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@ -82,7 +82,7 @@ function SetPlayerDefaults( Pawn PlayerPawn )
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{
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if( IsHeavyArmorActive() )
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{
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NewArmor += OwnerPawn.default.MaxArmor * GetSKillValue( PerkSkills[ESWAT_HeavyArmor] );
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NewArmor += OwnerPawn.MaxArmor * GetSKillValue( PerkSkills[ESWAT_HeavyArmor] );
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}
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OwnerPawn.AddArmor( Round( NewArmor ) );
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@ -99,7 +99,7 @@ function SetWaveDefaults()
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{
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if( IsBodyArmorActive() )
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{
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NewArmor += OwnerPawn.default.MaxArmor * GetSKillValue( PerkSkills[ESWAT_BodyArmor] );
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NewArmor += OwnerPawn.MaxArmor * GetSKillValue( PerkSkills[ESWAT_BodyArmor] );
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}
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OwnerPawn.AddArmor( Round( NewArmor ) );
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@ -45,13 +45,4 @@ defaultproperties
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AmbientSoundPlayEvent=none
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AmbientSoundStopEvent=none
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bWaitForEffects=false
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ProjEffectsFadeOutDuration=0.25
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bSyncToOriginalLocation=true
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bSyncToThirdPersonMuzzleLocation=true
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bRotationFollowsVelocity=true
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bNoReplicationToInstigator=false
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bUseClientSideHitDetection=true
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}
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@ -166,7 +166,7 @@ defaultproperties
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InstantHitDamageTypes(ALTFIRE_FIREMODE)=class'KFDT_Ballistic_ElephantGun'
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PenetrationPower(ALTFIRE_FIREMODE)=4.0
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FireInterval(ALTFIRE_FIREMODE)=0.25 // 240 RPM
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NumPellets(ALTFIRE_FIREMODE)=24
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NumPellets(ALTFIRE_FIREMODE)=6
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Spread(ALTFIRE_FIREMODE)=0.19
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AmmoCost(ALTFIRE_FIREMODE)=1
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DoubleBarrelKickMomentum=1000
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