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@ -1558,6 +1558,7 @@ struct native ExchangeRuleSets
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var array<ExchangeRuleSets> ExchangeRuleSetList;
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var array<ExchangeRuleSets> ExchangeRuleSetList;
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native function OpenMarketPlaceSearch(ItemProperties Item);
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native function OpenMarketPlaceSearch(ItemProperties Item);
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native function OpenMarketPlaceSearchBySignedOfferId(string SignedOfferId);
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native function OpenItemPurchaseOverlay(int SKU);
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native function OpenItemPurchaseOverlay(int SKU);
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native function OpenURL(string WebsiteLink);
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native function OpenURL(string WebsiteLink);
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native function OpenGameStorePage();
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native function OpenGameStorePage();
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@ -2596,17 +2596,10 @@ event TakeDamage(int Damage, Controller InstigatedBy, vector HitLocation, vector
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Killer = SetKillInstigator(InstigatedBy, DamageType);
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Killer = SetKillInstigator(InstigatedBy, DamageType);
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TearOffMomentum = momentum;
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TearOffMomentum = momentum;
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Died(Killer, damageType, HitLocation);
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Died(Killer, damageType, HitLocation);
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// using the passed in damage type instead of the hitfxinfo since that doesn't get updated when zero damage is done
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HandleAfflictionsOnHit(InstigatedBy, Normal(Momentum), DamageType, DamageCauser);
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}
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}
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else
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else
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{
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{
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HandleMomentum( momentum, HitLocation, DamageType, HitInfo );
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HandleMomentum( momentum, HitLocation, DamageType, HitInfo );
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// using the passed in damage type instead of the hitfxinfo since that doesn't get updated when zero damage is done
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HandleAfflictionsOnHit(InstigatedBy, Normal(Momentum), DamageType, DamageCauser);
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NotifyTakeHit(InstigatedBy, HitLocation, ActualDamage, DamageType, Momentum, DamageCauser);
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NotifyTakeHit(InstigatedBy, HitLocation, ActualDamage, DamageType, Momentum, DamageCauser);
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if (DrivenVehicle != None)
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if (DrivenVehicle != None)
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{
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{
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@ -2626,8 +2619,6 @@ event TakeDamage(int Damage, Controller InstigatedBy, vector HitLocation, vector
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`endif
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`endif
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}
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}
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function HandleAfflictionsOnHit(Controller DamageInstigator, vector HitDir, class<DamageType> DamageType, Actor DamageCauser);
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/*
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/*
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* Queries the PRI and returns our current team index.
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* Queries the PRI and returns our current team index.
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*/
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*/
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@ -19,6 +19,13 @@ struct SWhatsNew
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var string TextField;
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var string TextField;
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var string RedirectURL;
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var string RedirectURL;
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var string PSNProductId;
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var string PSNProductId;
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/** Used for those entitlements which does not have a "linked" Playfab item (like Armory Season Pass 2021)*/
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var bool bPlayfabItemPairedUp;
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structdefaultproperties
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{
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bPlayfabItemPairedUp=true
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}
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};
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};
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var array<SWhatsNew> WhatsNewItems;
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var array<SWhatsNew> WhatsNewItems;
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@ -219,7 +219,7 @@ native static function InitEventContent();
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native static function RefreshEventContent();
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native static function RefreshEventContent();
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// make sure our current tweak values are up-to-date with global
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// make sure our current tweak values are up-to-date with global
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native static function RefreshOnlineGameData();
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native static function RefreshOnlineGameData(bool RefreshTimeEvent = true);
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native static function ApplyTweaks(string MapName);
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native static function ApplyTweaks(string MapName);
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native static function bool IsLastRefreshTweakParamsSuccessful();
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native static function bool IsLastRefreshTweakParamsSuccessful();
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@ -775,7 +775,7 @@ simulated function EndGame()
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bMatchHasBegun = false;
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bMatchHasBegun = false;
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bMatchIsOver = true;
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bMatchIsOver = true;
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class'KFGameEngine'.static.RefreshOnlineGameData();
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class'KFGameEngine'.static.RefreshOnlineGameData(false);
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}
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}
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/* Welcome screen shenanigans */
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/* Welcome screen shenanigans */
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@ -764,8 +764,21 @@ function Callback_OnWhatsNewClicked(int Index, string URL)
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Manager.OnBuyGamePressed();
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Manager.OnBuyGamePressed();
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return;
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return;
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}
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}
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//We skip looking in the catalog for the linked Playfab item to this entitlement. We open up directly the store
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if ( !FindGameContainer.PS4ActiveWhatsNewItems[Index].bPlayfabItemPairedUp )
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{
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`log(`location@" Product ID: "@FindGameContainer.PS4ActiveWhatsNewItems[Index].PSNProductId@" does not have a playfab item paired up. Opening up directly store.");
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if( class'WorldInfo'.static.IsConsoleBuild( CONSOLE_Orbis ) )
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{
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OnlineSub.OpenMarketPlaceSearchBySignedOfferId( FindGameContainer.PS4ActiveWhatsNewItems[Index].PSNProductId );
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}
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else
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{
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OnlineSub.PlayerInterfaceEx.ShowProductDetailsUI( GetLP().ControllerId, FindGameContainer.PS4ActiveWhatsNewItems[Index].PSNProductId );
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}
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}
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// If this is attached to a PSN product ID, we need to look up the signed offer Id
