upload
This commit is contained in:
parent
2131b14e05
commit
2942d046da
@ -1619,6 +1619,12 @@ function StartBots()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function bool CanAssignDefaultWeaponsToPlayer(Controller NewPlayer)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
//
|
||||
// Restart a player.
|
||||
//
|
||||
@ -1686,9 +1692,12 @@ function RestartPlayer(Controller NewPlayer)
|
||||
NewPlayer.ClientSetRotation(NewPlayer.Pawn.Rotation, TRUE);
|
||||
|
||||
if (!WorldInfo.bNoDefaultInventoryForPlayer)
|
||||
{
|
||||
if (CanAssignDefaultWeaponsToPlayer(NewPlayer))
|
||||
{
|
||||
AddDefaultInventory(NewPlayer.Pawn);
|
||||
}
|
||||
}
|
||||
SetPlayerDefaults(NewPlayer.Pawn);
|
||||
|
||||
// activate spawned events
|
||||
|
@ -1456,6 +1456,11 @@ simulated event vector GetMuzzleLoc()
|
||||
*/
|
||||
simulated native event vector GetPhysicalFireStartLoc(optional vector AimDir);
|
||||
|
||||
/**
|
||||
* This function returns the world location for spawning the projectile.
|
||||
*/
|
||||
simulated native event vector GetFixedPhysicalFireStartLoc();
|
||||
|
||||
/**
|
||||
* Put Down current weapon
|
||||
* Once the weapon is put down, the InventoryManager will switch to InvManager.PendingWeapon.
|
||||
|
@ -457,31 +457,32 @@ function int GetChunkArmorCost()
|
||||
|
||||
function int FillArmor( )
|
||||
{
|
||||
local float ArmorPricePerPercent, FillCost;
|
||||
local float PercentBoughtUnit, PercentArmorBought;
|
||||
local float FillCost, PercentBoughtUnit, PercentArmorBought;
|
||||
local int ActualArmorPointsAvailable;
|
||||
|
||||
FillCost = GetFillArmorCost();
|
||||
ActualArmorPointsAvailable = ArmorItem.MaxSpareAmmo - ArmorItem.SpareAmmoCount;
|
||||
|
||||
PercentBoughtUnit = float(ActualArmorPointsAvailable) / float(ArmorItem.MaxSpareAmmo);
|
||||
PercentArmorBought = PercentBoughtUnit * 100.f;
|
||||
|
||||
// Buy as much armor as we possibly can
|
||||
if (FillCost > TotalDosh)
|
||||
{
|
||||
ArmorPricePerPercent = ArmorItem.AmmoPricePerMagazine;
|
||||
|
||||
// Because we are using ints this will round down and we can get how much we actually spent
|
||||
PercentArmorBought = TotalDosh / ArmorPricePerPercent;
|
||||
PercentBoughtUnit = PercentArmorBought / 100.f;
|
||||
FillCost = ArmorPricePerPercent * PercentArmorBought;
|
||||
|
||||
ActualArmorPointsAvailable = FFloor(float(TotalDosh) / float(ArmorItem.AmmoPricePerMagazine));
|
||||
|
||||
FillCost = ArmorItem.AmmoPricePerMagazine * ActualArmorPointsAvailable;
|
||||
}
|
||||
else
|
||||
{
|
||||
ActualArmorPointsAvailable = ArmorItem.MaxSpareAmmo - ArmorItem.SpareAmmoCount;
|
||||
}
|
||||
|
||||
PercentArmorBought = (PercentArmorBought > 0.f && PercentArmorBought < 1.f) ? 1.f : PercentArmorBought;
|
||||
PercentBoughtUnit = float(ActualArmorPointsAvailable) / float(ArmorItem.MaxSpareAmmo);
|
||||
PercentArmorBought = PercentBoughtUnit * 100.f;
|
||||
|
||||
ArmorItem.SpareAmmoCount = FMin( float(ArmorItem.SpareAmmoCount) + (PercentBoughtUnit * float(ArmorItem.MaxSpareAmmo)), float(ArmorItem.MaxSpareAmmo) );
|
||||
|
||||
BoughtAmmo(PercentArmorBought, FillCost, EIT_Armor);
|
||||
|
||||
return FillCost;
|
||||
}
|
||||
|
||||
|
@ -290,6 +290,15 @@ function SetItemInfo(out GFxObject ItemDataArray, STraderItem TraderItem, int Sl
|
||||
/** returns true if this item should not be displayed */
|
||||
function bool IsItemFiltered(STraderItem Item, optional bool bDebug)
|
||||
{
|
||||
if(!class'GameEngine'.Static.IsGameFullyInstalled() && Item.WeaponDef.default.IsPlayGoHidden)
|
||||
{
|
||||
if (bDebug)
|
||||
{
|
||||
`log("is not fully installed this weapon is not available");
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
if (KFPC.GetPurchaseHelper().IsInOwnedItemList(Item.ClassName))
|
||||
{
|
||||
if (bDebug)
|
||||
|
@ -755,7 +755,7 @@ var byte StormCannonIDCounter;
|
||||
|
||||
var transient bool bShotgunJumping;
|
||||
|
