27 lines
1.3 KiB
Ucode
27 lines
1.3 KiB
Ucode
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//=============================================================================
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// KFPickupFactory_ItemDefault
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//=============================================================================
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// Class Description
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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// - Author 4/1/2014
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//=============================================================================
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class KFPickupFactory_ItemDefault extends KFPickupFactory_Item;
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defaultproperties
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{
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// These are the default weapons to load into an item pickup factory, more can be added on the object
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// Weapons in this list are always loaded into memory if this actor exists in the map
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ItemPickups.Add((ItemClass=class'KFInventory_Armor'))
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ItemPickups.Add((ItemClass=class'KFWeap_AssaultRifle_AR15'))
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ItemPickups.Add((ItemClass=class'KFWeap_Shotgun_MB500'))
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ItemPickups.Add((ItemClass=class'KFWeap_Blunt_Crovel'))
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ItemPickups.Add((ItemClass=class'KFWeap_Pistol_9mm'))
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ItemPickups.Add((ItemClass=class'KFWeap_Revolver_Rem1858'))
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ItemPickups.Add((ItemClass=class'KFWeap_Rifle_Winchester1894'))
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ItemPickups.Add((ItemClass=class'KFWeap_Pistol_Medic'))
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ItemPickups.Add((ItemClass=class'KFWeap_SMG_MP7'))
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}
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