21 lines
873 B
Ucode
21 lines
873 B
Ucode
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//=============================================================================
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// ActorFactoryKFScriptedPlayerPathGoal
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//=============================================================================
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// This provides an option to place a KFScriptedPlayerPathGoal when a level designer
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// right-clicks a location in a level in the editor
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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//=============================================================================
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class ActorFactoryKFScriptedPlayerPathGoal extends ActorFactory
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config(Editor)
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collapsecategories
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hidecategories(Object)
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native(Waypoint);
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defaultproperties
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{
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MenuName="Add KFScriptedPlayerPathGoal"
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NewActorClass=class'KFGame.KFScriptedPlayerPathGoal'
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bShowInEditorQuickMenu=true
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}
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