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KF2-Dev-Scripts/KFGameContent/Classes/KFPawn_ZedCrawler_Versus.uc

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2020-12-13 15:01:13 +00:00
//=============================================================================
// KFGameInfo
//=============================================================================
// Base GameInfo for KFGame
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
//=============================================================================
class KFPawn_ZedCrawler_Versus extends KFPawn_ZedCrawler;
var Controller OldController;
simulated function PlayDying(class<DamageType> DamageType, vector HitLoc)
{
local KFPlayerController KFPC;
super.PlayDying( DamageType, HitLoc );
if( OldController != none && DamageType == class'KFSM_PlayerCrawler_Suicide'.default.SuicideDamageType )
{
KFPC = KFPlayerController( OldController );
if( KFPC != none )
{
// If player respawned immediately, don't swap to suicide cam
if( (KFPC.Pawn != none && KFPC.Pawn != self) || KFPC.IsInState('Spectating') )
{
return;
}
KFPC.SetCameraMode( 'ZedSuicide' );
KFPlayerCamera_Versus(KFPC.PlayerCamera).SwapToZedSuicideCam( Location );
}
}
}
DefaultProperties
{
bVersusZed=true
TeammateCollisionRadiusPercent=0.30
//DrawScale3D=(X=1.5,Y=1.5,Z=1.25)
Health=250// almost 5x default // 250.f //150
DoshValue=25.0 // 2x default because they are harder to hit
XPValues(0)=32.0 // 4x default because they are harder to hit
Begin Object Name=SpecialMoveHandler_0
SpecialMoveClasses(SM_PlayerZedMove_LMB)=class'KFSM_PlayerCrawler_Melee'
SpecialMoveClasses(SM_PlayerZedMove_RMB)=class'KFSM_PlayerCrawler_Melee2'
SpecialMoveClasses(SM_PlayerZedMove_G)=class'KFSM_PlayerCrawler_Suicide'
End Object
MoveListGamepadScheme(ZGM_Melee_Square)=SM_PlayerZedMove_LMB
MoveListGamepadScheme(ZGM_Melee_Triangle)=SM_PlayerZedMove_RMB
MoveListGamepadScheme(ZGM_Explosive_Ll)=SM_PlayerZedMove_G
SpecialMoveCooldowns(0)=(SMHandle=SM_PlayerZedMove_LMB, CooldownTime=0.65f, SpecialMoveIcon=Texture2D'ZED_Crawler_UI.ZED-VS_Icons_Crawler-LightLeap', NameLocalizationKey="Light")
SpecialMoveCooldowns(1)=(SMHandle=SM_PlayerZedMove_RMB, CooldownTime=1.0f, SpecialMoveIcon=Texture2D'ZED_Crawler_UI.ZED-VS_Icons_Crawler-HeavyLeap', NameLocalizationKey="Heavy")
SpecialMoveCooldowns(2)=(SMHandle=SM_Taunt, CooldownTime=0.0f, bShowOnHud=false)
SpecialMoveCooldowns(6)=(SMHandle=SM_PlayerZedMove_G, CooldownTime=0.0f, SpecialMoveIcon=Texture2D'ZED_Crawler_UI.ZED-VS_Icons_Crawler-Explode', NameLocalizationKey="Suicide")
SpecialMoveCooldowns.Add((SMHandle=SM_Jump, CooldownTime=0.85f, SpecialMoveIcon=Texture2D'ZED_Crawler_UI.ZED-VS_Icons_Crawler-Jump', bShowOnHud=false)) // Jump always at end of array
DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Submachinegun', DamageScale=(1.3))) //3.0
DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_AssaultRifle', DamageScale=(0.8))) //1.0 //0.7
DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Shotgun', DamageScale=(0.3))) //0.9
DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Handgun', DamageScale=(0.4))) //1.01
DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Rifle', DamageScale=(0.5))) //0.76
DamageTypeModifiers.Add((DamageType=class'KFDT_Slashing', DamageScale=(0.8))) //0.5
