133 lines
4.8 KiB
Ucode
133 lines
4.8 KiB
Ucode
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//=============================================================================
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// KFWeap_Pistol_Dual9mm
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//=============================================================================
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// A set of 9mm Beretta Pistols
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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// John "Ramm-Jaeger" Gibson and Jeff Robinson
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//=============================================================================
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class KFWeap_Pistol_Dual9mm extends KFWeap_DualBase;
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defaultproperties
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{
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// Content
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PackageKey="Dual_9mm"
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FirstPersonMeshName="WEP_1P_Dual_9MM_MESH.Wep_1stP_Dual_9mm_Rig"
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FirstPersonAnimSetNames(0)="WEP_1P_Dual_9MM_ANIM.Wep_1stP_Dual_9MM_Anim"
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PickupMeshName="WEP_3P_Dual_9MM_MESH.Wep_9mm_Pickup"
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AttachmentArchetypeName="WEP_Dual_9MM_ARCH.WEP_Dual_9MM_3P"
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MuzzleFlashTemplateName="wep_dual_9mm_arch.Wep_Dual_9MM_MuzzleFlash"
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FireOffset=(X=17,Y=4.0,Z=-2.25)
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LeftFireOffset=(X=17,Y=-4,Z=-2.25)
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// Zooming/Position
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IronSightPosition=(X=-3,Y=0,Z=0)
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PlayerViewOffset=(X=5,Y=0,Z=-5)
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QuickWeaponDownRotation=(Pitch=-8192,Yaw=0,Roll=0)
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bCanThrow=true
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bDropOnDeath=true
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SingleClass=class'KFWeap_Pistol_9mm'
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// FOV
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MeshFOV=96
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MeshIronSightFOV=77
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PlayerIronSightFOV=77
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// Depth of field
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DOF_FG_FocalRadius=40
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DOF_FG_MaxNearBlurSize=3.5
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// Ammo
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MagazineCapacity[0]=30 // twice as much as single
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SpareAmmoCapacity[0]=60 //210
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InitialSpareMags[0]=2
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AmmoPickupScale[0]=1.0
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bCanBeReloaded=true
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bReloadFromMagazine=true
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// Recoil
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maxRecoilPitch=250
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minRecoilPitch=200
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maxRecoilYaw=100
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minRecoilYaw=-100
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RecoilRate=0.07
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RecoilMaxYawLimit=500
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RecoilMinYawLimit=65035
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RecoilMaxPitchLimit=900
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RecoilMinPitchLimit=65035
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RecoilISMaxYawLimit=50
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RecoilISMinYawLimit=65485
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RecoilISMaxPitchLimit=250
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RecoilISMinPitchLimit=65485
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// DEFAULT_FIREMODE
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FiringStatesArray(DEFAULT_FIREMODE)=WeaponSingleFiring
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WeaponFireTypes(DEFAULT_FIREMODE)=EWFT_InstantHit
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WeaponProjectiles(DEFAULT_FIREMODE)=class'KFProj_Bullet_Pistol9mm'
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FireInterval(DEFAULT_FIREMODE)=+0.12 // about twice as fast as single
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InstantHitDamage(DEFAULT_FIREMODE)=25.0 //15
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InstantHitDamageTypes(DEFAULT_FIREMODE)=class'KFDT_Ballistic_9mm'
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Spread(DEFAULT_FIREMODE)=0.015
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FireModeIconPaths(DEFAULT_FIREMODE)=Texture2D'ui_firemodes_tex.UI_FireModeSelect_BulletSingle'
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// ALTFIRE_FIREMODE
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FiringStatesArray(ALTFIRE_FIREMODE)=WeaponSingleFiring
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WeaponFireTypes(ALTFIRE_FIREMODE)=EWFT_InstantHit
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WeaponProjectiles(ALTFIRE_FIREMODE)=class'KFProj_Bullet_Pistol9mm'
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FireInterval(ALTFIRE_FIREMODE)=+0.12 // about twice as fast as single
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InstantHitDamage(ALTFIRE_FIREMODE)=25.0 //15
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InstantHitDamageTypes(ALTFIRE_FIREMODE)=class'KFDT_Ballistic_9mm'
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Spread(ALTFIRE_FIREMODE)=0.015
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FireModeIconPaths(ALTFIRE_FIREMODE)=Texture2D'ui_firemodes_tex.UI_FireModeSelect_BulletSingle'
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// BASH_FIREMODE
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InstantHitDamage(BASH_FIREMODE)=22
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InstantHitDamageTypes(BASH_FIREMODE)=class'KFDT_Bludgeon_9mm'
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// Fire Effects
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WeaponFireSnd(DEFAULT_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_SA_9mm.Play_WEP_SA_9mm_Fire_Single_M', FirstPersonCue=AkEvent'WW_WEP_SA_9mm.Play_WEP_SA_9mm_Fire_Single_S')
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WeaponDryFireSnd(DEFAULT_FIREMODE)=AkEvent'WW_WEP_SA_9mm.Play_WEP_SA_9mm_Handling_DryFire'
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WeaponFireSnd(ALTFIRE_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_SA_9mm.Play_WEP_SA_9mm_Fire_Single_M', FirstPersonCue=AkEvent'WW_WEP_SA_9mm.Play_WEP_SA_9mm_Fire_Single_S')
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WeaponDryFireSnd(ALTFIRE_FIREMODE)=AkEvent'WW_WEP_SA_9mm.Play_WEP_SA_9mm_Handling_DryFire'
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// Attachments
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bHasIronSights=true
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bHasFlashlight=true
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AssociatedPerkClasses(0)=none
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// Inventory
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InventoryGroup=IG_Secondary
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InventorySize=2
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GroupPriority=20
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WeaponSelectTexture=Texture2D'WEP_UI_Dual_9MM_TEX.UI_WeaponSelect_Dual9mm'
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bIsBackupWeapon=false
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BonesToLockOnEmpty=(RW_Bolt, RW_Bullets1)
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BonesToLockOnEmpty_L=(LW_Bolt, LW_Bullets1)
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bHasFireLastAnims=true
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// Weapon Upgrade stat boosts
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//WeaponUpgrades[1]=(IncrementDamage=1.2f,IncrementWeight=0)
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//WeaponUpgrades[2]=(IncrementDamage=1.4f,IncrementWeight=0) //1
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//WeaponUpgrades[3]=(IncrementDamage=1.6f,IncrementWeight=0) //1
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//WeaponUpgrades[4]=(IncrementDamage=1.8f,IncrementWeight=0) //2
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//WeaponUpgrades[5]=(IncrementDamage=2.0f,IncrementWeight=0) //3
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WeaponUpgrades[1]=(Stats=((Stat=EWUS_Damage0, Scale=1.2f), (Stat=EWUS_Damage1, Scale=1.2f)))
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WeaponUpgrades[2]=(Stats=((Stat=EWUS_Damage0, Scale=1.4f), (Stat=EWUS_Damage1, Scale=1.4f)))
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WeaponUpgrades[3]=(Stats=((Stat=EWUS_Damage0, Scale=1.6f), (Stat=EWUS_Damage1, Scale=1.6f)))
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WeaponUpgrades[4]=(Stats=((Stat=EWUS_Damage0, Scale=1.8f), (Stat=EWUS_Damage1, Scale=1.8f)))
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WeaponUpgrades[5]=(Stats=((Stat=EWUS_Damage0, Scale=2.0f), (Stat=EWUS_Damage1, Scale=2.0f)))
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}
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