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KF2-Dev-Scripts/KFGameContent/Classes/KFPawnVoiceGroupEventData_Player.uc

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2020-12-13 15:01:13 +00:00
//=============================================================================
// KFPawnVoiceGroupEventData_Player
//=============================================================================
// Class that contains information about how/when dialog can be used
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
// - Jeff Robinson
//=============================================================================
class KFPawnVoiceGroupEventData_Player extends KFPawnVoiceGroupEventData;
`include(KFGame/KFGameDialog.uci)
defaultproperties
{
Events[`COMM_GetToTrader]= (EventID=`COMM_GetToTrader, Priority=0, Weight=1, Chance=1.0, CoolDownTime=1.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, bCanBeMinimized=0)
Events[`COMM_FollowMe]= (EventID=`COMM_FollowMe, Priority=0, Weight=1, Chance=1.0, CoolDownTime=1.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, bCanBeMinimized=0)
Events[`COMM_InsultZeds]= (EventID=`COMM_InsultZeds, Priority=0, Weight=1, Chance=1.0, CoolDownTime=1.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, bCanBeMinimized=0)
Events[`COMM_RequestDosh]= (EventID=`COMM_RequestDosh, Priority=0, Weight=1, Chance=1.0, CoolDownTime=1.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, bCanBeMinimized=0)
Events[`COMM_RequestDoshResp]= (EventID=`COMM_RequestDoshResp, Priority=0, Weight=1, Chance=1.0, CoolDownTime=1.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, CoolDownCategory=ECC_Resp, bCanBeMinimized=0)
Events[`COMM_RequestHeal]= (EventID=`COMM_RequestHeal, Priority=0, Weight=1, Chance=1.0, CoolDownTime=1.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, bCanBeMinimized=0)
Events[`COMM_RequestHealResp]= (EventID=`COMM_RequestHealResp, Priority=0, Weight=1, Chance=1.0, CoolDownTime=1.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, CoolDownCategory=ECC_Resp, bCanBeMinimized=0)
Events[`COMM_RequestHelp]= (EventID=`COMM_RequestHelp, Priority=0, Weight=1, Chance=1.0, CoolDownTime=1.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, bCanBeMinimized=0)
Events[`COMM_ConfirmGeneric]= (EventID=`COMM_ConfirmGeneric, Priority=0, Weight=1, Chance=1.0, CoolDownTime=1.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, bCanBeMinimized=0)
Events[`COMM_DenyGeneric]= (EventID=`COMM_DenyGeneric, Priority=0, Weight=1, Chance=1.0, CoolDownTime=1.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, bCanBeMinimized=0)
Events[`COMM_ThankYou]= (EventID=`COMM_ThankYou, Priority=0, Weight=1, Chance=1.0, CoolDownTime=1.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, bCanBeMinimized=0)
Events[`ACT_WeldDoor]= (EventID=`ACT_WeldDoor, Priority=5, Weight=1, Chance=1.0, CoolDownTime=6.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true)
Events[`ACT_WeldDoorResp]= (EventID=`ACT_WeldDoorResp, Priority=5, Weight=1, Chance=1.0, CoolDownTime=3.0, CoolDownRadius=1000.0, Delay=0.75, bCanPlayAlone=true, CoolDownCategory=ECC_Resp)
Events[`ACT_WeldDoorUnderAttack]= (EventID=`ACT_WeldDoorUnderAttack, Priority=3, Weight=1, Chance=1.0, CoolDownTime=6.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, CoolDownCategory=ECC_Act)
Events[`ACT_WeldDoorUnderAttackResp]= (EventID=`ACT_WeldDoorUnderAttackResp, Priority=3, Weight=1, Chance=1.0, CoolDownTime=3.0, CoolDownRadius=1000.0, Delay=0.75, bCanPlayAlone=true, CoolDownCategory=ECC_Resp)
Events[`ACT_WeldDoorAboutToBreak]= (EventID=`ACT_WeldDoorAboutToBreak, Priority=3, Weight=1, Chance=1.0, CoolDownTime=4.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, CoolDownCategory=ECC_Act)
Events[`ACT_WeldDoorAboutToBreakResp]= (EventID=`ACT_WeldDoorAboutToBreakResp, Priority=3, Weight=1, Chance=1.0, CoolDownTime=3.0, CoolDownRadius=1000.0, Delay=0.75, bCanPlayAlone=true, CoolDownCategory=ECC_Resp)
Events[`ACT_WeldDoorFinish]= (EventID=`ACT_WeldDoorFinish, Priority=5, Weight=1, Chance=1.0, CoolDownTime=6.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true)
Events[`ACT_UnweldDoor]= (EventID=`ACT_UnweldDoor, Priority=5, Weight=1, Chance=1.0, CoolDownTime=6.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, CoolDownCategory=ECC_Act)
Events[`ACT_UnweldDoorFinish]= (EventID=`ACT_UnweldDoorFinish, Priority=5, Weight=1, Chance=1.0, CoolDownTime=6.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, CoolDownCategory=ECC_Act)
Events[`ACT_SpotDoorAttacked]= (EventID=`ACT_SpotDoorAttacked, Priority=5, Weight=1, Chance=1.0, CoolDownTime=7.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, Radius=2000, FOV=`FOV15, CoolDownCategory=ECC_Act)
Events[`ACT_SpotDoorBreak]= (EventID=`ACT_SpotDoorBreak, Priority=5, Weight=1, Chance=1.0, CoolDownTime=0.5, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, Radius=2000, FOV=`FOV15, CoolDownCategory=ECC_Act)
Events[`ACT_HealSomeone]= (EventID=`ACT_HealSomeone, Priority=5, Weight=1, Chance=1.00, CoolDownTime=1.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true)
Events[`ACT_HealSomeoneRespLT50pct]= (EventID=`ACT_HealSomeoneRespLT50pct, Priority=5, Weight=1, Chance=1.00, CoolDownTime=1.0, CoolDownRadius=1000.0, Delay=0.75, bCanPlayAlone=true, CoolDownCategory=ECC_Resp)
Events[`ACT_HealSomeoneRespMT75pct]= (EventID=`ACT_HealSomeoneRespMT75pct, Priority=5, Weight=1, Chance=1.00, CoolDownTime=1.0, CoolDownRadius=1000.0, Delay=0.75, bCanPlayAlone=true, CoolDownCategory=ECC_Resp)
Events[`ACT_HealMiss]= (EventID=`ACT_HealMiss, Priority=5, Weight=1, Chance=1.00, CoolDownTime=3.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true)
Events[`ACT_HealMissResp]= (EventID=`ACT_HealMissResp, Priority=5, Weight=1, Chance=1.00, CoolDownTime=0.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, Radius=300, CoolDownCategory=ECC_Resp)
