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KF2-Dev-Scripts/KFGame/Classes/KFGFxWidget_PartyInGame.uc

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//=============================================================================
// KFGFxWidget_PartyInGame
//=============================================================================
// The party widget that is used while in game which usese the KFPlayerReplicationInfo to be updated
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
// - Author 11/14/2013
//=============================================================================
class KFGFxWidget_PartyInGame extends KFGFxWidget_BaseParty;
var KFGameReplicationInfo KFGRI;
var KFPlayerReplicationInfo MyKFPRI;
var bool bShowingSkipTrader;
function InitializeWidget()
{
super.InitializeWidget();
SetReadyButtonVisibility(true);
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ReadyButton = GetObject("readyButton");
EndlessPauseButton = GetObject("endlessPauseButton");
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MyKFPRI = KFPlayerReplicationInfo(GetPC().PlayerReplicationInfo);
KFGRI = KFGameReplicationInfo( GetPC().WorldInfo.GRI );
if ( KFGRI != none )
{
StartCountdown(KFGRI.RemainingTime, false);
}
RefreshParty();
UpdateReadyButtonVisibility();
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UpdateEndlessPauseButtonVisibility();
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}
function UpdateReadyButtonText()
{
Local bool bIsConsole;
if (ReadyButton != none)
{
bIsConsole = GetPC().WorldInfo.IsConsoleBuild();
if(bIsConsole && bShowingSkipTrader)
{
ReadyButton.SetString("label", (" "@default.SkipTraderString));
}
else
{
ReadyButton.SetString("label", bShowingSkipTrader ? default.SkipTraderString : default.ReadyString);
}
}
}
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function UpdateEndlessPauseButtonText()
{
local bool bIsConsole;
if (EndlessPauseButton != none)
{
bIsConsole = GetPC().WorldInfo.IsConsoleBuild();
if(bIsConsole)
{
EndlessPauseButton.SetString("label", KFGRI.bIsEndlessPaused ? (" "@default.ResumeGameString) : (" "@default.PauseGameString));
}
else
{
EndlessPauseButton.SetString("label", KFGRI.bIsEndlessPaused ? default.ResumeGameString : default.PauseGameString);
}
}
}
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function UpdateReadyButtonVisibility()
{
if(KFGRI == none)
{
return;
}
if (MyKFPRI == none)
{
//sanity check because this is happening
MyKFPRI = KFPlayerReplicationInfo(GetPC().PlayerReplicationInfo);
}
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if(bReadyButtonVisible)
{
KFGRI = KFGameReplicationInfo( GetPC().WorldInfo.GRI );
if ( KFGRI != none )
{
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if (KFGRI.bMatchHasBegun
&& (MyKFPRI != none && MyKFPRI.bHasSpawnedIn && (KFGRI.bTraderIsOpen || KFGRI.bForceSkipTraderUI))
&& !KFGRI.bMatchIsOver && MyKFPRI.GetTeamNum() != 255)
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{
bShowingSkipTrader = !MyKFPRI.bVotedToSkipTraderTime;
if (bShowingSkipTrader && !ReadyButton.GetBool("visible"))
{
UpdateReadyButtonText();
SetReadyButtonVisibility(true, false);
ReadyButton.SetBool("selected", false);
}
}
else
{
bShowingSkipTrader = false;
UpdateReadyButtonText();
//@HSL_BEGIN - JRO - 9/9/2016 - Blind fix for ready button sometimes disappearing when the wave ends
if (KFGRI.bMatchHasBegun && !KFGRI.bMatchIsOver && MyKFPRI != none && !MyKFPRI.bReadyToPlay && !MyKFPRI.bHasSpawnedIn)
{
SetReadyButtonVisibility(true);
}
//@HSL_END
if (KFGRI.bMatchHasBegun || KFGRI.bMatchIsOver)
{
if (GetPC().PlayerReplicationInfo.bReadyToPlay || KFGRI.bMatchIsOver)
{
SetReadyButtonVisibility(false);
}
}
else if (GetPC().WorldInfo.NetMode == NM_Standalone && MyKFPRI != none)
{
MatchStartContainer.SetVisible(MyKFPRI.bReadyToPlay); //hide the waiting for players text when alone
}
SetBool("matchOver", KFGRI.bMatchIsOver);
}
}
}
}
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function UpdateEndlessPauseButtonVisibility()
{
if(KFGRI == none)
{
return;
}
if (MyKFPRI == none)
{
//sanity check because this is happening
