26 lines
1.2 KiB
Ucode
26 lines
1.2 KiB
Ucode
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//=============================================================================
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// KFSM_Evade_Fear
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//=============================================================================
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// Handles playing fear variant evades.
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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//=============================================================================
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class KFSM_Evade_Fear extends KFSM_Evade;
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DefaultProperties
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{
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Handle=KFSM_Evade_Fear
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// ---------------------------------------------
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// Animations
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EvadeAnims(DIR_Forward)=(Anims=(EvadeFear_F_V1, EvadeFear_F_V2))
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EvadeAnims(DIR_Backward)=(Anims=(EvadeFear_B_V1, EvadeFear_B_V2))
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EvadeAnims(DIR_Left)=(Anims=(EvadeFear_L_V1, EvadeFear_L_V2))
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EvadeAnims(DIR_Right)=(Anims=(EvadeFear_R_V1, EvadeFear_R_V2))
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EvadeAnims(DIR_ForwardLeft)=(Anims=(EvadeFear_FL_V1, EvadeFear_FL_V2))
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EvadeAnims(DIR_ForwardRight)=(Anims=(EvadeFear_FR_V1, EvadeFear_FR_V2))
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EvadeAnims(DIR_BackwardLeft)=(Anims=(EvadeFear_BL_V1, EvadeFear_BL_V2))
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EvadeAnims(DIR_BackwardRight)=(Anims=(EvadeFear_BR_V1, EvadeFear_BR_V2))
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}
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