Events[`ACT_HealSelf]= (EventID=`ACT_HealSelf, Priority=5, Weight=1, Chance=1.00, CoolDownTime=2.0, CoolDownRadius=500.0, Delay=0.0, bCanPlayAlone=true)
Events[`ACT_DoshAtSomeone]= (EventID=`ACT_DoshAtSomeone, Priority=5, Weight=1, Chance=1.00, CoolDownTime=0.5, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true)
Events[`ACT_DoshAtSomeoneRespSome]= (EventID=`ACT_DoshAtSomeoneRespSome, Priority=5, Weight=1, Chance=1.00, CoolDownTime=1.0, CoolDownRadius=500.0, Delay=0.5, bCanPlayAlone=true, CoolDownCategory=ECC_Resp)
Events[`ACT_DoshAtSomeoneRespLots]= (EventID=`ACT_DoshAtSomeoneRespLots, Priority=5, Weight=1, Chance=1.00, CoolDownTime=1.0, CoolDownRadius=500.0, Delay=0.5, bCanPlayAlone=true, CoolDownCategory=ECC_Resp)
Events[`ACT_DoshAtGround]= (EventID=`ACT_DoshAtGround, Priority=5, Weight=1, Chance=1.00, CoolDownTime=1.0, CoolDownRadius=500.0, Delay=0.0, bCanPlayAlone=true)
Events[`ACT_DoshTrain]= (EventID=`ACT_DoshTrain, Priority=5, Weight=1, Chance=1.00, CoolDownTime=3.0, CoolDownRadius=500.0, Delay=0.0, bCanPlayAlone=true)
Events[`ACT_Reload]= (EventID=`ACT_Reload, Priority=5, Weight=1, Chance=0.5, CoolDownTime=3.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=false)
Events[`ACT_ReloadUnderPres]= (EventID=`ACT_ReloadUnderPres, Priority=4, Weight=1, Chance=0.5, CoolDownTime=15.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, Radius=500, FOV=`FOV45)
Events[`ACT_DropWeap]= (EventID=`ACT_DropWeap, Priority=5, Weight=1, Chance=1.00, CoolDownTime=2.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=false)
Events[`ACT_SpotAmmo]= (EventID=`ACT_SpotAmmo, Priority=4, Weight=15, Chance=1.00, CoolDownTime=15.0, CoolDownRadius=1300.0, Delay=0.0, bCanPlayAlone=true, Radius=1000, FOV=`FOV30, CoolDownCategory=ECC_Situ)
Events[`ACT_SpotArmor]= (EventID=`ACT_SpotArmor, Priority=4, Weight=15, Chance=1.00, CoolDownTime=15.0, CoolDownRadius=1300.0, Delay=0.0, bCanPlayAlone=true, Radius=1000, FOV=`FOV30, CoolDownCategory=ECC_Situ)
Events[`ACT_SpotWeap]= (EventID=`ACT_SpotWeap, Priority=4, Weight=15, Chance=1.00, CoolDownTime=15.0, CoolDownRadius=1300.0, Delay=0.0, bCanPlayAlone=true, Radius=1000, FOV=`FOV30, CoolDownCategory=ECC_Situ)
Events[`ACT_AmmoLow]= (EventID=`ACT_AmmoLow, Priority=5, Weight=1, Chance=1.0, CoolDownTime=10.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, CoolDownCategory=ECC_Situ)
Events[`ACT_AmmoLowResp]= (EventID=`ACT_AmmoLowResp, Priority=5, Weight=1, Chance=1.0, CoolDownTime=3.0, CoolDownRadius=1000.0, Delay=0.75,bCanPlayAlone=true, Radius=750, CoolDownCategory=ECC_Resp)
Events[`ACT_AttackHeavy]= (EventID=`ACT_AttackHeavy, Priority=3, Weight=1, Chance=0.5, CoolDownTime=1.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true)
Events[`ACT_AttackLight]= (EventID=`ACT_AttackLight, Priority=3, Weight=1, Chance=0.5, CoolDownTime=1.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true)
Events[`ACT_SelectFaveWeap1]= (EventID=`ACT_SelectFaveWeap1, Priority=6, Weight=1, Chance=0.5, CoolDownTime=20.0, CoolDownRadius=1000.0, Delay=0.75, bCanPlayAlone=true, CoolDownCategory=ECC_TTime)
Events[`ACT_SelectFaveWeap2]= (EventID=`ACT_SelectFaveWeap2, Priority=6, Weight=1, Chance=0.5, CoolDownTime=20.0, CoolDownRadius=1000.0, Delay=0.75, bCanPlayAlone=true, CoolDownCategory=ECC_TTime)
Events[`ACT_SelectFaveWeap3]= (EventID=`ACT_SelectFaveWeap3, Priority=6, Weight=1, Chance=0.5, CoolDownTime=20.0, CoolDownRadius=1000.0, Delay=0.75, bCanPlayAlone=true, CoolDownCategory=ECC_TTime)
Events[`ACT_SelectFaveWeap4]= (EventID=`ACT_SelectFaveWeap4, Priority=6, Weight=1, Chance=0.5, CoolDownTime=20.0, CoolDownRadius=1000.0, Delay=0.75, bCanPlayAlone=true, CoolDownCategory=ECC_TTime)
Events[`ACT_SelectFaveWeap5]= (EventID=`ACT_SelectFaveWeap5, Priority=6, Weight=1, Chance=0.5, CoolDownTime=20.0, CoolDownRadius=1000.0, Delay=0.75, bCanPlayAlone=true, CoolDownCategory=ECC_TTime)
Events[`ACT_SelectFaveWeap6]= (EventID=`ACT_SelectFaveWeap6, Priority=6, Weight=1, Chance=0.5, CoolDownTime=20.0, CoolDownRadius=1000.0, Delay=0.75, bCanPlayAlone=true, CoolDownCategory=ECC_TTime)
Events[`ACT_SelectFaveWeap7]= (EventID=`ACT_SelectFaveWeap7, Priority=6, Weight=1, Chance=0.5, CoolDownTime=20.0, CoolDownRadius=1000.0, Delay=0.75, bCanPlayAlone=true, CoolDownCategory=ECC_TTime)
Events[`ACT_SelectFaveWeap8]= (EventID=`ACT_SelectFaveWeap8, Priority=6, Weight=1, Chance=0.5, CoolDownTime=20.0, CoolDownRadius=1000.0, Delay=0.75, bCanPlayAlone=true, CoolDownCategory=ECC_TTime)
Events[`ACT_Sprint]= (EventID=`ACT_Sprint, Priority=7, Weight=1, Chance=1.00, CoolDownTime=0.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, bOnlyPlayLocally=true)
Events[`ACT_Jog]= (EventID=`ACT_Jog, Priority=7, Weight=1, Chance=1.00, CoolDownTime=0.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, bOnlyPlayLocally=true)
Events[`ACT_Ironsights]= (EventID=`ACT_Ironsights, Priority=7, Weight=1, Chance=1.00, CoolDownTime=0.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, bOnlyPlayLocally=true)
Events[`ACT_Jump]= (EventID=`ACT_Jump, Priority=7, Weight=1, Chance=1.00, CoolDownTime=0.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, bOnlyPlayLocally=true)
Events[`ACT_CommentLvlLT10]= (EventID=`ACT_CommentLvlLT10, Priority=6, Weight=1, Chance=1.00, CoolDownTime=25.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=false, Radius=350, FOV=`FOV45)
Events[`ACT_CommentLvlLT25]= (EventID=`ACT_CommentLvlLT25, Priority=6, Weight=1, Chance=1.00, CoolDownTime=25.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=false, Radius=350, FOV=`FOV45)
Events[`ACT_CommentLvlLT50]= (EventID=`ACT_CommentLvlLT50, Priority=6, Weight=1, Chance=1.00, CoolDownTime=25.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=false, Radius=350, FOV=`FOV45)