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// If this is attached to a PSN product ID, we need to look up the signed offer Id
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if( FindGameContainer.PS4ActiveWhatsNewItems[Index].PSNProductId != "" )
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else if( FindGameContainer.PS4ActiveWhatsNewItems[Index].PSNProductId != "" )
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{
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{
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for( i = 0; i < OnlineSub.ItemPropertiesList.Length; i++ )
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for( i = 0; i < OnlineSub.ItemPropertiesList.Length; i++ )
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{
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{
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@ -1918,9 +1931,9 @@ defaultproperties
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SubWidgetBindings.Add((WidgetName ="newsPage",WidgetClass=class'KFGFxStartContainer_NewsImageHolder'))
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SubWidgetBindings.Add((WidgetName ="newsPage",WidgetClass=class'KFGFxStartContainer_NewsImageHolder'))
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WhatsNewPS="http://www.killingfloor2.com/psnews"
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WhatsNewPS="https://www.killingfloor2.com/psnews"
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WhatsNewMS="http://www.killingfloor2.com/xboxnews"
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WhatsNewMS="https://www.killingfloor2.com/xboxnews"
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WhatsNewSteam="http://www.killingfloor2.com/pcnews"
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WhatsNewSteam="https://www.killingfloor2.com/pcnews"
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}
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}
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@ -2672,6 +2672,9 @@ event TakeDamage(int Damage, Controller InstigatedBy, vector HitLocation, vector
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OldHealth = Health;
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OldHealth = Health;
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Super.TakeDamage(Damage, InstigatedBy, HitLocation, Momentum, DamageType, HitInfo, DamageCauser);
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Super.TakeDamage(Damage, InstigatedBy, HitLocation, Momentum, DamageType, HitInfo, DamageCauser);
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// using the passed in damage type instead of the hitfxinfo since that doesn't get updated when zero damage is done
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HandleAfflictionsOnHit(InstigatedBy, Normal(Momentum), class<KFDamageType>(DamageType), DamageCauser);
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ActualDamage = OldHealth - Health;
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ActualDamage = OldHealth - Health;
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if( ActualDamage > 0 )
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if( ActualDamage > 0 )
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{
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{
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@ -3996,12 +3999,12 @@ simulated function KFSkinTypeEffects GetHitZoneSkinTypeEffects( int HitZoneIdx )
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*/
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*/
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simulated function AdjustAffliction(out float AfflictionPower);
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simulated function AdjustAffliction(out float AfflictionPower);
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function HandleAfflictionsOnHit(Controller DamageInstigator, vector HitDir, class<DamageType> DamageType, Actor DamageCauser)
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function HandleAfflictionsOnHit(Controller DamageInstigator, vector HitDir, class<KFDamageType> DamageType, Actor DamageCauser)
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{
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{
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//Handle afflictions
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//Handle afflictions
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if (AfflictionHandler != None)
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if (AfflictionHandler != None)
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{
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{
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AfflictionHandler.NotifyTakeHit(DamageInstigator, HitDir, class<KFDamageType>(DamageType), DamageCauser);
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AfflictionHandler.NotifyTakeHit(DamageInstigator, HitDir, DamageType, DamageCauser);
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}
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}
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}
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}
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@ -1287,14 +1287,14 @@ function AdjustDamage(out int InDamage, out vector Momentum, Controller Instigat
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event TakeDamage(int Damage, Controller InstigatedBy, vector HitLocation, vector Momentum, class<DamageType> DamageType, optional TraceHitInfo HitInfo, optional Actor DamageCauser)
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event TakeDamage(int Damage, Controller InstigatedBy, vector HitLocation, vector Momentum, class<DamageType> DamageType, optional TraceHitInfo HitInfo, optional Actor DamageCauser)
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{
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{
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local int ActualDamageTaken, OldHealth;
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local int ActualDamageTaken, OldHealth, OldArmor;
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//local KFGameInfo KFGI;
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//local KFGameInfo KFGI;
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local KFGameReplicationInfo KFGRI;
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local KFGameReplicationInfo KFGRI;
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local KFPlayerReplicationInfo KFPRI;
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local KFPlayerReplicationInfo KFPRI;
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local KFAIController_ZedBoss InstigatedByBoss;
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local KFAIController_ZedBoss InstigatedByBoss;
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OldHealth = Health;
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OldHealth = Health;
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OldArmor = Armor;
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`log(GetFuncName()@"Damage BEFORE ="$Damage$" DamageType: "$DamageType$" DamageCauser: "$DamageCauser, bLogTakeDamage);
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`log(GetFuncName()@"Damage BEFORE ="$Damage$" DamageType: "$DamageType$" DamageCauser: "$DamageCauser, bLogTakeDamage);
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Super.TakeDamage(Damage, InstigatedBy, HitLocation, Momentum, DamageType, HitInfo, DamageCauser);
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Super.TakeDamage(Damage, InstigatedBy, HitLocation, Momentum, DamageType, HitInfo, DamageCauser);
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@ -1303,7 +1303,12 @@ event TakeDamage(int Damage, Controller InstigatedBy, vector HitLocation, vector
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`log(GetFuncName()@"Damage AFTER ="$ActualDamageTaken$" DamageType: "$DamageType$" DamageCauser: "$DamageCauser, bLogTakeDamage);
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`log(GetFuncName()@"Damage AFTER ="$ActualDamageTaken$" DamageType: "$DamageType$" DamageCauser: "$DamageCauser, bLogTakeDamage);
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KFGRI = KFGameReplicationInfo(KFGameInfo(WorldInfo.Game).GameReplicationInfo);
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KFGRI = KFGameReplicationInfo(KFGameInfo(WorldInfo.Game).GameReplicationInfo);
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if( Damage > 0 && IsAliveAndWell() && !KFGRI.bTraderIsOpen )
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`Log("ARMOR OLD: " $ OldArmor);
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`Log("ARMOR NEW: " $ Armor);
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`Log("ARMOR diff: " $ OldArmor - Armor);
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if( (ActualDamageTaken > 0 || OldArmor - Armor > 0) && IsAliveAndWell() && !KFGRI.bTraderIsOpen )
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{
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{
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KFPlayerController(Controller).NotifyHitTaken();
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KFPlayerController(Controller).NotifyHitTaken();
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}
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}
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@ -189,17 +189,6 @@ var float HeadshotAccuracyHandicap;
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var array<string> PrestigeRewardItemIconPaths;
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var array<string> PrestigeRewardItemIconPaths;
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/*********************************************************************************************
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* Transient vars
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********************************************************************************************* */
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/**
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Indicates if the last hit was a headshot.
