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@ -1558,6 +1558,7 @@ struct native ExchangeRuleSets
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var array<ExchangeRuleSets> ExchangeRuleSetList;
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native function OpenMarketPlaceSearch(ItemProperties Item);
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native function OpenMarketPlaceSearchBySignedOfferId(string SignedOfferId);
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native function OpenItemPurchaseOverlay(int SKU);
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native function OpenURL(string WebsiteLink);
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native function OpenGameStorePage();
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@ -2596,17 +2596,10 @@ event TakeDamage(int Damage, Controller InstigatedBy, vector HitLocation, vector
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Killer = SetKillInstigator(InstigatedBy, DamageType);
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TearOffMomentum = momentum;
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Died(Killer, damageType, HitLocation);
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// using the passed in damage type instead of the hitfxinfo since that doesn't get updated when zero damage is done
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HandleAfflictionsOnHit(InstigatedBy, Normal(Momentum), DamageType, DamageCauser);
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}
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else
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{
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HandleMomentum( momentum, HitLocation, DamageType, HitInfo );
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// using the passed in damage type instead of the hitfxinfo since that doesn't get updated when zero damage is done
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HandleAfflictionsOnHit(InstigatedBy, Normal(Momentum), DamageType, DamageCauser);
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NotifyTakeHit(InstigatedBy, HitLocation, ActualDamage, DamageType, Momentum, DamageCauser);
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if (DrivenVehicle != None)
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{
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@ -2626,8 +2619,6 @@ event TakeDamage(int Damage, Controller InstigatedBy, vector HitLocation, vector
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`endif
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}
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function HandleAfflictionsOnHit(Controller DamageInstigator, vector HitDir, class<DamageType> DamageType, Actor DamageCauser);
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/*
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* Queries the PRI and returns our current team index.
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*/
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