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KF2-Dev-Scripts/Engine/Classes/NavMeshPath_AlongLine.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class NavMeshPath_AlongLine extends NavMeshPathConstraint
native(AI);
cpptext
{
// Interface
virtual UBOOL EvaluatePath( FNavMeshEdgeBase* Edge, FNavMeshEdgeBase* PredecessorEdge, FNavMeshPolyBase* SrcPoly, FNavMeshPolyBase* DestPoly, const FNavMeshPathParams& PathParams, INT& out_PathCost, INT& out_HeuristicCost, const FVector& EdgePoint );
}
/** Direction to move in */
var Vector Direction;
static function bool AlongLine( NavigationHandle NavHandle, Vector Dir )
{
local NavMeshPath_AlongLine Con;
if( NavHandle != None && !IsZero( Dir ) )
{
Con = NavMeshPath_AlongLine(NavHandle.CreatePathConstraint(default.class));
if( Con != None )
{
Con.Direction = Dir;
NavHandle.AddPathConstraint( Con );
return TRUE;
}
}
return FALSE;
}
function Recycle()
{
Super.Recycle();
Direction=vect(0,0,0);
}
defaultproperties
{
}