DamageTypeModifiers.Add((DamageType=class'KFDT_Bludgeon', DamageScale=(0.8))) //0.5
DamageTypeModifiers.Add((DamageType=class'KFDT_Fire', DamageScale=(1.0))) //0.8 //0.5
DamageTypeModifiers.Add((DamageType=class'KFDT_Microwave', DamageScale=(0.35))) //0.25
DamageTypeModifiers.Add((DamageType=class'KFDT_Explosive', DamageScale=(0.35))) //0.85
DamageTypeModifiers.Add((DamageType=class'KFDT_Piercing', DamageScale=(0.4))) //1.0
DamageTypeModifiers.Add((DamageType=class'KFDT_Toxic', DamageScale=(1.0))) //0.88
// special case
DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_AR15', DamageScale=(1.2))
DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_MB500', DamageScale=(0.5))) //0.9
DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Rem1858', DamageScale=(0.75))) //0.9
DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Colt1911', DamageScale=(0.65))) //0.9
DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_9mm', DamageScale=(1.6))) //0.9
DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Pistol_Medic', DamageScale=(1.5))) //0.9
DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Winchester', DamageScale=(0.7))) //0.9
DamageTypeModifiers.Add((DamageType=class'KFDT_Fire_CaulkBurn', DamageScale=(2.0))) //0.9
DamageTypeModifiers.Add((DamageType=class'KFDT_ExplosiveSubmunition_HX25', DamageScale=(0.6))) //0.9
DamageTypeModifiers.Add((DamageType=class'KFDT_Slashing_EvisceratorProj', DamageScale=(0.3))) //0.9
DamageTypeModifiers.Add((DamageType=class'KFDT_Slashing_Eviscerator', DamageScale=(0.3))) //0.9
DamageTypeModifiers.Add((DamageType=class'KFDT_Bludgeon_Crovel', DamageScale=(1.2))) //0.8
IncapSettings(AF_Stun)= (Vulnerability=(0.5, 0.5, 0.1, 0.1, 0.1), Cooldown=3.0, Duration=2.0)
IncapSettings(AF_Knockdown)=(Vulnerability=(0.5), Cooldown=3.0)
IncapSettings(AF_Stumble)= (Vulnerability=(0.1), Cooldown=3.0)
IncapSettings(AF_GunHit)= (Vulnerability=(1.0), Cooldown=0.75)
IncapSettings(AF_MeleeHit)= (Vulnerability=(1.0), Cooldown=0.5)
IncapSettings(AF_Poison)= (Vulnerability=(1), Cooldown=5.0, Duration=2.0)
IncapSettings(AF_Microwave)=(Vulnerability=(0.25), Cooldown=5.0, Duration=2.0)
IncapSettings(AF_FirePanic)=(Vulnerability=(0.5), Cooldown=7.0, Duration=3)
IncapSettings(AF_EMP)= (Vulnerability=(2.5), Cooldown=5.0, Duration=3.0)
IncapSettings(AF_Freeze)= (Vulnerability=(1.0), Cooldown=1.5, Duration=2.0)
IncapSettings(AF_Snare)= (Vulnerability=(0.7, 0.7, 1.0, 0.7), Cooldown=8.5, Duration=1.5)
IncapSettings(AF_Bleed)= (Vulnerability=(0.25))
//defaults
Begin Object Name=MeleeHelper_0
BaseDamage=15.f //20.f
MaxHitRange=180.f
MomentumTransfer=25000.f
MyDamageType=class'KFDT_Slashing_ZedWeak'
MeleeImpactCamScale=0.2
PlayerDoorDamageMultiplier=5.f
End Object
MeleeAttackHelper=MeleeHelper_0
bHasExtraSprintJumpVelocity=true
// Override Head GoreHealth (aka HeadHealth)
HitZones[HZI_HEAD]=(ZoneName=head, BoneName=Head, Limb=BP_Head, GoreHealth=100, DmgScale=1.001, SkinID=1) // default is 20 GoreHealth=75
// Really fast sprint
SprintSpeed=700.f //600
SprintStrafeSpeed=500.f //500
GroundSpeed=600 //300
JumpZ=1000 //900
JumpBumpDamageType=class'KFDT_Bludgeon_ZedJump'
//defaults
ThirdPersonViewOffset={(
OffsetHigh=(X=-300,Y=60,Z=60),
OffsetLow=(X=-220,Y=60,Z=25),
OffsetMid=(X=-250,Y=60,Z=-30),
)}
}