||||
var int iAllowSeasonalSkins;
|
||||
var bool bAllowSeasonalSkins;
|
||||
|
||||
|
||||
cpptext
|
||||
@ -1008,7 +1008,7 @@ reliable server event PushV()
|
||||
}
|
||||
|
||||
|
||||
simulated function int GetAllowSeasonalSkins()
|
||||
simulated function bool GetAllowSeasonalSkins()
|
||||
{
|
||||
local KFGameReplicationInfo KFGRI;
|
||||
local bool bIsWWLWeekly, bIsAllowSeasonalSkins; // Situations that shouldn't allow seasonal overrides
|
||||
@ -1017,22 +1017,20 @@ simulated function int GetAllowSeasonalSkins()
|
||||
|
||||
bIsWWLWeekly = KFGRI != none && KFGRI.bIsWeeklyMode && KFGRI.CurrentWeeklyIndex == 12;
|
||||
bIsAllowSeasonalSkins = KFGRI != none && KFGRI.bAllowSeasonalSkins;
|
||||
//`Log("GetAllowSeasonalSkins: AllowSeasonalSkins: "$bIsAllowSeasonalSkins$" WWLWeekly "$bIsWWLWeekly);
|
||||
if(bIsWWLWeekly || bIsAllowSeasonalSkins == false)
|
||||
{
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
simulated event name GetSeasonalStateName()
|
||||
{
|
||||
local int EventId, MapModifiedEventId;
|
||||
local KFMapInfo KFMI;
|
||||
local bool bIsWWLWeekly, bIsAllowSeasonalSkins ; // Situations that shouldn't allow seasonal overrides
|
||||
local KFGameReplicationInfo KFGRI;
|
||||
|
||||
EventId = class'KFGameEngine'.static.GetSeasonalEventID();
|
||||
`Log("GetSeasonalStateName: "$EventId);
|
||||
|
||||
MapModifiedEventId = SEI_None;
|
||||
|
||||
@ -1042,16 +1040,13 @@ simulated event name GetSeasonalStateName()
|
||||
KFMI.ModifySeasonalEventId(MapModifiedEventId);
|
||||
}
|
||||
|
||||
bAllowSeasonalSkins = GetAllowSeasonalSkins();
|
||||
|
||||
`Log("GetSeasonalStateName: "$EventId$" AllowSeasonalSkins: "$bAllowSeasonalSkins);
|
||||
|
||||
if (MapModifiedEventId == SEI_None)
|
||||
{
|
||||
KFGRI = KFGameReplicationInfo(WorldInfo.GRI);
|
||||
|
||||
bIsWWLWeekly = KFGRI != none && KFGRI.bIsWeeklyMode && KFGRI.CurrentWeeklyIndex == 12;
|
||||
|
||||
bIsAllowSeasonalSkins = KFGRI != none && KFGRI.bAllowSeasonalSkins;
|
||||
|
||||
`Log("GetSeasonalStateName: AllowSeasonalSkins: "$bIsAllowSeasonalSkins$" WWLWeekly "$bIsWWLWeekly);
|
||||
if (bIsWWLWeekly || bIsAllowSeasonalSkins == false)
|
||||
if (bAllowSeasonalSkins == false)
|
||||
{
|
||||
EventId = SEI_None;
|
||||
}
|
||||
@ -5289,9 +5284,8 @@ event PlayerTick( float DeltaTime )
|
||||
{
|
||||
super.PlayerTick(DeltaTime);
|
||||
|
||||
if(iAllowSeasonalSkins != GetAllowSeasonalSkins())
|
||||
if(bAllowSeasonalSkins != GetAllowSeasonalSkins())
|
||||
{
|
||||
iAllowSeasonalSkins = GetAllowSeasonalSkins();
|
||||
UpdateSeasonalState();
|
||||
}
|
||||
|
||||
@ -12382,5 +12376,5 @@ defaultproperties
|
||||
|
||||
StormCannonIDCounter = 0
|
||||
bShotgunJumping = false
|
||||
iAllowSeasonalSkins = -1
|
||||
bAllowSeasonalSkins = false
|
||||
}
|
||||
|
@ -42,6 +42,8 @@ simulated function ProcessTouch(Actor Other, Vector HitLocation, Vector HitNorma
|
||||
local InterpCurveFloat PenetrationCurve;
|
||||
local KFWeapon KFW;
|
||||
|
||||
bPassThrough = false;
|
||||
|
||||
if (Other != Instigator)
|
||||
{
|
||||
if(IgnoreTouchActor == Other)
|
||||
|
@ -16,6 +16,8 @@ DefaultProperties
|
||||
AmmoPricePerMag=60 // 27
|
||||
ImagePath="WEP_UI_AutoTurret_TEX.UI_WeaponSelect_AutoTurret"
|
||||
|
||||
IsPlayGoHidden=true;
|
||||
|
||||
EffectiveRange=18
|
||||
|
||||
UpgradePrice[0]=700
|
||||
|
@ -16,6 +16,8 @@ DefaultProperties
|
||||
AmmoPricePerMag=38 //32
|
||||
ImagePath="WEP_UI_BladedPistol_TEX.UI_WeaponSelect_BladedPistol"
|
||||
|
||||
IsPlayGoHidden=true;
|
||||
|
||||
EffectiveRange=25
|
||||
|
||||
UpgradePrice[0]=700
|
||||
|
@ -22,6 +22,8 @@ defaultproperties
|
||||
|
||||
ImagePath="WEP_UI_Blunderbuss_TEX.UI_WeaponSelect_BlunderBluss"
|
||||
|
||||
IsPlayGoHidden=true;
|
||||
|
||||
EffectiveRange=95 // Based on comment Slightly less than M79 Grenade Launcher
|
||||
|
||||
UpgradePrice[0]=1500
|
||||
|
@ -16,6 +16,8 @@ DefaultProperties
|
||||