Events[`ACT_CommentLvlMax]= (EventID=`ACT_CommentLvlMax, Priority=6, Weight=1, Chance=1.00, CoolDownTime=25.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=false, Radius=350, FOV=`FOV45)
Events[`ACT_CommentLvlUpRespLower]= (EventID=`ACT_CommentLvlUpRespLower, Priority=6, Weight=1, Chance=1.00, CoolDownTime=25.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=false, Radius=350, FOV=`FOV45, CoolDownCategory=ECC_Resp)
Events[`ACT_CommentLvlUpRespHigher]= (EventID=`ACT_CommentLvlUpRespHigher, Priority=6, Weight=1, Chance=1.00, CoolDownTime=25.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=false, Radius=350, FOV=`FOV45, CoolDownCategory=ECC_Resp)
Events[`ACT_CommentResetOnce]= (EventID=`ACT_CommentResetOnce, Priority=6, Weight=1, Chance=1.00, CoolDownTime=25.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=false, Radius=350, FOV=`FOV45)
Events[`ACT_CommentResetMult]= (EventID=`ACT_CommentResetMult, Priority=6, Weight=1, Chance=1.00, CoolDownTime=25.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=false, Radius=350, FOV=`FOV45)
Events[`ACT_CommentResetMax]= (EventID=`ACT_CommentResetMax, Priority=6, Weight=1, Chance=1.00, CoolDownTime=25.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=false, Radius=350, FOV=`FOV45)
Events[`ACT_CommentResetRespLower]= (EventID=`ACT_CommentResetRespLower, Priority=6, Weight=1, Chance=1.00, CoolDownTime=25.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=false, Radius=350, FOV=`FOV45, CoolDownCategory=ECC_Resp)
Events[`ACT_CommentResetRespHigher]= (EventID=`ACT_CommentResetRespHigher, Priority=6, Weight=1, Chance=1.00, CoolDownTime=25.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=false, Radius=350, FOV=`FOV45, CoolDownCategory=ECC_Resp)
Events[`ACT_BerserkerRage]= (EventID=`ACT_BerserkerRage, Priority=0, Weight=1, Chance=1.00, CoolDownTime=1.0, CoolDownRadius=10.0, Delay=0.0, bCanPlayAlone=true)
Events[`KILL_Generic]= (EventID=`KILL_Generic, Priority=4, Weight=80, Chance=0.5, CoolDownTime=14.0, CoolDownRadius=1000.0, Delay=0.5, bCanPlayAlone=true, CoolDownCategory=ECC_KillEnemy)
Events[`KILL_Female]= (EventID=`KILL_Female, Priority=4, Weight=80, Chance=0.5, CoolDownTime=14.0, CoolDownRadius=1000.0, Delay=0.5, bCanPlayAlone=true, CoolDownCategory=ECC_KillEnemy)
Events[`KILL_Boss]= (EventID=`KILL_Boss, Priority=3, Weight=1, Chance=1.00, CoolDownTime=0.5, CoolDownRadius=1000.0, Delay=0.5, bCanPlayAlone=true, CoolDownCategory=ECC_KillEnemy)
Events[`KILL_BossResp]= (EventID=`KILL_BossResp, Priority=4, Weight=1, Chance=1.00, CoolDownTime=0.5, CoolDownRadius=1000.0, Delay=0.5, bCanPlayAlone=false, CoolDownCategory=ECC_Resp)
Events[`KILL_Massacre]= (EventID=`KILL_Massacre, Priority=3, Weight=100, Chance=75.00, CoolDownTime=25.0, CoolDownRadius=1000.0, Delay=0.75, bCanPlayAlone=true, Radius=1500, FOV=`FOV45)
Events[`KILL_MassacreResp]= (EventID=`KILL_MassacreResp, Priority=4, Weight=1, Chance=0.95, CoolDownTime=3.0, CoolDownRadius=1000.0, Delay=0.5, bCanPlayAlone=false, Radius=1500, FOV=`FOV45, CoolDownCategory=ECC_Resp)
Events[`KILL_BeatDeadHorse]= (EventID=`KILL_BeatDeadHorse, Priority=4, Weight=1, Chance=75.0, CoolDownTime=5.0, CoolDownRadius=1000.0, Delay=0.5, bCanPlayAlone=true, CoolDownCategory=ECC_KillEnemy)
Events[`KILL_BeatDeadHorseResp]= (EventID=`KILL_BeatDeadHorseResp, Priority=5, Weight=1, Chance=0.75, CoolDownTime=3.0, CoolDownRadius=1000.0, Delay=0.5, bCanPlayAlone=false, Radius=1500, FOV=`FOV45, CoolDownCategory=ECC_Resp)
Events[`KILL_OnARoll]= (EventID=`KILL_OnARoll, Priority=4, Weight=20, Chance=0.75, CoolDownTime=9.0, CoolDownRadius=1000.0, Delay=0.5, bCanPlayAlone=true, CoolDownCategory=ECC_KillEnemy)
Events[`KILL_OnARollResp]= (EventID=`KILL_OnARollResp, Priority=5, Weight=5, Chance=0.9, CoolDownTime=5.0, CoolDownRadius=1000.0, Delay=0.5, bCanPlayAlone=false, Radius=1500, FOV=`FOV45, CoolDownCategory=ECC_Resp)
Events[`KILL_CloseCall]= (EventID=`KILL_CloseCall, Priority=4, Weight=1, Chance=0.90, CoolDownTime=5.0, CoolDownRadius=100.0, Delay=0.5, bCanPlayAlone=true, CoolDownCategory=ECC_KillEnemy)
Events[`KILL_AsLastPlayer]= (EventID=`KILL_AsLastPlayer, Priority=4, Weight=15, Chance=0.90, CoolDownTime=8.0, CoolDownRadius=1000.0, Delay=0.5, bCanPlayAlone=true, CoolDownCategory=ECC_KillEnemy)
Events[`KILL_KnockedDown]= (EventID=`KILL_KnockedDown, Priority=4, Weight=3, Chance=0.5, CoolDownTime=14.0, CoolDownRadius=1000.0, Delay=0.5, bCanPlayAlone=true, CoolDownCategory=ECC_KillEnemy)
Events[`KILL_Slashing]= (EventID=`KILL_Slashing, Priority=4, Weight=15, Chance=0.5, CoolDownTime=14.0, CoolDownRadius=1000.0, Delay=1.0, bCanPlayAlone=true, CoolDownCategory=ECC_KillEnemy)
Events[`KILL_SlashingResp]= (EventID=`KILL_SlashingResp, Priority=5, Weight=1, Chance=0.9, CoolDownTime=14.0, CoolDownRadius=1000.0, Delay=1.5, bCanPlayAlone=true, Radius=1500, FOV=`FOV45, CoolDownCategory=ECC_Resp)
Events[`KILL_Blunt]= (EventID=`KILL_Blunt, Priority=4, Weight=15, Chance=0.5, CoolDownTime=14.0, CoolDownRadius=1000.0, Delay=1.0, bCanPlayAlone=true, CoolDownCategory=ECC_KillEnemy)
Events[`KILL_BluntResp]= (EventID=`KILL_BluntResp, Priority=5, Weight=1, Chance=0.9, CoolDownTime=14.0, CoolDownRadius=1000.0, Delay=0.5, bCanPlayAlone=true, Radius=1500, FOV=`FOV45, CoolDownCategory=ECC_Resp)
Events[`KILL_Ballistic]= (EventID=`KILL_Ballistic, Priority=4, Weight=5, Chance=0.5, CoolDownTime=14.0, CoolDownRadius=1000.0, Delay=0.95, bCanPlayAlone=true, CoolDownCategory=ECC_KillEnemy)
Events[`KILL_BallisticResp]= (EventID=`KILL_BallisticResp, Priority=5, Weight=1, Chance=0.9, CoolDownTime=14.0, CoolDownRadius=1000.0, Delay=0.5, bCanPlayAlone=true, Radius=1500, FOV=`FOV45, CoolDownCategory=ECC_Resp)