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This is added for the crossbow to apply the stun on enemies only if hit in the head.
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Afflictions are calculated after adjusting the damage, so the bone is not necessary
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indicating a headshot anymore.
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*/
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var transient bool bWasLastHitAHeadshot;
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/*********************************************************************************************
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/*********************************************************************************************
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* Caching
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* Caching
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********************************************************************************************* */
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********************************************************************************************* */
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@ -1100,7 +1089,8 @@ simulated function ModifySprintSpeed( out float Speed ){ ModifySpeed( Speed ); }
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function FinalizeSpeedVariables();
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function FinalizeSpeedVariables();
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/** Kickback - recaoil bonus */
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/** Kickback - recaoil bonus */
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simulated function ModifyRecoil( out float CurrentRecoilModifier, KFWeapon KFW );
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simulated function ModifyRecoil( out float CurrentRecoilModifier, KFWeapon KFW );
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/** Allows to modify the damage taken */
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/** Allow perk to adjust damage given */
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function ModifyDamageGiven( out int InDamage, optional Actor DamageCauser, optional KFPawn_Monster MyKFPM, optional KFPlayerController DamageInstigator, optional class<KFDamageType> DamageType, optional int HitZoneIdx );
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function ModifyDamageTaken( out int InDamage, optional class<DamageType> DamageType, optional Controller InstigatedBy );
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function ModifyDamageTaken( out int InDamage, optional class<DamageType> DamageType, optional Controller InstigatedBy );
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/** Ammunition capacity and mag count increased */
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/** Ammunition capacity and mag count increased */
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simulated function ModifyMagSizeAndNumber( KFWeapon KFW, out int MagazineCapacity, optional array< Class<KFPerk> > WeaponPerkClass, optional bool bSecondary=false, optional name WeaponClassname );
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simulated function ModifyMagSizeAndNumber( KFWeapon KFW, out int MagazineCapacity, optional array< Class<KFPerk> > WeaponPerkClass, optional bool bSecondary=false, optional name WeaponClassname );
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@ -1400,12 +1390,6 @@ simulated function class<KFWeaponDefinition> GetGrenadeWeaponDef()
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return default.GrenadeWeaponDef;
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return default.GrenadeWeaponDef;
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}
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}
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/** Allow perk to adjust damage given */
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function ModifyDamageGiven( out int InDamage, optional Actor DamageCauser, optional KFPawn_Monster MyKFPM, optional KFPlayerController DamageInstigator, optional class<KFDamageType> DamageType, optional int HitZoneIdx )
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{
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bWasLastHitAHeadshot = MyKFPM != none && HitZoneIdx == HZI_HEAD;
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}
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/*********************************************************************************************
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/*********************************************************************************************
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* @name Debug
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* @name Debug
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********************************************************************************************* */
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********************************************************************************************* */
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@ -1519,6 +1503,4 @@ DefaultProperties
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AssistDoshModifier=1.f
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AssistDoshModifier=1.f
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PrestigeRewardItemIconPaths[0]="Xmas_UI.UI_Objectives_Xmas_Krampus"
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PrestigeRewardItemIconPaths[0]="Xmas_UI.UI_Objectives_Xmas_Krampus"
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bWasLastHitAHeadshot=false
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}
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}
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@ -145,8 +145,6 @@ simulated function ModifyDamageGiven( out int InDamage, optional Actor DamageCau
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local KFWeapon MyKFWeapon;
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local KFWeapon MyKFWeapon;