BuyPrice=850
|
||||
ImagePath="Wep_UI_ChainBat_TEX.UI_WeaponSelect_RRChainbat"
|
||||
|
||||
IsPlayGoHidden=true;
|
||||
|
||||
EffectiveRange=2
|
||||
|
||||
UpgradePrice[0]=600
|
||||
|
@ -18,6 +18,9 @@ DefaultProperties
|
||||
AmmoPricePerMag=17
|
||||
ImagePath="wep_ui_chiapparhino_tex.UI_WeaponSelect_ChiappaRhinos"
|
||||
|
||||
IsPlayGoHidden=true;
|
||||
|
||||
|
||||
EffectiveRange=50
|
||||
|
||||
UpgradePrice[0]=700
|
||||
|
@ -18,6 +18,8 @@ DefaultProperties
|
||||
AmmoPricePerMag=34
|
||||
ImagePath="wep_ui_chiapparhino_tex.UI_WeaponSelect_DualChiappaRhinos"
|
||||
|
||||
IsPlayGoHidden=true;
|
||||
|
||||
EffectiveRange=50
|
||||
|
||||
UpgradePrice[0]=700
|
||||
|
@ -22,6 +22,8 @@ defaultproperties
|
||||
|
||||
ImagePath="WEP_UI_CompoundBow_TEX.UI_WeaponSelect_Compound_Bow"
|
||||
|
||||
IsPlayGoHidden=true;
|
||||
|
||||
EffectiveRange=80
|
||||
|
||||
SharedUnlockId=SCU_CompoundBow
|
||||
|
@ -17,6 +17,8 @@ DefaultProperties
|
||||
BuyPrice=400 //600 //750
|
||||
ImagePath="WEP_UI_Doshinegun_TEX.UI_Weapon_Select_Doshinegun"
|
||||
|
||||
IsPlayGoHidden=true;
|
||||
|
||||
EffectiveRange=68
|
||||
|
||||
UpgradePrice[0]=600
|
||||
|
@ -16,6 +16,8 @@ DefaultProperties
|
||||
AmmoPricePerMag=76 //64
|
||||
ImagePath="WEP_UI_Dual_BladedPistol_TEX.UI_WeaponSelect_Dual_BladedPistol"
|
||||
|
||||
IsPlayGoHidden=true;
|
||||
|
||||
EffectiveRange=50
|
||||
|
||||
UpgradePrice[0]=700
|
||||
|
@ -23,6 +23,8 @@ defaultproperties
|
||||
|
||||
ImagePath="WEP_UI_Famas_TEX.UI_WeaponSelect_Famas"
|
||||
|
||||
IsPlayGoHidden=true;
|
||||
|
||||
EffectiveRange=67 // @TODO: ¿?¿?¿?
|
||||
|
||||
UpgradePrice[0]=700
|
||||
|
@ -17,6 +17,8 @@ DefaultProperties
|
||||
AmmoPricePerMag=24
|
||||
ImagePath="WEP_UI_RiotShield_TEX.UI_WeaponSelect_RiotShield"
|
||||
|
||||
IsPlayGoHidden=true;
|
||||
|
||||
EffectiveRange=70
|
||||
|
||||
UpgradePrice[0]=1500
|
||||
|
@ -18,6 +18,8 @@ DefaultProperties
|
||||
AmmoPricePerMag=36
|
||||
ImagePath="wep_ui_g36c_tex.UI_WeaponSelect_G36C"
|
||||
|
||||
IsPlayGoHidden=true;
|
||||
|
||||
EffectiveRange=70
|
||||
|
||||
UpgradePrice[0]=1500
|
||||
|
@ -21,6 +21,8 @@ defaultproperties
|
||||
|
||||
ImagePath="WEP_UI_Gravity_Imploder_TEX.UI_WeaponSelect_Gravity_Imploder"
|
||||
|
||||
IsPlayGoHidden=true;
|
||||
|
||||
EffectiveRange=95 // Based on comment Slightly less than M79 Grenade Launcher
|
||||
|
||||
SharedUnlockId=SCU_GravityImploder
|
||||
|
@ -20,6 +20,8 @@ DefaultProperties
|
||||
|
||||
ImagePath="WEP_UI_HRG_IncendiaryRifle_TEX.UI_WeaponSelect_HRG_IncendiaryRifle"
|
||||
|
||||
IsPlayGoHidden=true;
|
||||
|
||||
EffectiveRange=68
|
||||
|
||||
SecondaryAmmoMagSize=1
|
||||
|
@ -16,6 +16,8 @@ DefaultProperties
|
||||
AmmoPricePerMag=14
|
||||
ImagePath="WEP_UI_HRG_Incision_Item_TEX.UI_WeaponSelect_HRG_Incision"
|
||||
|
||||
IsPlayGoHidden=true;
|
||||
|
||||
EffectiveRange=100
|
||||
|
||||
UpgradePrice[0]=1500
|
||||
|
@ -19,6 +19,8 @@ DefaultProperties
|
||||
AmmoPricePerMag= 12 //14
|
||||
ImagePath="WEP_UI_HRGScorcher_Pistol_TEX.UI_WeaponSelect_HRGScorcher"
|
||||
|
||||
IsPlayGoHidden=true;
|
||||
|
||||
EffectiveRange=100 // Based on comment Slightly less than M79 Grenade Launcher
|
||||
|
||||
UpgradePrice[0]=700
|
||||
|
@ -19,6 +19,8 @@ DefaultProperties
|
||||
AmmoPricePerMag=62 //30
|
||||
ImagePath="WEP_UI_HRG_Teslauncher_TEX.UI_WeaponSelect_HRG_Teslauncher"
|
||||
|
||||
IsPlayGoHidden=true;
|
||||
|
||||
EffectiveRange=68
|
||||
|
||||
SecondaryAmmoMagSize=1
|
||||
|
@ -15,6 +15,8 @@ DefaultProperties
|
||||
AmmoPricePerMag=13 //12
|
||||
ImagePath="WEP_UI_HRG_Winterbite_Item_TEX.UI_WeaponSelect_HRG_Winterbite"
|
||||
|
||||
IsPlayGoHidden=true;
|
||||
|
||||
EffectiveRange=50
|
||||
|
||||
UpgradePrice[0]=600
|
||||
|
@ -15,6 +15,8 @@ DefaultProperties
|
||||
AmmoPricePerMag=26 //24
|
||||
ImagePath="WEP_UI_Dual_Winterbite_Item_TEX.UI_WeaponSelect_HRG_DualWinterbite"
