55 lines
1.1 KiB
Ucode
55 lines
1.1 KiB
Ucode
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/**
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* Example
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*
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class MobileSecondaryViewportClient extends SecondaryViewportClient
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native;
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cpptext
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{
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virtual void Draw(FViewport* Viewport,FCanvas* Canvas)
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{
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Super::Draw(Viewport, Canvas);
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}
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virtual UBOOL RequiresHitProxyStorage() { return 0; }
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protected:
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virtual void DrawSecondaryHUD(UCanvas* CanvasObject) { }
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}
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/**
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* Called after rendering the player views and HUDs to render menus, the console, etc.
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* This is the last rendering cal in the render loop
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* @param Canvas - The canvas to use for rendering.
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*/
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event PostRender(Canvas Canvas)
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{
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local PlayerController PC;
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local MobilePlayerInput MPI;
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local MobileHUD MH;
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// boost the HUD from main screen, for now
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foreach class'Engine'.static.GetCurrentWorldInfo().LocalPlayerControllers(class'PlayerController', PC)
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{
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MPI = MobilePlayerInput(PC.PlayerInput);
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if( MPI != none )
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{
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MH = MobileHUD(PC.myHUD);
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if( MH != none )
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{
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MH.Canvas = Canvas;
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MH.DrawInputZoneOverlays();
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MH.RenderMobileMenu();
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break;
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}
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}
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}
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}
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defaultproperties
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{
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}
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