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local float TempDamage;
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local float TempDamage;
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super.ModifyDamageGiven(InDamage, DamageCauser, MyKFPM, DamageInstigator, DamageType, HitZoneIdx);
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TempDamage = InDamage;
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TempDamage = InDamage;
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if( DamageCauser != none )
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if( DamageCauser != none )
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@ -74,8 +74,6 @@ simulated function ModifyDamageGiven( out int InDamage, optional Actor DamageCau
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{
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{
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local KFWeapon KFW;
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local KFWeapon KFW;
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local float TempDamage;
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local float TempDamage;
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super.ModifyDamageGiven(InDamage, DamageCauser, MyKFPM, DamageInstigator, DamageType, HitZoneIdx);
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TempDamage = InDamage;
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TempDamage = InDamage;
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@ -127,8 +127,6 @@ simulated function ModifyDamageGiven( out int InDamage, optional Actor DamageCau
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local KFWeapon KFW;
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local KFWeapon KFW;
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local float TempDamage;
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local float TempDamage;
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super.ModifyDamageGiven(InDamage, DamageCauser, MyKFPM, DamageInstigator, DamageType, HitZoneIdx);
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if( DamageType != none && IsDamageIgnoredDT( DamageType ) )
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if( DamageType != none && IsDamageIgnoredDT( DamageType ) )
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{
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{
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return;
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return;
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@ -298,8 +298,6 @@ simulated function ModifyDamageGiven( out int InDamage, optional Actor DamageCau
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local KFWeapon KFW;
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local KFWeapon KFW;
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local float TempDamage;
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local float TempDamage;
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super.ModifyDamageGiven(InDamage, DamageCauser, MyKFPM, DamageInstigator, DamageType, HitZoneIdx);
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TempDamage = InDamage;
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TempDamage = InDamage;
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if( DamageCauser != none )
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if( DamageCauser != none )
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@ -648,7 +646,7 @@ DefaultProperties
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PerkBuildStatID=STATID_Medic_Build
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PerkBuildStatID=STATID_Medic_Build
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SelfHealingSurgePct=0.1f
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SelfHealingSurgePct=0.1f
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MaxSurvivalistResistance=0.70f //0.5f //0.8
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MaxSurvivalistResistance=0.60f //0.70f //0.5f //0.8
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CombatantSpeedModifier=0.1f
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CombatantSpeedModifier=0.1f
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MaxHealingSpeedBoost=30 //15 //50
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MaxHealingSpeedBoost=30 //15 //50
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@ -82,8 +82,6 @@ simulated function ModifyDamageGiven( out int InDamage, optional Actor DamageCau
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local KFWeapon KFW;
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local KFWeapon KFW;
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local float TempDamage;
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local float TempDamage;
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super.ModifyDamageGiven(InDamage, DamageCauser, MyKFPM, DamageInstigator, DamageType, HitZoneIdx);
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TempDamage = InDamage;
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TempDamage = InDamage;
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if( DamageCauser != none )
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if( DamageCauser != none )
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@ -133,8 +133,6 @@ simulated function ModifyDamageGiven( out int InDamage, optional Actor DamageCau
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local KFWeapon KFW;
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local KFWeapon KFW;
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local float TempDamage;
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local float TempDamage;
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super.ModifyDamageGiven(InDamage, DamageCauser, MyKFPM, DamageInstigator, DamageType, HitZoneIdx);
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TempDamage = InDamage;
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TempDamage = InDamage;
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if( DamageCauser != none )
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if( DamageCauser != none )
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{