|
||||
|
||||
IsPlayGoHidden=true;
|
||||
|
||||
EffectiveRange=50
|
||||
|
||||
UpgradePrice[0]=600
|
||||
|
@ -16,6 +16,8 @@ DefaultProperties
|
||||
AmmoPricePerMag=40
|
||||
ImagePath="WEP_UI_HRG_BallisticBouncer_TEX.UI_WeaponSelect_HRG_BallisticBouncer"
|
||||
|
||||
IsPlayGoHidden=true;
|
||||
|
||||
EffectiveRange=70
|
||||
|
||||
UpgradePrice[0]=700
|
||||
|
@ -17,6 +17,8 @@ DefaultProperties
|
||||
AmmoPricePerMag=55
|
||||
ImagePath="wep_ui_hrg_barrierrifle_tex.UI_WeaponSelect_HRG_BarrierRifle"
|
||||
|
||||
IsPlayGoHidden=true;
|
||||
|
||||
EffectiveRange=68
|
||||
|
||||
//UpgradePrice[0]=1500
|
||||
|
@ -18,6 +18,8 @@ DefaultProperties
|
||||
|
||||
ImagePath="WEP_UI_HRG_BlastBrawlers_TEX.UI_WeaponSelect_HRG_BlastBrawlers"
|
||||
|
||||
IsPlayGoHidden=true;
|
||||
|
||||
EffectiveRange=15
|
||||
|
||||
UpgradePrice[0]=1500
|
||||
|
@ -17,6 +17,8 @@ DefaultProperties
|
||||
AmmoPricePerMag=30 //50
|
||||
ImagePath="WEP_UI_HRG_Boomy_TEX.UI_WeaponSelect_HRG_Boomy"
|
||||
|
||||
IsPlayGoHidden=true;
|
||||
|
||||
EffectiveRange=50
|
||||
|
||||
UpgradePrice[0]=600
|
||||
|
@ -17,6 +17,8 @@ DefaultProperties
|
||||
ImagePath="wep_ui_hrg_cranialpopper_tex.UI_WeaponSelect_HRG_CranialPopper"
|
||||
EffectiveRange=90
|
||||
|
||||
IsPlayGoHidden=true;
|
||||
|
||||
UpgradePrice[0]=700
|
||||
UpgradePrice[1]=1500
|
||||
|
||||
|
@ -17,6 +17,8 @@ DefaultProperties
|
||||
AmmoPricePerMag=14
|
||||
ImagePath="WEP_UI_HRG_Crossboom_TEX.UI_WeaponSelect_Crossboom"
|
||||
|
||||
IsPlayGoHidden=true;
|
||||
|
||||
EffectiveRange=80
|
||||
|
||||
UpgradePrice[0]=700
|
||||
|
@ -16,6 +16,8 @@ DefaultProperties
|
||||
AmmoPricePerMag=25
|
||||
ImagePath="WEP_UI_HRG_MegaDragonsbreath_TEX.UI_WeaponSelect_HRG_MegaDragonsbreath"
|
||||
|
||||
IsPlayGoHidden=true;
|
||||
|
||||
EffectiveRange=25
|
||||
|
||||
UpgradePrice[0]=1500
|
||||
|
@ -15,6 +15,8 @@ DefaultProperties
|
||||
AmmoPricePerMag=110 //66
|
||||
ImagePath="WEP_UI_HRG_ArcGenerator_TEX.UI_WeaponSelect_HRG_ArcGenerator"
|
||||
|
||||
IsPlayGoHidden=true;
|
||||
|
||||
EffectiveRange=70
|
||||
|
||||
UpgradePrice[0]=1500
|
||||
|
@ -18,6 +18,8 @@ DefaultProperties
|
||||
AmmoPricePerMag=70 //65
|
||||
ImagePath="WEP_UI_HRG_Energy_TEX.UI_WeaponSelect_HRG_Energy"
|
||||
|
||||
IsPlayGoHidden=true;
|
||||
|
||||
EffectiveRange=50
|
||||
|
||||
UpgradePrice[0]=1500
|
||||
|
@ -20,6 +20,8 @@ DefaultProperties
|
||||
AmmoPricePerMag=15
|
||||
ImagePath="WEP_UI_HRG_Kaboomstick_TEX.UI_WeaponSelect_HRG_Kaboomstick"
|
||||
|
||||
IsPlayGoHidden=true;
|
||||
|
||||
EffectiveRange=40 //15
|
||||
|
||||
UpgradePrice[0]=700
|
||||
|
@ -18,6 +18,8 @@ DefaultProperties
|
||||
AmmoPricePerMag=40
|
||||
ImagePath="wep_ui_hrg_locust_tex.UI_WeaponSelect_HRG_Locust"
|
||||
|
||||
IsPlayGoHidden=true;
|
||||
|
||||
EffectiveRange=100
|
||||
|
||||
UpgradePrice[0]=700
|
||||
|
@ -16,6 +16,8 @@ DefaultProperties
|
||||
AmmoPricePerMag=25
|
||||
ImagePath="WEP_UI_HRG_MedicMissile_TEX.UI_WeaponSelect_HRG_MedicMissile"
|
||||
|
||||
IsPlayGoHidden=true;
|
||||
|
||||
EffectiveRange=100
|
||||
|
||||
UpgradePrice[0]=1500
|
||||
|
@ -15,6 +15,8 @@ DefaultProperties
|
||||
AmmoPricePerMag=65 //75
|
||||
ImagePath="WEP_UI_HRG_SonicGun_TEX.UI_WeaponSelect_HRG_SonicGun"
|
||||
|
||||
IsPlayGoHidden=true;
|
||||
|
||||
EffectiveRange=70
|
||||
|
||||
UpgradePrice[0]=700
|
||||
|
@ -17,6 +17,8 @@ DefaultProperties
|
||||
AmmoPricePerMag=36
|
||||
ImagePath="ui_weaponselect_tex.UI_WeaponSelect_AA12"
|
||||
|
||||
IsPlayGoHidden=true;
|
||||
|
||||
EffectiveRange=70
|
||||
|
||||
UpgradePrice[0]=1500
|
||||
|
@ -15,6 +15,8 @@ DefaultProperties
|
||||
AmmoPricePerMag=60 //70
|
||||
ImagePath="WEP_UI_HRG_Vampire_TEX.UI_WeaponSelect_HRG_Vampire"
|
||||
|
||||
IsPlayGoHidden=true;
|
||||
|
||||
EffectiveRange=70
|
||||
|
||||
UpgradePrice[0]=1500
|
||||
|
@ -15,6 +15,9 @@ DefaultProperties
|
||||
BuyPrice=1400
|
||||