MyKFPRI = KFPlayerReplicationInfo(GetPC().PlayerReplicationInfo);
}
if (GetPC().WorldInfo.NetMode != NM_Standalone && KFGRI.bMatchHasBegun && (MyKFPRI != none && MyKFPRI.bHasSpawnedIn && !KFGRI.bWaveIsActive) && !KFGRI.bMatchIsOver && KFGRI.bEndlessMode)
{
UpdateEndlessPauseButtonText();
// if (!MyKFPRI.bVotedToPauseGame)
// {
SetBool("endlessPauseButtonVisible", true);
// }
}
else
{
SetBool("endlessPauseButtonVisible", false);
}
if (EndlessPauseButton != none)
{
EndlessPauseButton.SetBool("selected", false);
}
}
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/****************************************************************************
* Slot Component Updates
****************************************************************************/
function OneSecondLoop()
{
if(KFGRI == none)
{
KFGRI = KFGameReplicationInfo( GetPC().WorldInfo.GRI );
}
RefreshParty();
UpdateReadyButtonVisibility();
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UpdateEndlessPauseButtonVisibility();
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}
//==============================================================
// @VOIP
//==============================================================
function UpdateVOIP(PlayerReplicationInfo PRI, bool bIsTalking)
{
local int i;
local KFPlayerReplicationInfo KFPRI;
KFPRI = KFPlayerReplicationInfo(PRI);
for (i = 0; i < PlayerSlots; i++)
{
if(MemberSlots[i].PlayerUID == KFPRI.UniqueId)
{
// TODO: Right now we are using VOIPStatus to determine if someone is talking. This does not take into account if we SHOULD show that someone is talking
// (i.e. Player 1 mutes Player 2. Right now Player 2 can see that Player 1 is still talking. )
MemberSlots[i].MemberSlotObject.SetBool("isTalking", bIsTalking);
}
}
}
//==============================================================
// Refreshing
//==============================================================
function GetKFPRIArray( out array<KFPlayerReplicationInfo> KFPRIArray )
{
local PlayerController PC;
PC = GetPC();
if ( PC == none || PC.WorldInfo == none || PC.WorldInfo.GRI == none )
{
return;
}
if ( KFGRI != none )
{
KFGRI.GetKFPRIArray( KFPRIArray );
}
}
// Calls the lobby component to see if a refresh is necessary and updates the necessary data
function RefreshParty()
{
local array<KFPlayerReplicationInfo> KFPRIArray;
local int SlotIndex;
local GFxObject DataProvider;
DataProvider = CreateArray();
if(!Manager.bStatsInitialized)
{
return;
}
super.RefreshParty();
GetKFPRIArray( KFPRIArray );
if ( KFPRIArray.Length <= 0 )
{
return;
}
if(PartyChatWidget != none)
{
PartyChatWidget.SetLobbyChatVisible(KFPRIArray.Length > 1);
}
UpdateInLobby(KFPRIArray.Length > 1);
OccupiedSlots = KFPRIArray.Length;
for ( SlotIndex = 0; SlotIndex < PlayerSlots; SlotIndex++ )
{
if ( SlotIndex < KFPRIArray.Length )
{
DataProvider.SetElementObject(SlotIndex, RefreshSlot(SlotIndex, KFPRIArray[SlotIndex]) );
}
}
SetBool("bInParty", bInLobby || ( GetPC().WorldInfo.NetMode != NM_Standalone ));
SetObject("squadInfo", DataProvider);
UpdateSoloSquadText();
}
// Check which aspect of the slot has changed and update it
function GFxObject RefreshSlot(int SlotIndex, KFPlayerReplicationInfo KFPRI)
{
local string PlayerName;
local UniqueNetId AdminId;
local bool bIsLeader;
local bool bIsMyPlayer;
local PlayerController PC;
local GFxObject PlayerInfoObject, PerkIconObject;
local string AvatarPath;
PlayerInfoObject = CreateObject("Object");
PC = GetPC();
if(OnlineLobby != none)
{
OnlineLobby.GetLobbyAdmin( OnlineLobby.GetCurrentLobbyId(), AdminId);
}
//leader
bIsLeader = (KFPRI.UniqueId == AdminId && AdminId != ZeroUniqueId);
PlayerInfoObject.SetBool("bLeader", bIsLeader);
//my player
bIsMyPlayer = PC.PlayerReplicationInfo.UniqueId == KFPRI.UniqueId;
MemberSlots[SlotIndex].PlayerUID = KFPRI.UniqueId;
MemberSlots[SlotIndex].PRI = KFPRI;
MemberSlots[SlotIndex].PerkClass = KFPRI.CurrentPerkClass;
MemberSlots[SlotIndex].PerkLevel = String(KFPRI.GetActivePerkLevel());
MemberSlots[SlotIndex].PrestigeLevel = String(KFPRI.GetActivePerkPrestigeLevel());
PlayerInfoObject.SetBool("myPlayer", bIsMyPlayer);
//perk info
if(MemberSlots[SlotIndex].PerkClass != none)
{
