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KF2-Dev-Scripts/KFGameContent/Classes/KFWeap_AssaultRifle_G36C.uc

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2022-09-01 15:58:51 +00:00
//=============================================================================
// KFWeap_AssaultRifle_G36C
//=============================================================================
// Class Description
//=============================================================================
// Killing Floor 2
// Copyright (C) 2022 Tripwire Interactive LLC
//=============================================================================
class KFWeap_AssaultRifle_G36C extends KFWeap_SMGBase;
simulated function ZoomIn(bool bAnimateTransition, float ZoomTimeToGo)
{
super.ZoomIn(bAnimateTransition, ZoomTimeToGo);
if (LaserSight != none)
{
LaserSight.ChangeVisibility(false);
}
}
simulated function ZoomOut( bool bAnimateTransition, float ZoomTimeToGo )
{
super.ZoomOut( bAnimateTransition, ZoomTimeToGo );
if (LaserSight != none)
{
LaserSight.ChangeVisibility(true);
}
}
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simulated function AttachLaserSight()
{
if( WorldInfo.NetMode == NM_DedicatedServer )
{
return;
}
super.AttachLaserSight();
if (LaserSight != none)
{
LaserSight.bForceDotToMatch = true;
}
}
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defaultproperties
{
bHasFireLastAnims=true
BonesToLockOnEmpty=(RW_Bolt, RW_Charging_Handle)
// Shooting Animations
FireSightedAnims[0]=Shoot_Iron
FireSightedAnims[1]=Shoot_Iron2
FireSightedAnims[2]=Shoot_Iron3
// FOV
MeshFOV=70
MeshIronSightFOV=20
PlayerIronSightFOV=70
// Depth of field
DOF_FG_FocalRadius=150
DOF_FG_MaxNearBlurSize=3
// Zooming/Position
IronSightPosition=(X=40,Y=0.1,Z=-4.57)
PlayerViewOffset=(X=14,Y=11,Z=-5)
// Content
PackageKey="G36C"
FirstPersonMeshName="WEP_1P_G36C_MESH.Wep_1stP_G36C_Rig"
FirstPersonAnimSetNames(0)="WEP_1P_G36C_ANIM.Wep_1stP_G36C_Anim"
PickupMeshName="WEP_3P_G36C_MESH.Wep_G36C_Pickup"
AttachmentArchetypeName="WEP_G36C_ARCH.Wep_G36C_3P"
MuzzleFlashTemplateName="WEP_G36C_ARCH.Wep_G36C_MuzzleFlash"
LaserSightTemplate=KFLaserSightAttachment'FX_LaserSight_ARCH.LaserSight_WithAttachment_1P'
// Ammo
MagazineCapacity[0]=30
SpareAmmoCapacity[0]=450
InitialSpareMags[0]=3
bCanBeReloaded=true
bReloadFromMagazine=true
// Recoil
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maxRecoilPitch=50
minRecoilPitch=40
maxRecoilYaw=70
minRecoilYaw=-70
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RecoilRate=0.085
RecoilMaxYawLimit=500
RecoilMinYawLimit=65035
RecoilMaxPitchLimit=900
RecoilMinPitchLimit=65035
RecoilISMaxYawLimit=100
RecoilISMinYawLimit=65460
RecoilISMaxPitchLimit=350
RecoilISMinPitchLimit=65460
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IronSightMeshFOVCompensationScale=6.0
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// Old Recoil Data
// maxRecoilPitch=80
// minRecoilPitch=65
// maxRecoilYaw=60