Events[`KILL_Explosive]= (EventID=`KILL_Explosive, Priority=4, Weight=15, Chance=0.5, CoolDownTime=14.0, CoolDownRadius=1000.0, Delay=0.95, bCanPlayAlone=true, Radius=1500, FOV=`FOV45, CoolDownCategory=ECC_KillEnemy)
Events[`KILL_ExplosiveResp]= (EventID=`KILL_ExplosiveResp, Priority=5, Weight=1, Chance=0.9, CoolDownTime=14.0, CoolDownRadius=1000.0, Delay=0.5, bCanPlayAlone=true, Radius=1500, FOV=`FOV45, CoolDownCategory=ECC_Resp)
Events[`KILL_Fire]= (EventID=`KILL_Fire, Priority=4, Weight=15, Chance=0.5, CoolDownTime=14.0, CoolDownRadius=1000.0, Delay=0.5, bCanPlayAlone=true, Radius=2500, FOV=`FOV45, CoolDownCategory=ECC_KillEnemy)
Events[`KILL_FireResp]= (EventID=`KILL_FireResp, Priority=5, Weight=1, Chance=0.9, CoolDownTime=14.0, CoolDownRadius=1000.0, Delay=0.5, bCanPlayAlone=true, Radius=1500, FOV=`FOV45, CoolDownCategory=ECC_Resp)
Events[`KILL_Freeze]= (EventID=`KILL_Freeze, Priority=4, Weight=15, Chance=0.5, CoolDownTime=14.0, CoolDownRadius=1000.0, Delay=0.5, bCanPlayAlone=true, CoolDownCategory=ECC_KillEnemy)
Events[`KILL_Electro]= (EventID=`KILL_Electro, Priority=4, Weight=5, Chance=0.5, CoolDownTime=14.0, CoolDownRadius=1000.0, Delay=0.5, bCanPlayAlone=true, CoolDownCategory=ECC_KillEnemy)
Events[`KILL_Toxic]= (EventID=`KILL_Toxic, Priority=4, Weight=15, Chance=0.5, CoolDownTime=14.0, CoolDownRadius=1000.0, Delay=0.5, bCanPlayAlone=true, Radius=1500, FOV=`FOV45, CoolDownCategory=ECC_KillEnemy)
Events[`KILL_Fave1]= (EventID=`KILL_Fave1, Priority=3, Weight=40, Chance=0.5, CoolDownTime=14.0, CoolDownRadius=1000.0, Delay=0.95, bCanPlayAlone=true, CoolDownCategory=ECC_KillEnemy)
Events[`KILL_Fave2]= (EventID=`KILL_Fave2, Priority=3, Weight=40, Chance=0.5, CoolDownTime=14.0, CoolDownRadius=1000.0, Delay=0.95, bCanPlayAlone=true, CoolDownCategory=ECC_KillEnemy)
Events[`KILL_Fave3]= (EventID=`KILL_Fave3, Priority=3, Weight=40, Chance=0.5, CoolDownTime=14.0, CoolDownRadius=1000.0, Delay=0.95, bCanPlayAlone=true, CoolDownCategory=ECC_KillEnemy)
Events[`KILL_Fave4]= (EventID=`KILL_Fave4, Priority=3, Weight=40, Chance=0.5, CoolDownTime=14.0, CoolDownRadius=1000.0, Delay=0.95, bCanPlayAlone=true, CoolDownCategory=ECC_KillEnemy)
Events[`KILL_Fave5]= (EventID=`KILL_Fave5, Priority=3, Weight=40, Chance=0.5, CoolDownTime=14.0, CoolDownRadius=1000.0, Delay=0.95, bCanPlayAlone=true, CoolDownCategory=ECC_KillEnemy)
Events[`KILL_Fave6]= (EventID=`KILL_Fave6, Priority=3, Weight=40, Chance=0.5, CoolDownTime=14.0, CoolDownRadius=1000.0, Delay=0.95, bCanPlayAlone=true, CoolDownCategory=ECC_KillEnemy)
Events[`KILL_Fave7]= (EventID=`KILL_Fave7, Priority=3, Weight=40, Chance=0.5, CoolDownTime=14.0, CoolDownRadius=1000.0, Delay=0.95, bCanPlayAlone=true, CoolDownCategory=ECC_KillEnemy)
Events[`KILL_Fave8]= (EventID=`KILL_Fave8, Priority=3, Weight=40, Chance=0.5, CoolDownTime=14.0, CoolDownRadius=1000.0, Delay=0.95, bCanPlayAlone=true, CoolDownCategory=ECC_KillEnemy)
Events[`DAMZ_Stun]= (EventID=`DAMZ_Stun, Priority=3, Weight=1, Chance=0.5, CoolDownTime=14.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, CoolDownCategory=ECC_DamEnemy)
Events[`DAMZ_Stumble]= (EventID=`DAMZ_Stumble, Priority=3, Weight=1, Chance=0.5, CoolDownTime=14.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, CoolDownCategory=ECC_DamEnemy)
Events[`DAMZ_Knockdown]= (EventID=`DAMZ_Knockdown, Priority=3, Weight=1, Chance=0.5, CoolDownTime=14.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, CoolDownCategory=ECC_DamEnemy)
Events[`DAMZ_Fire]= (EventID=`DAMZ_Fire, Priority=3, Weight=1, Chance=0.5, CoolDownTime=14.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, CoolDownCategory=ECC_DamEnemy)
Events[`DAMZ_Freeze]= (EventID=`DAMZ_Freeze, Priority=3, Weight=1, Chance=0.5, CoolDownTime=14.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, CoolDownCategory=ECC_DamEnemy)
Events[`DAMZ_Electro]= (EventID=`DAMZ_Electro, Priority=3, Weight=1, Chance=0.5, CoolDownTime=14.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, CoolDownCategory=ECC_DamEnemy)
Events[`DAMZ_Toxic]= (EventID=`DAMZ_Toxic, Priority=3, Weight=1, Chance=0.5, CoolDownTime=14.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, CoolDownCategory=ECC_DamEnemy)
Events[`DAMZ_Generic]= (EventID=`DAMZ_Generic, Priority=3, Weight=1, Chance=0.5, CoolDownTime=14.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, CoolDownCategory=ECC_DamEnemy)
Events[`DAMZ_OverAndOver]= (EventID=`DAMZ_OverAndOver, Priority=3, Weight=1, Chance=0.65, CoolDownTime=5.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, CoolDownCategory=ECC_DamEnemy)
Events[`DAMZ_SprintToward]= (EventID=`DAMZ_SprintToward, Priority=3, Weight=1, Chance=0.5, CoolDownTime=15.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, Radius=1000, FOV=`FOV10, CoolDownCategory=ECC_DamEnemy)
Events[`DAMP_SpotTeamDeathM]= (EventID=`DAMP_SpotTeamDeathM, Priority=4, Weight=1, Chance=1.00, CoolDownTime=2.0, CoolDownRadius=1000.0, Delay=0.5, bCanPlayAlone=true, Radius=1500, FOV=`FOV45, CoolDownCategory=ECC_DamFriendly)
Events[`DAMP_SpotTeamDeathMResp]= (EventID=`DAMP_SpotTeamDeathMResp, Priority=5, Weight=1, Chance=1.00, CoolDownTime=2.0, CoolDownRadius=1000.0, Delay=0.5, bCanPlayAlone=true, CoolDownCategory=ECC_Resp)
Events[`DAMP_SpotTeamDeathF]= (EventID=`DAMP_SpotTeamDeathF, Priority=4, Weight=1, Chance=1.00, CoolDownTime=2.0, CoolDownRadius=1000.0, Delay=0.5, bCanPlayAlone=true, Radius=1500, FOV=`FOV45, CoolDownCategory=ECC_DamFriendly)
Events[`DAMP_SpotTeamDeathFResp]= (EventID=`DAMP_SpotTeamDeathFResp, Priority=5, Weight=1, Chance=1.00, CoolDownTime=2.0, CoolDownRadius=1000.0, Delay=0.5, bCanPlayAlone=true, CoolDownCategory=ECC_Resp)
Events[`DAMP_SpotTeamDeathLast]= (EventID=`DAMP_SpotTeamDeathLast, Priority=4, Weight=1, Chance=1.00, CoolDownTime=0.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, Radius=1500, FOV=`FOV45, CoolDownCategory=ECC_DamFriendly)