PlayerInfoObject.SetString("perkLevel", MemberSlots[SlotIndex].PerkLevel @MemberSlots[SlotIndex].PerkClass.default.PerkName); //separate from icon
PerkIconObject = CreateObject("Object");
PerkIconObject.SetString("perkIcon", "img://"$MemberSlots[SlotIndex].PerkClass.static.GetPerkIconPath());
PerkIconObject.SetString("prestigeIcon", MemberSlots[SlotIndex].PerkClass.static.GetPrestigeIconPath(KFPRI.GetActivePerkPrestigeLevel()));
PlayerInfoObject.SetObject("perkImageSource", PerkIconObject);
}
//perk info
if(!bIsMyPlayer)
{
PlayerInfoObject.SetBool("muted", PC.IsPlayerMuted(KFPRI.UniqueId));
}
// E3 build force update of player name
if( class'WorldInfo'.static.IsE3Build() )
{
// Update this slots player name
PlayerName = KFPRI.PlayerName;
}
else
{
PlayerName = KFPRI.PlayerName;
}
PlayerInfoObject.SetString("playerName", PlayerName);
//player icon
if( class'WorldInfo'.static.IsConsoleBuild(CONSOLE_Orbis) )
{
AvatarPath = KFPC.GetPS4Avatar(PlayerName);
}
else
{
AvatarPath = KFPC.GetSteamAvatar(KFPRI.UniqueId);
}
if(AvatarPath != "")
{
PlayerInfoObject.SetString("profileImageSource", "img://"$AvatarPath);
}
if(KFGRI != none)
{
PlayerInfoObject.SetBool("ready", KFPRI.bReadyToPlay && !KFGRI.bMatchHasBegun);
}
return PlayerInfoObject;
}
function ToggelMuteOnPlayer(int SlotIndex)
{
local array<KFPlayerReplicationInfo> KFPRIArray;
local UniqueNetId PlayerNetID;
local PlayerController PC;
PC = GetPC();
GetKFPRIArray( KFPRIArray );
if ( KFPRIArray.Length <= 0 )
{
return;
}
if( KFPRIArray.Length > SlotIndex )
{
PlayerNetID = KFPRIArray[SlotIndex].UniqueId;
if(PC.IsPlayerMuted(PlayerNetID))
{
PC.ServerUnMutePlayer(PlayerNetID, !class'WorldInfo'.static.IsConsoleBuild()); //@HSL - JRO - 8/2/2016 - 1-way muting on consoles
if ( MemberSlots[SlotIndex].MemberSlotObject != None )
{
MemberSlots[SlotIndex].MemberSlotObject.SetBool("isMuted",false);
}
}
else
{
PC.ServerMutePlayer(PlayerNetID, !class'WorldInfo'.static.IsConsoleBuild()); //@HSL - JRO - 8/2/2016 - 1-way muting on consoles
if ( MemberSlots[SlotIndex].MemberSlotObject != None )
{
MemberSlots[SlotIndex].MemberSlotObject.SetBool("isMuted",true);
}
}
}
super.ToggelMuteOnPlayer(SlotIndex);
}
function ViewProfile(int SlotIndex)
{
local array<KFPlayerReplicationInfo> KFPRIArray;
GetKFPRIArray( KFPRIArray );
if ( KFPRIArray.Length <= 0 || OnlineSub == None || OnlineSub.PlayerInterfaceEx == None )
{
return;
}
if( KFPRIArray.Length > SlotIndex )
{
//KFPRIArray[SlotIndex].UniqueId
//OnlineSub.PlayerInterfaceEx.ShowGamerCardUIByUsername(GetLP().ControllerId,KFPRIArray[SlotIndex].PlayerName);
if ( GetPC().WorldInfo.IsConsoleBuild(CONSOLE_Orbis) )
{
OnlineSub.PlayerInterfaceEx.ShowGamerCardUIByUsername(GetLP().ControllerId,KFPRIArray[SlotIndex].PlayerName);
}
else
{
OnlineSub.PlayerInterfaceEx.ShowGamerCardUI(GetLP().ControllerId,KFPRIArray[SlotIndex].UniqueId);
}
`log("View PLAYER profile: "@KFPRIArray[SlotIndex].PlayerName);
}
}
//Use the pri array to access the player's UID to send to steam interface.
//Adding and removing friends through steam will just bring up the overlay. From there the player will have to click
//the option to add or remove them based on the friend status.
function AddFriend(int SlotIndex)
{
local array<KFPlayerReplicationInfo> KFPRIArray;
local LocalPlayer LocPlayer;
GetKFPRIArray( KFPRIArray );
LocPlayer = LocalPlayer(GetPC().Player);
if(LocPlayer == none)
{
return;
}
if ( KFPRIArray.Length <= 0 )
{
return;
}
if( SlotIndex < KFPRIArray.Length )
{
if( OnlineSub.IsFriend(LocPlayer.ControllerId,KFPRIArray[SlotIndex].UniqueId))
{
if( !OnlineSub.RemoveFriend( LocPlayer.ControllerId, KFPRIArray[SlotIndex].UniqueId ) )
{
`log("Failed to remove friend!");
}
}
else
{
if( !OnlineSub.AddFriend( LocPlayer.ControllerId, KFPRIArray[SlotIndex].UniqueId ) )
{
`log("Failed to add friend!");
}
}
}
}
function KickPlayer(int SlotIndex)
{
local array<KFPlayerReplicationInfo> KFPRIArray;
GetKFPRIArray( KFPRIArray );
if( KFPRIArray.Length <= 0 )
{
return;
}
if( SlotIndex < KFPRIArray.Length )
{
KFPlayerReplicationInfo(GetPC().PlayerReplicationInfo).ServerStartKickVote(KFPRIArray[SlotIndex], GetPC().PlayerReplicationInfo);
}
}
defaultproperties
{
}