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{
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@ -50,6 +50,8 @@ var private const array<Name> AdditionalOnPerkDTNames;
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/** The % chance that zed time will be activated when damage is done when the Zed Time perk skills are active */
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/** The % chance that zed time will be activated when damage is done when the Zed Time perk skills are active */
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var float SkillZedTimeChance;
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var float SkillZedTimeChance;
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var private transient bool bWasHeadshot;
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/*********************************************************************************************
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/*********************************************************************************************
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* @name Stats/XP
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* @name Stats/XP
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********************************************************************************************* */
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********************************************************************************************* */
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@ -125,8 +127,7 @@ simulated function ModifyDamageGiven( out int InDamage, optional Actor DamageCau
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local KFWeapon KFW;
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local KFWeapon KFW;
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||||||
local float TempDamage;
|
local float TempDamage;
|
||||||
|
|
||||||
super.ModifyDamageGiven(InDamage, DamageCauser, MyKFPM, DamageInstigator, DamageType, HitZoneIdx);
|
bWasHeadshot = false;
|
||||||
|
|
||||||
TempDamage = InDamage;
|
TempDamage = InDamage;
|
||||||
|
|
||||||
if( DamageCauser != none )
|
if( DamageCauser != none )
|
||||||
@ -138,6 +139,8 @@ simulated function ModifyDamageGiven( out int InDamage, optional Actor DamageCau
|
|||||||
{
|
{
|
||||||
if( MyKFPM != none && HitZoneIdx == HZI_HEAD )
|
if( MyKFPM != none && HitZoneIdx == HZI_HEAD )
|
||||||
{
|
{
|
||||||
|
bWasHeadshot = true;
|
||||||
|
|
||||||
`QALog( "(Headshot), damage mod=" $GetPassiveValue( HeadshotDamage, CurrentLevel ), bLogPerk );
|
`QALog( "(Headshot), damage mod=" $GetPassiveValue( HeadshotDamage, CurrentLevel ), bLogPerk );
|
||||||
TempDamage += InDamage * GetPassiveValue( HeadshotDamage, CurrentLevel );
|
TempDamage += InDamage * GetPassiveValue( HeadshotDamage, CurrentLevel );
|
||||||
|
|
||||||
@ -343,7 +346,9 @@ function bool IsStunGuaranteed( optional class<DamageType> DamageType, optional
|
|||||||
{
|
{
|
||||||
if( IsDamageTypeOnPerk(class<KFDamageType>(DamageType)) && GetZTStunActive())
|
if( IsDamageTypeOnPerk(class<KFDamageType>(DamageType)) && GetZTStunActive())
|
||||||
{
|
{
|
||||||
return bWasLastHitAHeadshot;
|
// At this point, HitZoneIdx is already modified to point to the armor rather the pawn's body part.
|
||||||
|
// Caching in ModifyDamageGiven if it was a headshot will be based on the original bone index.
|
||||||
|
return bWasHeadshot;
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
@ -725,4 +730,6 @@ DefaultProperties
|
|||||||
CameraViewShakeScale=0.5
|
CameraViewShakeScale=0.5
|
||||||
AutoBuyLoadOutPath=(class'KFWeapDef_Winchester1894', class'KFWeapDef_Crossbow', class'KFWeapDef_M14EBR', class'KFWeapDef_RailGun', class'KFWeapDef_M99')
|
AutoBuyLoadOutPath=(class'KFWeapDef_Winchester1894', class'KFWeapDef_Crossbow', class'KFWeapDef_M14EBR', class'KFWeapDef_RailGun', class'KFWeapDef_M99')
|
||||||
AssistDoshModifier=1.1f
|
AssistDoshModifier=1.1f
|
||||||
|
|
||||||
|
bWasHeadshot = false;
|
||||||
}
|
}
|
||||||
|
@ -155,8 +155,6 @@ simulated function ModifyDamageGiven( out int InDamage, optional Actor DamageCau
|
|||||||
local KFWeapon KFW;
|
local KFWeapon KFW;
|
||||||
local float TempDamage;
|
local float TempDamage;
|
||||||
|
|
||||||
super.ModifyDamageGiven(InDamage, DamageCauser, MyKFPM, DamageInstigator, DamageType, HitZoneIdx);
|
|
||||||
|
|
||||||
TempDamage = InDamage;
|
TempDamage = InDamage;
|
||||||
`QALog( GetFuncName() @ "BaseDamage =" @ InDamage, bLogPerk );
|
`QALog( GetFuncName() @ "BaseDamage =" @ InDamage, bLogPerk );
|
||||||
|
|
||||||
|
@ -142,8 +142,6 @@ simulated function ModifyDamageGiven( out int InDamage, optional Actor DamageCau
|
|||||||
local KFWeapon KFW;
|
local KFWeapon KFW;
|
||||||
local float TempDamage;
|
local float TempDamage;
|
||||||
|
|
||||||
super.ModifyDamageGiven(InDamage, DamageCauser, MyKFPM, DamageInstigator, DamageType, HitZoneIdx);
|
|
||||||
|
|
||||||
TempDamage = InDamage;
|
TempDamage = InDamage;
|
||||||
TempDamage += InDamage * GetPassiveValue( WeaponDamage, CurrentLevel );
|
TempDamage += InDamage * GetPassiveValue( WeaponDamage, CurrentLevel );
|
||||||
|
|
||||||
|
@ -268,8 +268,6 @@ simulated function ModifyDamageGiven( out int InDamage, optional Actor DamageCau
|
|||||||
local KFWeapon KFW;
|
local KFWeapon KFW;
|
||||||
local float TempDamage;
|
local float TempDamage;
|
||||||
|
|
||||||
super.ModifyDamageGiven(InDamage, DamageCauser, MyKFPM, DamageInstigator, DamageType, HitZoneIdx);
|
|
||||||
|
|
||||||
TempDamage = InDamage;
|
TempDamage = InDamage;
|
||||||
|
|
||||||
if( DamageCauser != none )
|
if( DamageCauser != none )
|
||||||
|
@ -26,17 +26,17 @@ defaultproperties
|
|||||||
{
|
{
|
||||||
OverrideImpactEffect=ParticleSystem'WEP_HRG_SonicGun_EMIT.FX_SonicGun_Impact_AltFire'
|
OverrideImpactEffect=ParticleSystem'WEP_HRG_SonicGun_EMIT.FX_SonicGun_Impact_AltFire'
|
||||||
OverrideImpactSound=AkEvent'WW_WEP_HRG_SonicGun.Play_WEP_HRG_SonicGun_Hit_Surface'
|
OverrideImpactSound=AkEvent'WW_WEP_HRG_SonicGun.Play_WEP_HRG_SonicGun_Hit_Surface'
|
||||||
ArmorDamageModifier=1.5f
|
ArmorDamageModifier=1.0f
|
||||||
|
|
||||||
KDamageImpulse=0
|
KDamageImpulse=1750 //0
|
||||||
KDeathUpKick=0
|
KDeathUpKick=400 //0
|
||||||
KDeathVel=0
|
KDeathVel=325 //0
|
||||||
RadialDamageImpulse=5000