Events[`DAMP_Grunt]= (EventID=`DAMP_Grunt, Priority=2, Weight=1, Chance=1.00, CoolDownTime=1.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, CoolDownCategory=ECC_DamFriendly, bCanBeMinimized=0)
Events[`DAMP_Scream]= (EventID=`DAMP_Scream, Priority=2, Weight=1, Chance=1.00, CoolDownTime=1.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, CoolDownCategory=ECC_DamFriendly, bCanBeMinimized=0)
Events[`DAMP_Fire]= (EventID=`DAMP_Fire, Priority=2, Weight=1, Chance=1.00, CoolDownTime=1.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, CoolDownCategory=ECC_DamFriendly)
Events[`DAMP_Sonic]= (EventID=`DAMP_Sonic, Priority=2, Weight=1, Chance=1.00, CoolDownTime=1.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, CoolDownCategory=ECC_DamFriendly)
Events[`DAMP_Ballistic]= (EventID=`DAMP_Ballistic, Priority=2, Weight=1, Chance=1.00, CoolDownTime=1.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, CoolDownCategory=ECC_DamFriendly)
Events[`DAMP_Toxic]= (EventID=`DAMP_Toxic, Priority=2, Weight=1, Chance=1.00, CoolDownTime=7.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, CoolDownCategory=ECC_DamFriendly)
Events[`DAMP_Blinded]= (EventID=`DAMP_Blinded, Priority=2, Weight=1, Chance=1.00, CoolDownTime=7.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, CoolDownCategory=ECC_DamFriendly)
Events[`DAMP_BlindedResp]= (EventID=`DAMP_BlindedResp, Priority=2, Weight=1, Chance=0.60, CoolDownTime=3.0, CoolDownRadius=1000.0, Delay=0.5, bCanPlayAlone=true, CoolDownCategory=ECC_Resp)
Events[`DAMP_NearDeath]= (EventID=`DAMP_NearDeath, Priority=2, Weight=1, Chance=1.00, CoolDownTime=0.5, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, CoolDownCategory=ECC_DamFriendly, bCanBeMinimized=0)
Events[`DAMP_Dying]= (EventID=`DAMP_Dying, Priority=1, Weight=1, Chance=1.00, CoolDownTime=0.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, CoolDownCategory=ECC_DamFriendly, bCanBeMinimized=0)
Events[`DAMP_DyingResp]= (EventID=`DAMP_DyingResp, Priority=5, Weight=1, Chance=1.00, CoolDownTime=0.0, CoolDownRadius=1000.0, Delay=0.5, bCanPlayAlone=true, CoolDownCategory=ECC_Resp)
Events[`SPOTZ_Generic]= (EventID=`SPOTZ_Generic, Priority=6, Weight=1, Chance=0.05, CoolDownTime=20.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, Radius=1500, FOV=`FOV45, CoolDownCategory=ECC_SpotEnemy)
Events[`SPOTZ_BossFemale]= (EventID=`SPOTZ_BossFemale, Priority=3, Weight=1, Chance=0.4, CoolDownTime=10.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, Radius=1500, FOV=`FOV45, CoolDownCategory=ECC_SpotEnemy)
Events[`SPOTZ_BossGeneric]= (EventID=`SPOTZ_BossGeneric, Priority=3, Weight=1, Chance=0.75, CoolDownTime=10.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, Radius=1500, FOV=`FOV45, CoolDownCategory=ECC_SpotEnemy)
Events[`SPOTZ_Siren]= (EventID=`SPOTZ_Siren, Priority=3, Weight=1, Chance=0.95, CoolDownTime=20.0, CoolDownRadius=1000.0, Delay=0.1, bCanPlayAlone=true, Radius=1500, FOV=`FOV45, CoolDownCategory=ECC_HighZ)
Events[`SPOTZ_Scrake]= (EventID=`SPOTZ_Scrake, Priority=3, Weight=20, Chance=1.0, CoolDownTime=20.0, CoolDownRadius=1000.0, Delay=0.1, bCanPlayAlone=true, Radius=1500, FOV=`FOV45, CoolDownCategory=ECC_HighZ)
Events[`SPOTZ_Fleshpound]= (EventID=`SPOTZ_Fleshpound, Priority=2, Weight=20, Chance=1.0, CoolDownTime=20.0, CoolDownRadius=1000.0, Delay=0.1, bCanPlayAlone=true, Radius=1500, FOV=`FOV45, CoolDownCategory=ECC_HighZ)
Events[`SPOTZ_Horde]= (EventID=`SPOTZ_Horde, Priority=3, Weight=3, Chance=0.5, CoolDownTime=20.0, CoolDownRadius=1000.0, Delay=0.5, bCanPlayAlone=true, Radius=1500, FOV=`FOV45, CoolDownCategory=ECC_SpotEnemy)
Events[`SPOTZ_GenericResp]= (EventID=`SPOTZ_GenericResp, Priority=4, Weight=1, Chance=0.85, CoolDownTime=3.0, CoolDownRadius=1000.0, Delay=0.75, bCanPlayAlone=true, Radius=1000, FOV=`FOV45, CoolDownCategory=ECC_Resp)
Events[`SPOTZ_FemaleResp]= (EventID=`SPOTZ_FemaleResp, Priority=4, Weight=1, Chance=0.85, CoolDownTime=3.0, CoolDownRadius=1000.0, Delay=0.75, bCanPlayAlone=true, Radius=1000, FOV=`FOV45, CoolDownCategory=ECC_Resp)
Events[`SPOTZ_BigZedResp]= (EventID=`SPOTZ_BigZedResp, Priority=4, Weight=1, Chance=0.85, CoolDownTime=3.0, CoolDownRadius=1000.0, Delay=0.75, bCanPlayAlone=true, Radius=1000, FOV=`FOV45, CoolDownCategory=ECC_Resp)
Events[`SPOTZ_Cloaked]= (EventID=`SPOTZ_Cloaked, Priority=3, Weight=2, Chance=0.75, CoolDownTime=8.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, Radius=1500, FOV=`FOV45, CoolDownCategory=ECC_SpotEnemy)
Events[`SPOTZ_Surprise]= (EventID=`SPOTZ_Surprise, Priority=3, Weight=20, Chance=0.85, CoolDownTime=25.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, Radius=350, FOV=`FOV45, CoolDownCategory=ECC_SpotEnemy)
Events[`SPOTZ_Behind]= (EventID=`SPOTZ_Behind, Priority=3, Weight=20, Chance=0.85, CoolDownTime=15.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, Radius=350, FOV=`FOV45, CoolDownCategory=ECC_HighZ)
Events[`SPOTZ_Wall]= (EventID=`SPOTZ_Wall, Priority=4, Weight=50, Chance=1.0, CoolDownTime=10.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, Radius=1500, FOV=`FOV45, CoolDownCategory=ECC_SpotEnemy)
Events[`SPOTZ_Ceiling]= (EventID=`SPOTZ_Ceiling, Priority=4, Weight=50, Chance=1.0, CoolDownTime=10.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, Radius=1500, FOV=`FOV45, CoolDownCategory=ECC_SpotEnemy)
Events[`SPOTZ_EmergeVent]= (EventID=`SPOTZ_EmergeVent, Priority=4, Weight=15, Chance=1.0, CoolDownTime=10.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, Radius=1500, FOV=`FOV45, CoolDownCategory=ECC_HighZ)
Events[`SPOTZ_EmergeCeiling]= (EventID=`SPOTZ_EmergeCeiling, Priority=4, Weight=15, Chance=1.0, CoolDownTime=10.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, Radius=1500, FOV=`FOV45, CoolDownCategory=ECC_HighZ)