AmmoPricePerMag=40
|
||||
ImagePath="wep_ui_hvstormcannon_tex.UI_WeaponSelect_HVStormCannon"
|
||||
|
||||
IsPlayGoHidden=true;
|
||||
|
||||
EffectiveRange=100
|
||||
|
||||
UpgradePrice[0]=1500
|
||||
|
@ -18,6 +18,8 @@ DefaultProperties
|
||||
AmmoPricePerMag=70
|
||||
ImagePath="Wep_UI_HRG_Healthrower_TEX.UI_WeaponSelect_HRG_Healthrower"
|
||||
|
||||
IsPlayGoHidden=true;
|
||||
|
||||
EffectiveRange=17
|
||||
|
||||
UpgradePrice[0]=700
|
||||
|
@ -14,6 +14,9 @@ DefaultProperties
|
||||
BuyPrice=2000
|
||||
ImagePath="WEP_UI_Ion_Sword_TEX.UI_WeaponSelect_IonSword"
|
||||
|
||||
IsPlayGoHidden=true;
|
||||
|
||||
|
||||
EffectiveRange=5
|
||||
|
||||
SharedUnlockId=SCU_IonThruster
|
||||
|
@ -17,6 +17,8 @@ DefaultProperties
|
||||
AmmoPricePerMag =36 //42
|
||||
ImagePath = "WEP_UI_Mine_Reconstructor_TEX.UI_WeaponSelect_HMTechMineReconstructor"
|
||||
|
||||
IsPlayGoHidden=true;
|
||||
|
||||
EffectiveRange = 50
|
||||
|
||||
UpgradePrice[0]=700
|
||||
|
@ -17,6 +17,8 @@ DefaultProperties
|
||||
AmmoPricePerMag= 90//125 //175 //250
|
||||
ImagePath="WEP_UI_Minigun_TEX.UI_WeaponSelect_Minigun"
|
||||
|
||||
IsPlayGoHidden=true;
|
||||
|
||||
EffectiveRange=68 // Stoner63A Range
|
||||
|
||||
SharedUnlockId=SCU_Minigun
|
||||
|
@ -18,6 +18,8 @@ DefaultProperties
|
||||
AmmoPricePerMag=42
|
||||
ImagePath="wep_ui_mosin_tex.UI_WeaponSelect_MosinNagant"
|
||||
|
||||
IsPlayGoHidden=true;
|
||||
|
||||
EffectiveRange=90
|
||||
|
||||
UpgradePrice[0]=700
|
||||
|
@ -19,6 +19,8 @@ DefaultProperties
|
||||
AmmoPricePerMag=45
|
||||
ImagePath="WEP_UI_HRG_Nailgun_PDW_TEX.UI_WeaponSelect_HRG_Nailgun_PDW"
|
||||
|
||||
IsPlayGoHidden=true;
|
||||
|
||||
EffectiveRange=55
|
||||
|
||||
UpgradePrice[0]=700
|
||||
|
@ -14,6 +14,8 @@ defaultproperties
|
||||
WeaponClassPath="KFGameContent.KFWeap_Rifle_ParasiteImplanter"
|
||||
ImagePath="wep_ui_parasiteimplanter_tex.UI_WeaponSelect_ParasiteImplanter"
|
||||
|
||||
IsPlayGoHidden=true;
|
||||
|
||||
BuyPrice=1500
|
||||
AmmoPricePerMag=42
|
||||
EffectiveRange=90
|
||||
|
@ -21,6 +21,8 @@ DefaultProperties
|
||||
|
||||
ImagePath="WEP_UI_Dual_G18C_TEX.UI_WeaponSelect_Dual_G18C"
|
||||
|
||||
IsPlayGoHidden=true;
|
||||
|
||||
UpgradePrice[0]=1500
|
||||
UpgradeSellPrice[0]=1125
|
||||
|
||||
|
@ -21,6 +21,8 @@ DefaultProperties
|
||||
|
||||
ImagePath="WEP_UI_G18C_TEX.UI_WeaponSelect_G18C"
|
||||
|
||||
IsPlayGoHidden=true;
|
||||
|
||||
UpgradePrice[0]=1500
|
||||
UpgradeSellPrice[0]=1125
|
||||
|
||||
|
@ -17,6 +17,8 @@ DefaultProperties
|
||||
AmmoPricePerMag=39 //36
|
||||
ImagePath="WEP_UI_Frost_Shotgun_Axe_TEX.UI_WeaponSelect_FrostGun"
|
||||
|
||||
IsPlayGoHidden=true;
|
||||
|
||||
EffectiveRange=35
|
||||
|
||||
UpgradePrice[0]=700
|
||||
|
@ -18,6 +18,8 @@ DefaultProperties
|
||||
AmmoPricePerMag=42
|
||||
ImagePath="WEP_UI_Dual_HRG_SW_500_TEX.UI_WeaponSelect_HRG_DualSW500"
|
||||
|
||||
IsPlayGoHidden=true;
|
||||
|
||||
EffectiveRange=15
|
||||
|
||||
UpgradePrice[0]=700
|
||||
|
@ -18,6 +18,8 @@ DefaultProperties
|
||||
AmmoPricePerMag=21
|
||||
ImagePath="WEP_UI_HRG_SW_500_TEX.UI_WeaponSelect_HRG_SW500"
|
||||
|
||||
IsPlayGoHidden=true;
|
||||
|
||||
EffectiveRange=15
|
||||
|
||||
UpgradePrice[0]=700
|
||||
|
@ -15,6 +15,8 @@ DefaultProperties
|
||||
BuyPrice=1500
|
||||
ImagePath="WEP_UI_Scythe_TEX.UI_WeaponSelect_Scythe"
|
||||
|
||||
IsPlayGoHidden=true;
|
||||
|
||||
EffectiveRange=5
|
||||
|
||||
UpgradePrice[0]=1500
|
||||
|
@ -16,6 +16,8 @@ DefaultProperties
|
||||
AmmoPricePerMag=50
|
||||
ImagePath="WEP_UI_ShrinkRay_Gun_TEX.UI_Weapon_Select_Shrink_Ray_Gun"
|
||||
|
||||
IsPlayGoHidden=true;
|
||||
|
||||
EffectiveRange=12
|
||||
|
||||
UpgradePrice[0]=700
|
||||
|
@ -16,6 +16,8 @@ DefaultProperties
|
||||
AmmoPricePerMag=78
|
||||
ImagePath="WEP_UI_Thermite_TEX.UI_WeaponSelect_Thermite"
|
||||
|
||||
IsPlayGoHidden=true;
|
||||
|
||||
EffectiveRange=78
|
||||
|
||||
