22 lines
475 B
Ucode
22 lines
475 B
Ucode
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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* AnimNodeSequence which changes its animation based on the weapon anim type.
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*/
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class UDKAnimNodeSeqWeap extends UDKAnimNodeSequence
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native(Animation);
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var() name DefaultAnim;
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var() name DualPistolAnim;
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var() name SinglePistolAnim;
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var() name ShoulderRocketAnim;
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var() name StingerAnim;
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cpptext
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{
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virtual FString GetNodeTitle();
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void WeapTypeChanged(FName NewAimProfileName);
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}
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