Events[`SPOTZ_EmergeFloor]= (EventID=`SPOTZ_EmergeFloor, Priority=4, Weight=15, Chance=1.0, CoolDownTime=10.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, Radius=1500, FOV=`FOV45, CoolDownCategory=ECC_HighZ)
Events[`SPOTZ_JustCloaked]= (EventID=`SPOTZ_JustCloaked, Priority=3, Weight=1, Chance=0.95, CoolDownTime=8.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, Radius=1500, FOV=`FOV45, CoolDownCategory=ECC_SpotEnemy)
Events[`SPOTZ_JustUncloaked]= (EventID=`SPOTZ_JustUncloaked, Priority=3, Weight=1, Chance=0.95, CoolDownTime=8.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, Radius=1500, FOV=`FOV45, CoolDownCategory=ECC_SpotEnemy)
Events[`SPOTZ_AlmostDead]= (EventID=`SPOTZ_AlmostDead, Priority=3, Weight=1, Chance=0.90, CoolDownTime=8.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, Radius=1500, FOV=`FOV45, CoolDownCategory=ECC_SpotEnemy)
Events[`SPOTZ_RunningAway]= (EventID=`SPOTZ_RunningAway, Priority=4, Weight=1, Chance=0.90, CoolDownTime=8.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, Radius=1500, FOV=`FOV45, CoolDownCategory=ECC_SpotEnemy)
Events[`SPOTZ_Found]= (EventID=`SPOTZ_Found, Priority=3, Weight=1, Chance=0.95, CoolDownTime=8.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, Radius=1500, FOV=`FOV45, CoolDownCategory=ECC_SpotEnemy)
Events[`SPOTZ_NotSeen]= (EventID=`SPOTZ_NotSeen, Priority=3, Weight=1, Chance=0.75, CoolDownTime=8.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, Radius=1500, FOV=`FOV45, CoolDownCategory=ECC_SpotEnemy)
Events[`SPOTZ_Healing]= (EventID=`SPOTZ_Healing, Priority=4, Weight=1, Chance=0.80, CoolDownTime=8.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, Radius=1500, FOV=`FOV45, CoolDownCategory=ECC_SpotEnemy)
Events[`SPOTZ_GrabbedMe]= (EventID=`SPOTZ_GrabbedMe, Priority=3, Weight=1, Chance=1.00, CoolDownTime=4.0, CoolDownRadius=500.0, Delay=0.0, bCanPlayAlone=true, Radius=1500)
Events[`SPOTZ_PulledMeIn]= (EventID=`SPOTZ_PulledMeIn, Priority=3, Weight=1, Chance=0.90, CoolDownTime=4.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, Radius=1500, FOV=`FOV45, CoolDownCategory=ECC_SpotEnemy)
Events[`SPOTZ_ChargingAtMe]= (EventID=`SPOTZ_ChargingAtMe, Priority=3, Weight=1, Chance=0.90, CoolDownTime=4.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, Radius=1500, FOV=`FOV45, CoolDownCategory=ECC_SpotEnemy)
Events[`SPOTZ_RagingAtMe]= (EventID=`SPOTZ_RagingAtMe, Priority=3, Weight=1, Chance=0.90, CoolDownTime=4.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, Radius=1500, FOV=`FOV45, CoolDownCategory=ECC_SpotEnemy)
Events[`SPOTZ_ShootingAtMe]= (EventID=`SPOTZ_ShootingAtMe, Priority=3, Weight=1, Chance=0.90, CoolDownTime=4.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, Radius=1500, FOV=`FOV45, CoolDownCategory=ECC_SpotEnemy)
Events[`SPOTZ_ShootingRockets]= (EventID=`SPOTZ_ShootingRockets, Priority=3, Weight=1, Chance=0.90, CoolDownTime=4.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, Radius=1500, FOV=`FOV45, CoolDownCategory=ECC_SpotEnemy)
// radius for spotting Hans throwing a grenade needs to be quite high, because Hans distances himself before throwing
Events[`SPOTZ_ThrowGrenade]= (EventID=`SPOTZ_ThrowGrenade, Priority=3, Weight=1, Chance=0.90, CoolDownTime=4.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, Radius=3000, FOV=`FOV45, CoolDownCategory=ECC_SpotEnemy)
Events[`SITU_HealthCheck]= (EventID=`SITU_HealthCheck, Priority=6, Weight=1, Chance=0.40, CoolDownTime=20.0, CoolDownRadius=1500.0, Delay=0.0, bCanPlayAlone=false, Radius=750, FOV=`FOV45, CoolDownCategory=ECC_Situ)
Events[`SITU_HealthCheckRespLow]= (EventID=`SITU_HealthCheckRespLow, Priority=6, Weight=1, Chance=1.0, CoolDownTime=3.0, CoolDownRadius=1000.0, Delay=0.9, bCanPlayAlone=false, Radius=750, CoolDownCategory=ECC_Resp)
Events[`SITU_HealthCheckRespHigh]= (EventID=`SITU_HealthCheckRespHigh, Priority=6, Weight=1, Chance=1.0, CoolDownTime=3.0, CoolDownRadius=1000.0, Delay=0.9, bCanPlayAlone=false, Radius=750, CoolDownCategory=ECC_Resp)
Events[`SITU_AmmoCheck]= (EventID=`SITU_AmmoCheck, Priority=6, Weight=1, Chance=0.40, CoolDownTime=20.0, CoolDownRadius=1500.0, Delay=0.0, bCanPlayAlone=false, Radius=750, FOV=`FOV45, CoolDownCategory=ECC_Situ)
Events[`SITU_AmmoCheckRespLow]= (EventID=`SITU_AmmoCheckRespLow, Priority=6, Weight=1, Chance=1.0, CoolDownTime=3.0, CoolDownRadius=1000.0, Delay=0.9, bCanPlayAlone=false, Radius=750, CoolDownCategory=ECC_Resp)
Events[`SITU_AmmoCheckRespHigh]= (EventID=`SITU_AmmoCheckRespHigh, Priority=6, Weight=1, Chance=1.0, CoolDownTime=3.0, CoolDownRadius=1000.0, Delay=0.9, bCanPlayAlone=false, Radius=750, CoolDownCategory=ECC_Resp)
Events[`SITU_General]= (EventID=`SITU_General, Priority=6, Weight=1, Chance=0.55, CoolDownTime=20.0, CoolDownRadius=1500.0, Delay=0.0, bCanPlayAlone=false, Radius=750, FOV=`FOV45, CoolDownCategory=ECC_Situ)
Events[`SITU_AllAlive]= (EventID=`SITU_AllAlive, Priority=6, Weight=1, Chance=0.75, CoolDownTime=20.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=false, Radius=750, FOV=`FOV45, CoolDownCategory=ECC_Situ)
Events[`SITU_AllAliveResp]= (EventID=`SITU_AllAliveResp, Priority=6, Weight=1, Chance=1.0, CoolDownTime=5.0, CoolDownRadius=1000.0, Delay=0.9, bCanPlayAlone=false, Radius=750, FOV=`FOV45, CoolDownCategory=ECC_Resp)
Events[`SITU_HalfAlive]= (EventID=`SITU_HalfAlive, Priority=6, Weight=1, Chance=0.75, CoolDownTime=20.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=false, Radius=750, FOV=`FOV45, CoolDownCategory=ECC_Situ)
Events[`SITU_HalfAliveResp]= (EventID=`SITU_HalfAliveResp, Priority=6, Weight=1, Chance=1.0, CoolDownTime=5.0, CoolDownRadius=1000.0, Delay=0.9, bCanPlayAlone=false, Radius=750, FOV=`FOV45, CoolDownCategory=ECC_Resp)