UpgradePrice[0]=1500
|
||||
|
@ -16,6 +16,8 @@ DefaultProperties
|
||||
AmmoPricePerMag=75
|
||||
ImagePath="wep_ui_zedmkiii_tex.UI_WeaponSelect_ZEDMKIII"
|
||||
|
||||
IsPlayGoHidden=true;
|
||||
|
||||
EffectiveRange=100
|
||||
|
||||
SharedUnlockId=SCU_ZedMKIII
|
||||
|
@ -17,6 +17,8 @@ DefaultProperties
|
||||
BuyPrice=1300
|
||||
ImagePath="WEP_UI_Zweihander_TEX.UI_WeaponSelect_Zweihander"
|
||||
|
||||
IsPlayGoHidden=true;
|
||||
|
||||
EffectiveRange=3
|
||||
|
||||
SharedUnlockId=SCU_Zweihander
|
||||
|
@ -858,6 +858,8 @@ var config bool bLogAmmo;
|
||||
/** Log weapon upgrade system. */
|
||||
var const bool bLogWeaponUpgrade;
|
||||
|
||||
var const bool UseFixedPhysicalFireLocation;
|
||||
|
||||
/*********************************************************************************************
|
||||
* @name Weapon Upgrade System
|
||||
*********************************************************************************************/
|
||||
@ -3938,7 +3940,14 @@ static simulated function class<KFProjectile> GetKFProjectileClassByFiringMode(i
|
||||
AimDir = Vector(GetAdjustedAim( StartTrace ));
|
||||
|
||||
// this is the location where the projectile is spawned.
|
||||
if (UseFixedPhysicalFireLocation)
|
||||
{
|
||||
RealStartLoc = GetFixedPhysicalFireStartLoc();
|
||||
}
|
||||
else
|
||||
{
|
||||
RealStartLoc = GetPhysicalFireStartLoc(AimDir);
|
||||
}
|
||||
|
||||
if( StartTrace != RealStartLoc )
|
||||
{
|
||||
@ -8047,5 +8056,7 @@ defaultproperties
|
||||
|
||||
bUsesSecondaryAmmoAltHUD=false
|
||||
bForceHandleImpacts=false
|
||||
|
||||
UseFixedPhysicalFireLocation=false
|
||||
}
|
||||
|
||||
|
@ -20,6 +20,9 @@ var string AttachmentArchtypePath;
|
||||
/** Path to the UI thumbnail texture */
|
||||
var protected string ImagePath;
|
||||
|
||||
/** Is Weapong Hidden in PS4 Initial Chunk PlayGO PS4 */
|
||||
var bool IsPlayGoHidden;
|
||||
|
||||
/** The cost of this weapon ( Sold for .75 this amount ) */
|
||||
var(Trader) int BuyPrice;
|
||||
/** Price per magazine */
|
||||
|
@ -47,7 +47,7 @@ defaultproperties
|
||||
GoreDamageGroup=DGT_EMP
|
||||
EffectGroup=FXG_Electricity
|
||||
|
||||
ForceImpactEffect=ParticleSystem'WEP_HVStormCannon_EMIT.FX_HVStormCannon_Impact'
|
||||
ForceImpactEffect=ParticleSystem'WEP_HVStormCannon_EMIT.FX_HVStormCannon_Impact_Zed'
|
||||
ForceImpactSound=AkEvent'WW_WEP_HVStormCannon.Play_WEP_HVStormCannon_Impact'
|
||||
|
||||
WeaponDef=class'KFWeapDef_HVStormCannon'
|
||||
|
@ -31,6 +31,8 @@ struct PerkRoulette_PlayerMessageDelegate
|
||||
|
||||
var array<PerkRoulette_PlayerMessageDelegate> PerkRoulette_PlayersDelegateData;
|
||||
|
||||
var array<KFPlayerController_WeeklySurvival> PerkRoulette_PlayersDelegateInventory;
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Statics
|
||||
static event class<GameInfo> SetGameType(string MapName, string Options, string Portal)
|
||||
@ -1177,6 +1179,14 @@ function NotifyKilled(Controller Killer, Controller Killed, Pawn KilledPawn, cla
|
||||
SetTimer(1.5f, false, 'OnVIPDiesEndMatch');
|
||||
}
|
||||
}
|
||||
|
||||
if (MyKFGRI.IsRandomPerkMode())
|
||||
{
|
||||
if (KFPC_WS_Killed != none)
|
||||
{
|
||||
PerkRoulette_PlayersDelegateInventory.AddItem(KFPC_WS_Killed);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function GunGameLevelGrantWeapon(KFPlayerController_WeeklySurvival KFPC_WS, class<KFWeaponDefinition> ToGrantWeaponDefinition)
|
||||
@ -1603,8 +1613,79 @@ function ChooseInitialRandomPerk(KFPlayerController_WeeklySurvival KFPC_WS)
|
||||
KFPC_WS.InitialRandomPerk = PerkRouletteRandomInitialIndex;
|
||||
PerkRouletteRandomInitialIndex = (PerkRouletteRandomInitialIndex + 1) % PerkRouletteRandomList.Length;
|
||||
|
||||
`Log("PLAYER : " $KFPC_WS);
|
||||
`Log("InitialRandomPerk : " $KFPC_WS.InitialRandomPerk);
|
||||
//`Log("PLAYER : " $KFPC_WS);
|
||||
//`Log("InitialRandomPerk : " $KFPC_WS.InitialRandomPerk);
|
||||
}
|
||||
}
|
