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This commit is contained in:
2022-03-29 20:30:25 +03:00
parent 0fe0ac1920
commit 5b3b3e758d
11 changed files with 112 additions and 30 deletions

View File

@ -59,7 +59,7 @@ function SetFavoriteButtonActive(bool bActive)
function SetDetails(KFOnlineGameSettings ServerResult)
{
local GFxObject TempObj;
local int Ping;
local int Ping, PlayerCount;
local KFOnlineGameSettings TempOnlingGamesSettings;
if(ServerResult != none)
@ -68,7 +68,15 @@ function SetDetails(KFOnlineGameSettings ServerResult)
TempObj = CreateObject("Object");
TempObj.SetString("serverName", TempOnlingGamesSettings.OwningPlayerName);
TempObj.SetFloat("playerCount", (TempOnlingGamesSettings.NumPublicConnections-TempOnlingGamesSettings.NumOpenPublicConnections-TempOnlingGamesSettings.NumSpectators));
PlayerCount = TempOnlingGamesSettings.NumPublicConnections-TempOnlingGamesSettings.NumOpenPublicConnections;
if (PlayerCount < 0)
{
PlayerCount = 0;
}
TempObj.SetFloat("playerCount", PlayerCount);
TempObj.SetFloat("maxPlayerCount", TempOnlingGamesSettings.NumPublicConnections);
TempObj.SetFloat("waveCount", TempOnlingGamesSettings.CurrentWave);

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@ -921,7 +921,7 @@ function UpdateListDataProvider()
local GFxObject TempObj;
local KFOnlineGameSearch LatestGameSearch;
local int Ping;
local int Ping, PlayerCount;
local KFOnlineGameSettings TempOnlineGamesSettings;
LatestGameSearch = KFOnlineGameSearch(SearchDataStore.GetActiveGameSearch());
@ -954,8 +954,16 @@ function UpdateListDataProvider()
TempObj = CreateObject("Object");
TempObj.SetString("serverName", TempOnlineGamesSettings.OwningPlayerName);
TempObj.SetFloat("playerCount", (TempOnlineGamesSettings.NumPublicConnections-TempOnlineGamesSettings.NumOpenPublicConnections-TempOnlineGamesSettings.NumSpectators));
TempObj.SetString("serverName", TempOnlineGamesSettings.OwningPlayerName);
PlayerCount = TempOnlineGamesSettings.NumPublicConnections-TempOnlineGamesSettings.NumOpenPublicConnections;
if (PlayerCount < 0)
{
PlayerCount = 0;
}
TempObj.SetFloat("playerCount", PlayerCount);
TempObj.SetFloat("maxPlayerCount", TempOnlineGamesSettings.NumPublicConnections);
TempObj.SetFloat("waveCount", TempOnlineGamesSettings.CurrentWave);
TempObj.SetFloat("maxWaveCount", IsEndlessModeIndex(TempOnlineGamesSettings.Mode) ? INDEX_NONE : TempOnlineGamesSettings.NumWaves);

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@ -2114,7 +2114,7 @@ simulated function HidePauseGameVote()
UnloadCurrentPopup();
}
SkipTraderVotePRI = none;
PauseGameVotePRI = none;
}
function CastYesVotePauseGame()

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@ -2119,6 +2119,7 @@ client reliable function ClientOverrideHumanDefaults()
{
local KFPlayerController_WeeklySurvival KFPC_WS;
local KFPlayerReplicationInfo KFPRI;
local KFGameReplicationInfo KFGRI;
local KFCharacterInfo_Human KFCIH;
local int CowboyHatIndex;
@ -2127,8 +2128,10 @@ client reliable function ClientOverrideHumanDefaults()
{
return;
}
if (class'KFGameEngine'.static.GetWeeklyEventIndexMod() == 12)
KFGRI = KFGameReplicationInfo(WorldInfo.GRI);
if (KFGRI != none && KFGRI.CurrentWeeklyIndex == 12)
{
KFPRI = KFPlayerReplicationInfo(KFPC_WS.PlayerReplicationInfo);
if (KFPRI != none)

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@ -195,7 +195,7 @@ simulated function bool HasHeavyArmor()
return IsHeavyArmorActive();
}
static simulated private function bool Is9mm( KFWeapon KFW )
static simulated public function bool Is9mm( KFWeapon KFW )
{
return KFW != none && KFW.default.bIsBackupWeapon && !KFW.IsMeleeWeapon();
}
@ -279,7 +279,8 @@ simulated function ModifyDamageGiven( out int InDamage, optional Actor DamageCau
if( KFW != none )
{
// KFDT_Bludgeon_Doshinegun_Shot is a special case of Bludgeon damage that doesn't apply this mod.
if( IsBackupActive() && (IsBackupWeapon( KFW ) || IsDual9mm( KFW ) || ClassIsChildOf(DamageType, class'KFDT_Bludgeon')) && (IsDoshinegun(KFW) && DamageType.Name != 'KFDT_Bludgeon_Doshinegun_Shot' ))
if( IsBackupActive() && (IsBackupWeapon( KFW ) || IsDual9mm( KFW ) ||
((!IsDoshinegun(KFW) && ClassIsChildOf(DamageType, class'KFDT_Bludgeon') ) || (IsDoshinegun(KFW) && DamageType.Name != 'KFDT_Bludgeon_Doshinegun_Shot' ))))
{
`QALog( "Backup Damage" @ KFW @ GetPercentage( InDamage, InDamage * GetSkillValue(PerkSkills[ESWAT_Backup])), bLogPerk );
TempDamage += InDamage * GetSkillValue( PerkSkills[ESWAT_Backup] );

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@ -57,6 +57,9 @@ var float FiringViewRotationSpeed;
/* Pawn movement speed used when the weapon is firing */
var float FiringPawnMovementSpeed;
/** Rotation Speed limit when the weapon is equipped */
var const float EquippedRotationSpeedLimit;
simulated event ReplicatedEvent(name VarName)
{
switch (VarName)
@ -375,9 +378,13 @@ simulated event Tick( float DeltaTime )
{
NewRotationSpeedLimit = WindUpViewRotationSpeed;
}
else
else if (!IsInState('Inactive')) // Weapon hold
{
NewRotationSpeedLimit = 2000.0f;
NewRotationSpeedLimit = EquippedRotationSpeedLimit;
}
else // Weapon holstered
{
NewRotationSpeedLimit = OwnerController.default.RotationSpeedLimit;
}
if( NewRotationSpeedLimit != OwnerController.RotationSpeedLimit )
@ -624,6 +631,8 @@ defaultproperties
bAlwaysRelevant=True
bOnlyRelevantToOwner=False
EquippedRotationSpeedLimit=2000;
WindUpViewRotationSpeed=2000 // base rotation
WindUpPawnMovementSpeed=1 // base speed

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@ -4268,7 +4268,7 @@ simulated protected native function int SendClientProjectileExplosion(vector Exp
// Compress our fragment impact into a ImpactRepInfo for replication (returns number of impacts sent)
simulated protected native function int SendClientFragmentImpact(const out ImpactInfo Impact, class<KFProjectile> FragmentClass);
simulated protected native function vector GetSafeStartTraceLocation();
simulated native function Actor DoTraceNative(out Vector OutLocation, Vector StartLocation, Vector EndLocation);
/**
* Allows subclass to perform extra bullet traces
* Network: Local Player