|
RadialDamageImpulse=5000
|
||||||
bExtraMomentumZ=True
|
bExtraMomentumZ=True
|
||||||
|
|
||||||
StumblePower=250
|
StumblePower=250
|
||||||
GunHitPower=120
|
GunHitPower=120
|
||||||
MicrowavePower=25
|
MicrowavePower=0 //25
|
||||||
bHasToSpawnMicrowaveFire=false
|
bHasToSpawnMicrowaveFire=false
|
||||||
|
|
||||||
EffectGroup=FXG_MicrowaveBlast
|
EffectGroup=FXG_MicrowaveBlast
|
||||||
|
@ -35,7 +35,7 @@ defaultproperties
|
|||||||
|
|
||||||
StumblePower=0
|
StumblePower=0
|
||||||
GunHitPower=30
|
GunHitPower=30
|
||||||
MicrowavePower=75
|
MicrowavePower=50 //75
|
||||||
bHasToSpawnMicrowaveFire=false
|
bHasToSpawnMicrowaveFire=false
|
||||||
|
|
||||||
EffectGroup=FXG_MicrowaveBlast
|
EffectGroup=FXG_MicrowaveBlast
|
||||||
|
@ -11,17 +11,16 @@ class KFDT_Piercing_Crossbow extends KFDT_Piercing
|
|||||||
abstract
|
abstract
|
||||||
hidedropdown;
|
hidedropdown;
|
||||||
|
|
||||||
var float HeadStunPower;
|
|
||||||
|
|
||||||
defaultproperties
|
defaultproperties
|
||||||
{
|
{
|
||||||
KDamageImpulse=1500
|
KDamageImpulse=1500
|
||||||
KDeathUpKick=250
|
KDeathUpKick=250
|
||||||
KDeathVel=150
|
KDeathVel=150
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
KnockdownPower=20
|
KnockdownPower=20
|
||||||
HeadStunPower=1000 // Stun ensured when hit in the head
|
StunPower=101 //90
|
||||||
StunPower=30 // Stun used otherwise
|
|
||||||
StumblePower=250
|
StumblePower=250
|
||||||
GunHitPower=100
|
GunHitPower=100
|
||||||
MeleeHitPower=40
|
MeleeHitPower=40
|
||||||
|
@ -170,6 +170,11 @@ function bool TrySetNextWaveSpecial()
|
|||||||
|
|
||||||
function WaveEnded(EWaveEndCondition WinCondition)
|
function WaveEnded(EWaveEndCondition WinCondition)
|
||||||
{
|
{
|
||||||
|
if(!bWaveStarted)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
WaveMax = WaveNum + 2;
|
WaveMax = WaveNum + 2;
|
||||||
MyKFGRI.WaveMax = WaveMax;
|
MyKFGRI.WaveMax = WaveMax;
|
||||||
|
|
||||||
|
@ -1117,7 +1117,7 @@ function WaveEnded(EWaveEndCondition WinCondition)
|
|||||||
local int i;
|
local int i;
|
||||||
local KFPlayerController KFPC;
|
local KFPlayerController KFPC;
|
||||||
|
|
||||||
if(!bWaveStarted)
|
if(!bWaveStarted && !MyKFGRI.bTraderIsOpen)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (WorldInfo.NetMode == NM_DedicatedServer)
|
if (WorldInfo.NetMode == NM_DedicatedServer)
|
||||||
|
@ -351,7 +351,8 @@ defaultproperties
|
|||||||
(ClassToAdjust=class'KFGameContent.KFPawn_ZedDAR_Rocket',HealByKill=10,HealByAssistance=7, InitialGroundSpeedModifierScale=1.20),
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedDAR_Rocket',HealByKill=10,HealByAssistance=7, InitialGroundSpeedModifierScale=1.20),
|
||||||
(ClassToAdjust=class'KFGameContent.KFPawn_ZedScrake',HealByKill=50,HealByAssistance=35, InitialGroundSpeedModifierScale=1.20),
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedScrake',HealByKill=50,HealByAssistance=35, InitialGroundSpeedModifierScale=1.20),
|
||||||
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpound',HealByKill=60,HealByAssistance=42, InitialGroundSpeedModifierScale=1.20),
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpound',HealByKill=60,HealByAssistance=42, InitialGroundSpeedModifierScale=1.20),
|
||||||
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundMini',HealByKill=36,HealByAssistance=25, InitialGroundSpeedModifierScale=1.20)
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundMini',HealByKill=36,HealByAssistance=25, InitialGroundSpeedModifierScale=1.20),
|
||||||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloatKingSubspawn',HealByKill=7,HealByAssistance=5)
|
||||||
)}
|
)}
|
||||||
|
|
||||||
)}
|
)}
|
||||||
|
@ -440,7 +440,7 @@ function AdjustDamage(out int InDamage, out vector Momentum, Controller Instigat
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function HandleAfflictionsOnHit(Controller DamageInstigator, vector HitDir, class<DamageType> DamageType, Actor DamageCauser)
|
function HandleAfflictionsOnHit(Controller DamageInstigator, vector HitDir, class<KFDamageType> DamageType, Actor DamageCauser)
|
||||||
{
|
{
|
||||||
if (ShieldHealthPctByte == 0)
|
if (ShieldHealthPctByte == 0)
|
||||||
{
|
{
|
||||||
|
@ -143,8 +143,8 @@ defaultproperties
|
|||||||
|
|
||||||
// Explosion
|
// Explosion
|
||||||
Begin Object Class=KFGameExplosion Name=ImploTemplate0
|
Begin Object Class=KFGameExplosion Name=ImploTemplate0
|
||||||
Damage=350 //150
|
Damage=320 //150
|
||||||
DamageRadius=375 //425
|
DamageRadius=280 //375
|
||||||
DamageFalloffExponent=0.2 //0.25
|
DamageFalloffExponent=0.2 //0.25
|
||||||
DamageDelay=0.f
|
DamageDelay=0.f
|
||||||
MomentumTransferScale=-10000
|
MomentumTransferScale=-10000
|
||||||
|
@ -24,8 +24,6 @@ var LightPoolPriority ProjStickedLightPriority;
|
|||||||
|
|
||||||
/** Time before particle system parameter is set */
|
/** Time before particle system parameter is set */
|
||||||
var float FlameDisperalDelay;
|
var float FlameDisperalDelay;
|
||||||
/** Last hit normal from Touch() or HitWall() */
|
|
||||||
var vector LastHitNormal;
|
|
||||||
|
|
||||||
/** Impact effects to use when projectile hits a zed */
|
/** Impact effects to use when projectile hits a zed */
|
||||||
var KFImpactEffectInfo ImpactEffectsOnZed;
|
var KFImpactEffectInfo ImpactEffectsOnZed;
|
||||||
@ -119,7 +117,6 @@ simulated event HitWall( vector HitNormal, actor Wall, PrimitiveComponent WallCo
|
|||||||
// Overriding functions where StickHelper.TryStick is called to start timer to delete the proyectile
|
// Overriding functions where StickHelper.TryStick is called to start timer to delete the proyectile
|
||||||
simulated function ProcessTouch(Actor Other, Vector HitLocation, Vector HitNormal)
|
simulated function ProcessTouch(Actor Other, Vector HitLocation, Vector HitNormal)
|
||||||
{
|
{
|
||||||
LastHitNormal = HitNormal;
|
|
||||||
if (Other != Instigator && !Other.bStatic && DamageRadius == 0.0 )
|
if (Other != Instigator && !Other.bStatic && DamageRadius == 0.0 )
|
||||||
{
|
{
|
||||||
ProcessBulletTouch(Other, HitLocation, HitNormal);
|
ProcessBulletTouch(Other, HitLocation, HitNormal);
|
||||||
@ -169,21 +166,9 @@ simulated event Tick( float DeltaTime )
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Last location needs to be correct, even on first tick.