Events[`SITU_MostAlive]= (EventID=`SITU_MostAlive, Priority=6, Weight=1, Chance=0.75, CoolDownTime=20.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=false, Radius=750, FOV=`FOV45, CoolDownCategory=ECC_Situ)
Events[`SITU_MostAliveResp]= (EventID=`SITU_MostAliveResp, Priority=6, Weight=1, Chance=1.0, CoolDownTime=5.0, CoolDownRadius=1000.0, Delay=0.9, bCanPlayAlone=false, Radius=750, FOV=`FOV45, CoolDownCategory=ECC_Resp)
Events[`SITU_LotsOfDosh]= (EventID=`SITU_LotsOfDosh, Priority=6, Weight=1, Chance=0.4, CoolDownTime=30.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=false, Radius=750, FOV=`FOV45, CoolDownCategory=ECC_Situ)
Events[`SITU_LotsOfDoshRespLots]= (EventID=`SITU_LotsOfDoshRespLots, Priority=6, Weight=1, Chance=1.0, CoolDownTime=3.0, CoolDownRadius=1000.0, Delay=0.9, bCanPlayAlone=false, Radius=750, CoolDownCategory=ECC_Resp)
Events[`SITU_LotsOfDoshRespLittle]= (EventID=`SITU_LotsOfDoshRespLittle, Priority=6, Weight=1, Chance=1.0, CoolDownTime=3.0, CoolDownRadius=1000.0, Delay=0.9, bCanPlayAlone=false, Radius=750, CoolDownCategory=ECC_Resp)
Events[`SITU_LittleDosh]= (EventID=`SITU_LittleDosh, Priority=6, Weight=1, Chance=0.65, CoolDownTime=20.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=false, Radius=750, FOV=`FOV45, CoolDownCategory=ECC_Situ)
Events[`SITU_LittleDoshResp]= (EventID=`SITU_LittleDoshResp, Priority=6, Weight=1, Chance=1.0, CoolDownTime=3.0, CoolDownRadius=1000.0, Delay=0.9, bCanPlayAlone=false, Radius=750, CoolDownCategory=ECC_Resp)
Events[`SITU_TalkSelf]= (EventID=`SITU_TalkSelf, Priority=6, Weight=1, Chance=0.01, CoolDownTime=120.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, Radius=750, FOV=`FOV45, CoolDownCategory=ECC_Situ)
Events[`SITU_WaveStartGeneral]= (EventID=`SITU_WaveStartGeneral, Priority=4, Weight=10, Chance=1.0, CoolDownTime=10.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=false, Radius=750, FOV=`FOV45, CoolDownCategory=ECC_Situ)
Events[`SITU_WaveStartGoodLast]= (EventID=`SITU_WaveStartGoodLast, Priority=4, Weight=10, Chance=1.0, CoolDownTime=10.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=false, Radius=750, FOV=`FOV45, CoolDownCategory=ECC_Situ)
Events[`SITU_WaveStartGoodSeveral]= (EventID=`SITU_WaveStartGoodSeveral, Priority=4, Weight=10, Chance=1.0, CoolDownTime=10.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=false, Radius=750, FOV=`FOV45, CoolDownCategory=ECC_Situ)
Events[`SITU_WaveStartBoss]= (EventID=`SITU_WaveStartBoss, Priority=4, Weight=10, Chance=1.0, CoolDownTime=10.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=false, Radius=750, FOV=`FOV45, CoolDownCategory=ECC_Situ)
Events[`SITU_DarkOutside]= (EventID=`SITU_DarkOutside, Priority=6, Weight=1, Chance=0.5, CoolDownTime=60.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, Radius=750, FOV=`FOV45, CoolDownCategory=ECC_Situ)
Events[`SITU_DarkInside]= (EventID=`SITU_DarkInside, Priority=6, Weight=1, Chance=0.5, CoolDownTime=60.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, Radius=750, FOV=`FOV45, CoolDownCategory=ECC_Situ)
Events[`SITU_Raining]= (EventID=`SITU_Raining, Priority=6, Weight=1, Chance=0.5, CoolDownTime=60.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, Radius=750, FOV=`FOV45, CoolDownCategory=ECC_Situ)
Events[`SITU_ColdInside]= (EventID=`SITU_ColdInside, Priority=6, Weight=1, Chance=0.5, CoolDownTime=60.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, Radius=750, FOV=`FOV45, CoolDownCategory=ECC_Situ)
Events[`SITU_ColdOutside]= (EventID=`SITU_ColdOutside, Priority=6, Weight=1, Chance=0.5, CoolDownTime=60.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, Radius=750, FOV=`FOV45, CoolDownCategory=ECC_Situ)
Events[`SITU_HotInside]= (EventID=`SITU_HotInside, Priority=6, Weight=1, Chance=0.5, CoolDownTime=60.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, Radius=750, FOV=`FOV45, CoolDownCategory=ECC_Situ)
Events[`SITU_HotOutside]= (EventID=`SITU_HotOutside, Priority=6, Weight=1, Chance=0.5, CoolDownTime=60.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, Radius=750, FOV=`FOV45, CoolDownCategory=ECC_Situ)
Events[`SITU_Foggy]= (EventID=`SITU_Foggy, Priority=6, Weight=1, Chance=0.5, CoolDownTime=60.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, Radius=750, FOV=`FOV45, CoolDownCategory=ECC_Situ)
Events[`SITU_Snow]= (EventID=`SITU_Snow, Priority=6, Weight=1, Chance=0.5, CoolDownTime=60.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, Radius=750, FOV=`FOV45, CoolDownCategory=ECC_Situ)
Events[`SITU_Gross]= (EventID=`SITU_Gross, Priority=6, Weight=1, Chance=0.5, CoolDownTime=60.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, Radius=750, FOV=`FOV45, CoolDownCategory=ECC_Situ)
Events[`SITU_Smelly]= (EventID=`SITU_Smelly, Priority=6, Weight=1, Chance=0.5, CoolDownTime=60.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, Radius=750, FOV=`FOV45, CoolDownCategory=ECC_Situ)
Events[`SITU_HighTech]= (EventID=`SITU_HighTech, Priority=6, Weight=1, Chance=0.5, CoolDownTime=60.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, Radius=750, FOV=`FOV45, CoolDownCategory=ECC_Situ)
Events[`SITU_OldSchoolHighTech]= (EventID=`SITU_OldSchoolHighTech, Priority=6, Weight=1, Chance=0.5, CoolDownTime=60.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, Radius=750, FOV=`FOV45, CoolDownCategory=ECC_Situ)
Events[`SITU_Cloning]= (EventID=`SITU_Cloning, Priority=6, Weight=1, Chance=0.5, CoolDownTime=60.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, Radius=750, FOV=`FOV45, CoolDownCategory=ECC_Situ)
Events[`SITU_Experiments]= (EventID=`SITU_Experiments, Priority=6, Weight=1, Chance=0.5, CoolDownTime=60.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, Radius=750, FOV=`FOV45, CoolDownCategory=ECC_Situ)
Events[`SITU_Torture]= (EventID=`SITU_Torture, Priority=6, Weight=1, Chance=0.5, CoolDownTime=60.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, Radius=750, FOV=`FOV45, CoolDownCategory=ECC_Situ)