||||
|
||||
function bool CanAssignDefaultWeaponsToPlayer(Controller NewPlayer)
|
||||
{
|
||||
local KFPlayerController_WeeklySurvival KFPC_WS;
|
||||
local int i;
|
||||
|
||||
// We can't assign default weapons if we have to wait to assign the New Perk
|
||||
|
||||
KFPC_WS = KFPlayerController_WeeklySurvival(NewPlayer);
|
||||
if (KFPC_WS != none)
|
||||
{
|
||||
for (i = 0; i < PerkRoulette_PlayersDelegateInventory.Length ; ++i)
|
||||
{
|
||||
if (KFPC_WS == PerkRoulette_PlayersDelegateInventory[i])
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
function PerkRoulette_InventoryCustomDelegate()
|
||||
{
|
||||
local KFPlayerController_WeeklySurvival KFPC_WS;
|
||||
local KFPerk Perk;
|
||||
local int i;
|
||||
local byte NewPerk;
|
||||
|
||||
for (i = PerkRoulette_PlayersDelegateInventory.Length - 1 ; i >= 0 ; --i)
|
||||
{
|
||||
KFPC_WS = PerkRoulette_PlayersDelegateInventory[i];
|
||||
|
||||
if (KFPC_WS == none)
|
||||
{
|
||||
PerkRoulette_PlayersDelegateInventory.Remove(i, 1);
|
||||
continue;
|
||||
}
|
||||
|
||||
Perk = KFPC_WS.GetPerk();
|
||||
|
||||
// While the new Perk is not valid, or is not the one we expect continue
|
||||
|
||||
if (Perk == none)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
NewPerk = (KFPC_WS.InitialRandomPerk + PerkRouletteRandomWaveNum) % PerkRouletteRandomList.Length;
|
||||
|
||||
if (KFPC_WS.Perklist[PerkRouletteRandomList[NewPerk]].PerkClass != Perk.Class)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if (KFPC_WS.Pawn != none)
|
||||
{
|
||||
AddDefaultInventory(KFPC_WS.Pawn);
|
||||
|
||||
PerkRoulette_PlayersDelegateInventory.Remove(i, 1);
|
||||
}
|
||||
}
|
||||
|
||||
if (PerkRoulette_PlayersDelegateInventory.Length == 0)
|
||||
{
|
||||
ClearTimer(nameof(PerkRoulette_InventoryCustomDelegate));
|
||||
}
|
||||
}
|
||||
|
||||
@ -1613,6 +1694,16 @@ function ChooseRandomPerks(bool isEndWave)
|
||||
local KFPlayerController_WeeklySurvival KFPC_WS;
|
||||
local byte NewPerk;
|
||||
|
||||
if (isEndWave)
|
||||
{
|
||||
ClearTimer(nameof(PerkRoulette_InventoryCustomDelegate));
|
||||
|
||||
if (PerkRoulette_PlayersDelegateInventory.Length > 0)
|
||||
{
|
||||
SetTimer(0.5f, true, nameof(PerkRoulette_InventoryCustomDelegate));
|
||||
}
|
||||
}
|
||||
|
||||
foreach WorldInfo.AllControllers(class'KFPlayerController_WeeklySurvival', KFPC_WS)
|
||||
{
|
||||
if (KFPC_WS.InitialRandomPerk == 255 || KFPC_WS.PlayerReplicationInfo.bOnlySpectator || KFPC_WS.IsInState('Spectating'))
|
||||
|
@ -14,6 +14,8 @@ defaultproperties
|
||||
MaxSpeed=22500.0
|
||||
Speed=22500.0
|
||||
|
||||
ProjEffectsFadeOutDuration=0
|
||||
|
||||
DamageRadius=0
|
||||
|
||||
ProjFlightTemplate = ParticleSystem'WEP_HVStormCannon_EMIT.FX_HVStormCannon_Projectile'
|
||||
|
@ -340,6 +340,8 @@ simulated function ProcessBulletTouch(Actor Other, Vector HitLocation, Vector Hi
|
||||
|
||||
if ( HitZoneImpactList.length > 0 )
|
||||
{
|
||||
IncrementNumImpacts(Victim);
|
||||
|
||||
HitZoneImpactList[0].RayDir = Direction;
|
||||
|
||||
if( Owner != none )
|
||||
@ -351,8 +353,6 @@ simulated function ProcessBulletTouch(Actor Other, Vector HitLocation, Vector Hi
|
||||
}
|
||||
}
|
||||
|
||||
IncrementNumImpacts(Victim);
|
||||
|
||||
BounceNoCheckRepeatingTouch(HitNormal, Other);
|
||||
}
|
||||
}
|
||||
@ -363,10 +363,18 @@ simulated function IncrementNumImpacts(Pawn Victim)
|
||||
local int i;
|
||||
local KFPlayerController KFPC;
|
||||
|
||||
if (WorldInfo.NetMode != NM_Standalone)
|
||||
{
|
||||
if (WorldInfo.NetMode == NM_Client)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (Victim == none)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (Victim.bCanBeDamaged == false || Victim.IsAliveAndWell() == false)
|
||||
{
|
||||
|
@ -26,7 +26,7 @@ private event Initialize(string MapName)
|
||||
bObjectiveIsValidForMap[0] = 1; // Freeze 500 Zeds using ice arsenal
|
||||