|
|
||||||
simulated function SyncOriginalLocation()
|
simulated function SyncOriginalLocation()
|
||||||
{
|
{
|
||||||
local Actor HitActor;
|
super.SyncOriginalLocation();
|
||||||
local vector HitLocation, HitNormal;
|
|
||||||
local TraceHitInfo HitInfo;
|
|
||||||
|
|
||||||
if (Role < ROLE_Authority && Instigator != none && Instigator.IsLocallyControlled())
|
|
||||||
{
|
|
||||||
HitActor = Trace(HitLocation, HitNormal, OriginalLocation, Location,,, HitInfo, TRACEFLAG_Bullet);
|
|
||||||
if (HitActor != none)
|
|
||||||
{
|
|
||||||
StickHelper.TryStick(HitNormal, HitLocation, HitActor);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
defaultproperties
|
defaultproperties
|
||||||
@ -227,7 +212,7 @@ defaultproperties
|
|||||||
NetUpdateFrequency=200
|
NetUpdateFrequency=200
|
||||||
bNoReplicationToInstigator=false
|
bNoReplicationToInstigator=false
|
||||||
bUseClientSideHitDetection=true
|
bUseClientSideHitDetection=true
|
||||||
bUpdateSimulatedPosition=true
|
bUpdateSimulatedPosition=false
|
||||||
bSyncToOriginalLocation=true
|
bSyncToOriginalLocation=true
|
||||||
bSyncToThirdPersonMuzzleLocation=true
|
bSyncToThirdPersonMuzzleLocation=true
|
||||||
|
|
||||||
@ -235,12 +220,13 @@ defaultproperties
|
|||||||
|
|
||||||
bCanBeDamaged=false
|
bCanBeDamaged=false
|
||||||
bCanDisintegrate=true
|
bCanDisintegrate=true
|
||||||
|
/*
|
||||||
Begin Object Name=CollisionCylinder
|
Begin Object Name=CollisionCylinder
|
||||||
BlockNonZeroExtent=false
|
BlockNonZeroExtent=false
|
||||||
// for siren scream
|
// for siren scream
|
||||||
CollideActors=true
|
CollideActors=true
|
||||||
End Object
|
End Object
|
||||||
|
*/
|
||||||
Begin Object Class=KFProjectileStickHelper_HRGScorcher Name=StickHelper0
|
Begin Object Class=KFProjectileStickHelper_HRGScorcher Name=StickHelper0
|
||||||
End Object
|
End Object
|
||||||
StickHelper=StickHelper0
|
StickHelper=StickHelper0
|
||||||
|
@ -43,9 +43,9 @@ defaultproperties
|
|||||||
|
|
||||||
Lifespan=10.0
|
Lifespan=10.0
|
||||||
|
|
||||||
MaxSpeed=10000.0 //7200.0
|
MaxSpeed=12000.0 //10000.0 //7200.0
|
||||||
Speed=10000.0 //7200.0
|
Speed=12000.0 //10000.0 //7200.0
|
||||||
TerminalVelocity=7200
|
TerminalVelocity=12000.0 //7200
|
||||||
|
|
||||||
GravityScale=0.0//0.7
|
GravityScale=0.0//0.7
|
||||||
|
|
||||||
|
@ -58,7 +58,7 @@ defaultproperties
|
|||||||
|
|
||||||
bWarnAIWhenFired=true
|
bWarnAIWhenFired=true
|
||||||
|
|
||||||
Lifespan=1.5 //1.25
|
Lifespan=1.3 //1.5 //1.25
|
||||||
TouchTimeThreshhold=0.4
|
TouchTimeThreshhold=0.4
|
||||||
|
|
||||||
MaxSpeed=2000.0 //1400.0
|
MaxSpeed=2000.0 //1400.0
|
||||||
|
@ -39,24 +39,6 @@ static simulated event EFilterTypeUI GetTraderFilter()
|
|||||||
return FT_Projectile;
|
return FT_Projectile;
|
||||||
}
|
}
|
||||||
|
|
||||||
simulated function float GetUpgradedAfflictionPower(EAfflictionType AfflictionType, float InPower, optional int FireMode = INDEX_NONE, optional int UpgradeIndex = INDEX_NONE)
|
|
||||||
{
|
|
||||||
local class<KFDT_Piercing_Crossbow> DT;
|
|
||||||
local KFPerk Perk;
|
|
||||||
|
|
||||||
Perk = GetPerk();
|
|
||||||
if(AfflictionType == AF_Stun && Perk != none && Perk.bWasLastHitAHeadshot)
|
|
||||||
{
|
|
||||||
DT = class<KFDT_Piercing_Crossbow>(InstantHitDamageTypes[DEFAULT_FIREMODE]);
|
|
||||||
if (DT != none)
|
|
||||||
{
|
|
||||||
return super.GetUpgradedAfflictionPower(AfflictionType, DT.default.HeadStunPower, FireMode, UpgradeIndex);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return super.GetUpgradedAfflictionPower(AfflictionType, InPower, FireMode, UpgradeIndex);
|
|
||||||
}
|
|
||||||
|
|
||||||
defaultproperties
|
defaultproperties
|
||||||
{
|
{
|
||||||
// Inventory
|
// Inventory
|
||||||
|
@ -87,7 +87,7 @@ defaultproperties
|
|||||||
MuzzleFlashTemplateName="WEP_Gravity_Imploder_ARCH.Wep_Gravity_Imploder_MuzzleFlash"
|
MuzzleFlashTemplateName="WEP_Gravity_Imploder_ARCH.Wep_Gravity_Imploder_MuzzleFlash"
|
||||||
|
|
||||||
// Inventory / Grouping
|
// Inventory / Grouping
|
||||||
InventorySize=7 //8
|
InventorySize=8 //7
|
||||||
GroupPriority=125 //75
|
GroupPriority=125 //75
|
||||||
WeaponSelectTexture=Texture2D'WEP_UI_Gravity_Imploder_TEX.UI_WeaponSelect_Gravity_Imploder'
|
WeaponSelectTexture=Texture2D'WEP_UI_Gravity_Imploder_TEX.UI_WeaponSelect_Gravity_Imploder'
|
||||||
AssociatedPerkClasses(0)=class'KFPerk_Demolitionist'
|