Events[`SITU_BioMatter]= (EventID=`SITU_BioMatter, Priority=6, Weight=1, Chance=0.5, CoolDownTime=60.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, Radius=750, FOV=`FOV45, CoolDownCategory=ECC_Situ)
Events[`SITU_Aftermath]= (EventID=`SITU_Aftermath, Priority=6, Weight=1, Chance=0.5, CoolDownTime=60.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, Radius=750, FOV=`FOV45, CoolDownCategory=ECC_Situ)
Events[`SITU_Cave]= (EventID=`SITU_Cave, Priority=6, Weight=1, Chance=0.5, CoolDownTime=60.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, Radius=750, FOV=`FOV45, CoolDownCategory=ECC_Situ)
Events[`SITU_Underground]= (EventID=`SITU_Underground, Priority=6, Weight=1, Chance=0.5, CoolDownTime=60.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, Radius=750, FOV=`FOV45, CoolDownCategory=ECC_Situ)
Events[`SITU_CharSpecific]= (EventID=`SITU_CharSpecific, Priority=6, Weight=1, Chance=0.5, CoolDownTime=60.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, Radius=750, FOV=`FOV45, CoolDownCategory=ECC_Situ)
Events[`OBJ_Win]= (EventID=`OBJ_Win, Priority=0, Weight=1, Chance=0.5, CoolDownTime=3.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true)
Events[`OBJ_WinResp]= (EventID=`OBJ_WinResp, Priority=0, Weight=1, Chance=0.5, CoolDownTime=3.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, CoolDownCategory=ECC_Resp)
Events[`OBJ_Lose]= (EventID=`OBJ_Lose, Priority=0, Weight=1, Chance=0.5, CoolDownTime=3.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true)
Events[`OBJ_LoseResp]= (EventID=`OBJ_LoseResp, Priority=0, Weight=1, Chance=0.5, CoolDownTime=3.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true, CoolDownCategory=ECC_Resp)
Events[`OBJ_Decline]= (EventID=`OBJ_Decline, Priority=0, Weight=1, Chance=0.5, CoolDownTime=3.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true)
Events[`OBJ_Accept]= (EventID=`OBJ_Accept, Priority=0, Weight=1, Chance=0.5, CoolDownTime=3.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true)
Events[`OBJ_DefendAStart]= (EventID=`OBJ_DefendAStart, Priority=0, Weight=1, Chance=0.5, CoolDownTime=3.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true)
Events[`OBJ_DefendAAlmostSecured]= (EventID=`OBJ_DefendAAlmostSecured, Priority=0, Weight=1, Chance=0.5, CoolDownTime=3.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true)
Events[`OBJ_DefendAGetIn]= (EventID=`OBJ_DefendAGetIn, Priority=0, Weight=1, Chance=0.5, CoolDownTime=3.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true)
Events[`OBJ_DefendTStart]= (EventID=`OBJ_DefendTStart, Priority=0, Weight=1, Chance=0.5, CoolDownTime=3.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true)
Events[`OBJ_DefendTAlmostSecured]= (EventID=`OBJ_DefendTAlmostSecured, Priority=0, Weight=1, Chance=0.5, CoolDownTime=3.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true)
Events[`OBJ_DefendTAttacked]= (EventID=`OBJ_DefendTAttacked, Priority=0, Weight=1, Chance=0.5, CoolDownTime=3.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true)
Events[`OBJ_DefendTDestroyed]= (EventID=`OBJ_DefendTDestroyed, Priority=0, Weight=1, Chance=0.5, CoolDownTime=3.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true)
Events[`OBJ_HackStart]= (EventID=`OBJ_HackStart, Priority=0, Weight=1, Chance=0.5, CoolDownTime=3.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true)
Events[`OBJ_HackAlmostSecured]= (EventID=`OBJ_HackAlmostSecured, Priority=0, Weight=1, Chance=0.5, CoolDownTime=3.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true)
Events[`OBJ_HackNeedHelp]= (EventID=`OBJ_HackNeedHelp, Priority=0, Weight=1, Chance=0.5, CoolDownTime=3.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true)
Events[`OBJ_RepairStart]= (EventID=`OBJ_RepairStart, Priority=0, Weight=1, Chance=0.5, CoolDownTime=3.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true)
Events[`OBJ_RepairAlmostDone]= (EventID=`OBJ_RepairAlmostDone, Priority=0, Weight=1, Chance=0.5, CoolDownTime=3.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true)
Events[`OBJ_RepairTakeDamage]= (EventID=`OBJ_RepairTakeDamage, Priority=0, Weight=1, Chance=0.5, CoolDownTime=3.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true)
Events[`OBJ_RepairFinish]= (EventID=`OBJ_RepairFinish, Priority=0, Weight=1, Chance=0.5, CoolDownTime=3.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true)
Events[`OBJ_DestroyStart]= (EventID=`OBJ_DestroyStart, Priority=0, Weight=1, Chance=0.5, CoolDownTime=3.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true)
Events[`OBJ_DestroyFinish]= (EventID=`OBJ_DestroyFinish, Priority=0, Weight=1, Chance=0.5, CoolDownTime=3.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true)
Events[`OBJ_EscortPackAcquire]= (EventID=`OBJ_EscortPackAcquire, Priority=0, Weight=1, Chance=0.5, CoolDownTime=3.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true)
Events[`OBJ_EscortPackDamaged]= (EventID=`OBJ_EscortPackDamaged, Priority=0, Weight=1, Chance=0.5, CoolDownTime=3.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true)
Events[`OBJ_EscortPackDestroyed]= (EventID=`OBJ_EscortPackDestroyed, Priority=0, Weight=1, Chance=0.5, CoolDownTime=3.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true)
Events[`OBJ_EscortPackDead]= (EventID=`OBJ_EscortPackDead, Priority=0, Weight=1, Chance=0.5, CoolDownTime=3.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true)
Events[`OBJ_EscortPlayerDied]= (EventID=`OBJ_EscortPlayerDied, Priority=0, Weight=1, Chance=0.5, CoolDownTime=3.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true)
Events[`OBJ_EscortPackSecured]= (EventID=`OBJ_EscortPackSecured, Priority=0, Weight=1, Chance=0.5, CoolDownTime=3.0, CoolDownRadius=1000.0, Delay=0.0, bCanPlayAlone=true)
}