODE)=50
|
||||
// Defined in ChangeMode function
|
||||
//InstantHitDamageTypes(BASH_FIREMODE)=class'KFDT_Piercing_ScytheStab'
|
||||
//InstantHitMomentum(BASH_FIREMODE)=100000.f
|
||||
//InstantHitDamage(BASH_FIREMODE)=50
|
||||
|
||||
// Inventory
|
||||
GroupPriority=50
|
||||
|
@ -156,7 +156,7 @@ defaultproperties
|
||||
// Inventory
|
||||
InventorySize=7
|
||||
GroupPriority=110
|
||||
WeaponSelectTexture=Texture2D'WEP_UI_Quad_Barrel_TEX.UI_WeaponSelect_QuadBarrel'
|
||||
WeaponSelectTexture=Texture2D'WEP_UI_HRG_MegaDragonsbreath_TEX.UI_WeaponSelect_HRG_MegaDragonsbreath'
|
||||
|
||||
// FOV
|
||||
MeshFOV=60
|
||||
@ -232,7 +232,7 @@ defaultproperties
|
||||
|
||||
// Ammo
|
||||
MagazineCapacity[0]=4
|
||||
SpareAmmoCapacity[0]=48 //72
|
||||
SpareAmmoCapacity[0]=60 //48 //72
|
||||
InitialSpareMags[0]=3 //8
|
||||
AmmoPickupScale[0]=2.0 //3.0
|
||||
bCanBeReloaded=true
|
||||
|
Loading…
Reference in New Issue
Block a user