// minRecoilYaw=-60
// RecoilRate=0.063
// RecoilMaxYawLimit=400
// RecoilMinYawLimit=65135
// RecoilMaxPitchLimit=800
// RecoilMinPitchLimit=65035
// RecoilISMaxYawLimit=150
// RecoilISMinYawLimit=65385
// RecoilISMaxPitchLimit=350
// RecoilISMinPitchLimit=65435
// IronSightMeshFOVCompensationScale=1.5
// Inventory
InventorySize=7
GroupPriority=100
WeaponSelectTexture=Texture2D'wep_ui_g36c_tex.UI_WeaponSelect_G36C'
// DEFAULT_FIREMODE
FireModeIconPaths(DEFAULT_FIREMODE)=Texture2D'ui_firemodes_tex.UI_FireModeSelect_BulletAuto'
FiringStatesArray(DEFAULT_FIREMODE)=WeaponFiring
WeaponFireTypes(DEFAULT_FIREMODE)=EWFT_InstantHit
WeaponProjectiles(DEFAULT_FIREMODE)=class'KFProj_Bullet_AssaultRifle'
InstantHitDamageTypes(DEFAULT_FIREMODE)=class'KFDT_Ballistic_G36C'
PenetrationPower(DEFAULT_FIREMODE)=4.0
FireInterval(DEFAULT_FIREMODE)=+0.08 // 750 RPM
Spread(DEFAULT_FIREMODE)=0.005
InstantHitDamage(DEFAULT_FIREMODE)=45.0
FireOffset=(X=30,Y=4.5,Z=-5)
// ALT_FIREMODE
FireModeIconPaths(ALTFIRE_FIREMODE)=Texture2D'ui_firemodes_tex.UI_FireModeSelect_BulletSingle'
FiringStatesArray(ALTFIRE_FIREMODE)=WeaponSingleFiring
WeaponFireTypes(ALTFIRE_FIREMODE)=EWFT_InstantHit
WeaponProjectiles(ALTFIRE_FIREMODE)=class'KFProj_Bullet_AssaultRifle'
InstantHitDamageTypes(ALTFIRE_FIREMODE)=class'KFDT_Ballistic_G36C'
PenetrationPower(ALTFIRE_FIREMODE)=4.0
FireInterval(ALTFIRE_FIREMODE)=+0.08 // 750 RPM
InstantHitDamage(ALTFIRE_FIREMODE)=45.0
Spread(ALTFIRE_FIREMODE)=0.005
// BASH_FIREMODE
InstantHitDamageTypes(BASH_FIREMODE)=class'KFDT_Bludgeon_G36C'
InstantHitDamage(BASH_FIREMODE)=26
// Fire Effects
WeaponFireSnd(DEFAULT_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_G36C.Play_WEP_G36C_3P_Shoot_LP', FirstPersonCue=AkEvent'WW_WEP_G36C.Play_WEP_G36C_1P_Shoot_LP')
WeaponFireSnd(ALTFIRE_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_G36C.Play_WEP_G36C_3P_Shoot_Single', FirstPersonCue=AkEvent'WW_WEP_G36C.Play_WEP_G36C_1P_Shoot_Single')
WeaponDryFireSnd(DEFAULT_FIREMODE)=AkEvent'WW_WEP_SA_AK12.Play_WEP_SA_AK12_Handling_DryFire' //@TODO: Replace me
WeaponDryFireSnd(ALTFIRE_FIREMODE)=AkEvent'WW_WEP_SA_AK12.Play_WEP_SA_AK12_Handling_DryFire' //@TODO: Replace me
// WeaponDryFireSnd(DEFAULT_FIREMODE)=AkEvent'WW_WEP_G36C.Play_WEP_G36C_Dry_Fire'
// WeaponDryFireSnd(ALTFIRE_FIREMODE)=AkEvent'WW_WEP_G36C.Play_WEP_G36C_Dry_Fire'
// Advanced (High RPM) Fire Effects
bLoopingFireAnim(DEFAULT_FIREMODE)=true
bLoopingFireSnd(DEFAULT_FIREMODE)=true
WeaponFireLoopEndSnd(DEFAULT_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_G36C.Play_WEP_G36C_3P_End_LP', FirstPersonCue=AkEvent'WW_WEP_G36C.Play_WEP_G36C_1P_End_LP')
SingleFireSoundIndex=ALTFIRE_FIREMODE
// Attachments
bHasIronSights=true
bHasFlashlight=false
bHasLaserSight=true
AssociatedPerkClasses(0)=class'KFPerk_Swat'
// Weapon Upgrade stat boosts
WeaponUpgrades[1]=(Stats=((Stat=EWUS_Damage0, Scale=1.15f), (Stat=EWUS_Damage1, Scale=1.15f), (Stat=EWUS_Weight, Add=1)))
}