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KF2-Dev-Scripts/UDKBase/classes/UDKAnimNodeJumpLeanOffset.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class UDKAnimNodeJumpLeanOffset extends AnimNodeAimOffset
native(Animation);
/** Amount to activate the 'jump lean' node. */
var() float JumpLeanStrength;
/** How quickly the leaning can change. */
var() float MaxLeanChangeSpeed;
/** If we should invert the leaning when coming down. */
var() bool bMultiplyByZVelocity;
var AnimNodeAimOffset CachedAimNode;
var name OldAimProfileName;
/** Desired 'aim' to use, before being blended in/out by LeanWeight. */
var vector2D PreBlendAim;
var() bool bDodging;
var bool bOldDodging;
var() bool bDoubleJumping;
var bool bOldDoubleJumping;
/** Strength of leaning applied by this node. Updated over time based on LeanWeightTarget. */
var float LeanWeight;
/** Used for blending leaning in and out over time */
var float LeanWeightTarget;
/** Time to finish blending to LeanWeightTarget (seconds) */
var float BlendTimeToGo;
cpptext
{
virtual void InitAnim(USkeletalMeshComponent* meshComp, UAnimNodeBlendBase* Parent);
virtual void TickAnim(FLOAT DeltaSeconds);
}
/** Allows blending in and out of leaning over time. */
native final function SetLeanWeight( float WeightTarget, float BlendTime );
defaultproperties
{
LeanWeight=1.0
LeanWeightTarget=1.0
}