AssociatedPerkClasses(0)=class'KFPerk_Demolitionist'
|
||||||
@ -175,7 +175,7 @@ defaultproperties
|
|||||||
|
|
||||||
WeaponFireWaveForm=ForceFeedbackWaveform'FX_ForceFeedback_ARCH.Gunfire.Medium_Recoil'
|
WeaponFireWaveForm=ForceFeedbackWaveform'FX_ForceFeedback_ARCH.Gunfire.Medium_Recoil'
|
||||||
|
|
||||||
SelfDamageReductionValue=0.f //0.25f
|
SelfDamageReductionValue=0.075f //0.f
|
||||||
|
|
||||||
bLastFireWasAlt=false
|
bLastFireWasAlt=false
|
||||||
DefaultFireMaterialColor = (R = 0.965f,G = 0.2972f, B = 0.0f)
|
DefaultFireMaterialColor = (R = 0.965f,G = 0.2972f, B = 0.0f)
|
||||||
|
@ -529,8 +529,8 @@ defaultproperties
|
|||||||
ChargeAnimIron=Alt_Fire_Iron
|
ChargeAnimIron=Alt_Fire_Iron
|
||||||
ChargeAnimIronLast=Alt_Fire_Iron_Last
|
ChargeAnimIronLast=Alt_Fire_Iron_Last
|
||||||
|
|
||||||
WeaponUpgrades[1]=(Stats=((Stat=EWUS_Damage0, Scale=1.15f), (Stat=EWUS_Weight, Add=1)))
|
WeaponUpgrades[1]=(Stats=((Stat=EWUS_Damage0, Scale=1.1f), (Stat=EWUS_Weight, Add=1)))
|
||||||
WeaponUpgrades[2]=(Stats=((Stat=EWUS_Damage0, Scale=1.3f), (Stat=EWUS_Weight, Add=2)))
|
WeaponUpgrades[2]=(Stats=((Stat=EWUS_Damage0, Scale=1.2f), (Stat=EWUS_Weight, Add=2)))
|
||||||
|
|
||||||
ForceReloadTime=0.3
|
ForceReloadTime=0.3
|
||||||
bAllowClientAmmoTracking=true
|
bAllowClientAmmoTracking=true
|
||||||
@ -539,9 +539,9 @@ defaultproperties
|
|||||||
MuzzleEffectDefaultFire=ParticleSystem'WEP_HRG_SonicGun_EMIT.FX_SonicGun_Muzzle'
|
MuzzleEffectDefaultFire=ParticleSystem'WEP_HRG_SonicGun_EMIT.FX_SonicGun_Muzzle'
|
||||||
MuzzleEffectChargedFire=ParticleSystem'WEP_HRG_SonicGun_EMIT.FX_SonicGun_Muzzle_AltFire'
|
MuzzleEffectChargedFire=ParticleSystem'WEP_HRG_SonicGun_EMIT.FX_SonicGun_Muzzle_AltFire'
|
||||||
|
|
||||||
SonicBlastDamageByChargeLevel(0)=110 //100
|
SonicBlastDamageByChargeLevel(0)=100 //110 //100
|
||||||
//SonicBlastDamageByChargeLevel(1)=170 //160
|
//SonicBlastDamageByChargeLevel(1)=170 //160
|
||||||
SonicBlastDamageByChargeLevel(1)=280 //310 //280
|
SonicBlastDamageByChargeLevel(1)=240 //280 //310 //280
|
||||||
|
|
||||||
SonicBlastPenetrationPowerByChargeLevel(0)=4.0
|
SonicBlastPenetrationPowerByChargeLevel(0)=4.0
|
||||||
//SonicBlastPenetrationPowerByChargeLevel(1)=3.0 //1.0
|
//SonicBlastPenetrationPowerByChargeLevel(1)=3.0 //1.0
|
||||||
@ -579,9 +579,9 @@ defaultproperties
|
|||||||
MomentumMultiplierByZedArray(3)=(ZedClassName="KFPawn_ZedCrawler", MomentumMultiplier=1.0)
|
MomentumMultiplierByZedArray(3)=(ZedClassName="KFPawn_ZedCrawler", MomentumMultiplier=1.0)
|
||||||
MomentumMultiplierByZedArray(4)=(ZedClassName="KFPawn_ZedGorefast", MomentumMultiplier=1.2)
|
MomentumMultiplierByZedArray(4)=(ZedClassName="KFPawn_ZedGorefast", MomentumMultiplier=1.2)
|
||||||
MomentumMultiplierByZedArray(5)=(ZedClassName="KFPawn_ZedStalker", MomentumMultiplier=1.0)
|
MomentumMultiplierByZedArray(5)=(ZedClassName="KFPawn_ZedStalker", MomentumMultiplier=1.0)
|
||||||
MomentumMultiplierByZedArray(6)=(ZedClassName="KFPawn_ZedScrake", MomentumMultiplier=1.2)
|
MomentumMultiplierByZedArray(6)=(ZedClassName="KFPawn_ZedScrake", MomentumMultiplier=0.8) //1.2
|
||||||
MomentumMultiplierByZedArray(7)=(ZedClassName="KFPawn_ZedFleshpound", MomentumMultiplier=1.3)
|
MomentumMultiplierByZedArray(7)=(ZedClassName="KFPawn_ZedFleshpound", MomentumMultiplier=0.7) //1.3
|
||||||
MomentumMultiplierByZedArray(8)=(ZedClassName="KFPawn_ZedFleshpoundMini", MomentumMultiplier=1.3)
|
MomentumMultiplierByZedArray(8)=(ZedClassName="KFPawn_ZedFleshpoundMini", MomentumMultiplier=0.7) //1.3
|
||||||
MomentumMultiplierByZedArray(9)=(ZedClassName="KFPawn_ZedBloat", MomentumMultiplier=1.7)
|
MomentumMultiplierByZedArray(9)=(ZedClassName="KFPawn_ZedBloat", MomentumMultiplier=1.7)
|
||||||
MomentumMultiplierByZedArray(10)=(ZedClassName="KFPawn_ZedSiren", MomentumMultiplier=0.8)
|
MomentumMultiplierByZedArray(10)=(ZedClassName="KFPawn_ZedSiren", MomentumMultiplier=0.8)
|
||||||
MomentumMultiplierByZedArray(11)=(ZedClassName="KFPawn_ZedHusk", MomentumMultiplier=0.8)
|
MomentumMultiplierByZedArray(11)=(ZedClassName="KFPawn_ZedHusk", MomentumMultiplier=0.8)
|
||||||
|
@ -348,7 +348,7 @@ cpptext
|
|||||||
|
|
||||||
defaultproperties
|
defaultproperties
|
||||||
{
|
{
|
||||||
// as of January 2021
|
// as of February 2021
|
||||||
ConsumablesCount=80
|
ConsumablesCount=80
|
||||||
DurablesCount=54
|
DurablesCount=60
|
||||||
}
|
}
|
Loading…
Reference in New Issue
Block a user