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KF2-Dev-Scripts/UnrealEd/Classes/MemCountThumbnailLabelRenderer.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*
* This is a simple thumbnail label renderer that lists the object name
* and the amount of memory used by the object. It is an example of how
* you can use a different thumbnail label for different information
*/
class MemCountThumbnailLabelRenderer extends ThumbnailLabelRenderer
native;
/**
* An aggregated thumbnail label renderer component. Used when appending the
* memory usage information to an existing label renderer's list.
*/
var ThumbnailLabelRenderer AggregatedLabelRenderer;
cpptext
{
protected:
/**
* Adds the name of the object and the amount of memory used to the array
*
* @param Object the object to build the labels for
* @param OutLabels the array that is added to
*/
void BuildLabelList(UObject* Object, const ThumbnailOptions& InOptions, TArray<FString>& OutLabels);
public:
/**
* Calculates the size the thumbnail labels will be for the specified font.
* Doesn't serialize the object so that it's faster
*
* @param Object the object the thumbnail is of
* @param Font the font object to render with
* @param RI the render interface to use for getting the size
* @param OutWidth the var that gets the width of the labels
* @param OutHeight the var that gets the height
*/
virtual void GetThumbnailLabelSize(UObject* Object,UFont* Font,
FCanvas* Canvas, const ThumbnailOptions& InOptions, DWORD& OutWidth,
DWORD& OutHeight);
}