bObjectiveIsValidForMap[1] = 0; // Complete the Weekly on Crash
|
||||
bObjectiveIsValidForMap[2] = 0; // Use 4 Boomstick Jumps in a same match on Crash
|
||||
bObjectiveIsValidForMap[3] = 1; // Hit 3 Zeds with a shot of HRG Ballistic Bouncer (15 times)
|
||||
bObjectiveIsValidForMap[3] = 1; // Hit 2 Zeds with a shot of HRG Ballistic Bouncer (30 times)
|
||||
bObjectiveIsValidForMap[4] = 0; // Complete wave 15 on Endless Hard or higher difficulty on Crash
|
||||
|
||||
if (CapsMapName == "KF-CRASH")
|
||||
|
@ -37,6 +37,8 @@ simulated function StartFire()
|
||||
|
||||
if (WeapMesh != none)
|
||||
{
|
||||
ChargeMIC = ChargeAttachment.CreateAndSetMaterialInstanceConstant(0);
|
||||
|
||||
WeapMesh.AttachComponentToSocket(ChargeAttachment, 'MuzzleFlash');
|
||||
}
|
||||
else
|
||||
@ -57,7 +59,7 @@ simulated event Tick(float DeltaTime)
|
||||
{
|
||||
local float ChargeValue;
|
||||
|
||||
if(bIsCharging && !bIsFullyCharged)
|
||||
if (bIsCharging && !bIsFullyCharged)
|
||||
{
|
||||
ChargeValue = FMin(class'KFWeap_HRG_BallisticBouncer'.default.MaxChargeTime, WorldInfo.TimeSeconds - StartFireTime) / class'KFWeap_HRG_BallisticBouncer'.default.MaxChargeTime;
|
||||
|
||||
@ -67,6 +69,12 @@ simulated event Tick(float DeltaTime)
|
||||
ChargeValue = 1.0f;
|
||||
}
|
||||
|
||||
if (ChargeMIC != none)
|
||||
{
|
||||
// Change Color
|
||||
ChargeMIC.SetScalarParameterValue('Charge', ChargeValue);
|
||||
}
|
||||
|
||||
if( ChargeAttachment != none)
|
||||
{
|
||||
ChargeAttachment.SetScale(MinProjPlaceholderScale + (MaxProjPlaceHolderScale - MinProjPlaceholderScale) * ChargeValue);
|
||||
|
@ -483,7 +483,6 @@ simulated state MineReconstructorCharge extends WeaponFiring
|
||||
NotifyWeaponFinishedFiring(CurrentFireMode);
|
||||
|
||||
super.HandleFinishedFiring();
|
||||
//`Log("ChargePercentage"@ChargePercentage);
|
||||
}
|
||||
|
||||
simulated function PutDownWeapon()
|
||||
@ -577,6 +576,7 @@ simulated function KFProjectile SpawnProjectile(class<KFProjectile> KFProjClass,
|
||||
BouncingProj.SetInheritedScale(FXScalingFactorByCharge, ChargePercentage);
|
||||
return BouncingProj;
|
||||
}
|
||||
|
||||
return none;
|
||||
}
|
||||
|
||||
@ -645,8 +645,8 @@ defaultproperties
|
||||
ValueIncreaseTime=0.1
|
||||
|
||||
//FOR LERPING DAMANGE
|
||||
MaxDamageByCharge=200
|
||||
MinDamageByCharge=10
|
||||
MaxDamageByCharge=300
|
||||
MinDamageByCharge=15
|
||||
// FOV
|
||||
Meshfov=80
|
||||
MeshIronSightFOV=65 //52
|
||||
@ -768,4 +768,6 @@ defaultproperties
|
||||
ChargeStaticMesh = StaticMesh'WEP_HRG_BallisticBouncer_EMIT.HRG_BallisticBouncer_ball_MESH'
|
||||
MinProjPlaceholderScale = 2.0f;
|
||||
MaxProjPlaceholderScale = 3.0f;
|
||||
|
||||
UseFixedPhysicalFireLocation=true
|
||||
}
|
@ -70,10 +70,11 @@ simulated function KFProjectile SpawnAllProjectiles(class<KFProjectile> KFProjCl
|
||||
// 0.32 is a value the artists found that was needed to balance the aim in order to match the iron sight with the bullet impact position
|
||||
R = QuatFromAxisAndAngle(Y, -0.32f * DegToRad);
|
||||
AimDir = QuatRotateVector(R, AimDir);
|
||||
return SpawnProjectile(KFProjClass, RealStartLoc, AimDir);
|
||||
}
|
||||
}
|
||||
|
||||
return SpawnProjectile(KFProjClass, RealStartLoc, AimDir);
|
||||
return super.SpawnAllProjectiles(KFProjClass, RealStartLoc, AimDir);
|
||||
}
|
||||
|
||||
simulated function ProcessInstantHitEx(byte FiringMode, ImpactInfo Impact, optional int NumHits, optional out float out_PenetrationVal, optional int ImpactNum )
|
||||
@ -382,7 +383,7 @@ defaultproperties
|
||||
FireInterval(DEFAULT_FIREMODE)=0.4 // 150 RPM // 0.8 // 75 RPM
|
||||
Spread(DEFAULT_FIREMODE)=0.005
|
||||
PenetrationPower(DEFAULT_FIREMODE)=0
|
||||
FireOffset=(X=30,Y=16,Z=-8)
|
||||
//FireOffset=(X=30,Y=16,Z=-8)
|
||||
|
||||
// BASH_FIREMODE
|
||||
InstantHitDamageTypes(BASH_FIREMODE)=class'KFDT_Bludgeon_HVStormCannon'
|
||||
|
Loading…
Reference in New Issue
Block a user