2020-12-13 15:01:13 +00:00
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//=============================================================================
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// KFDT_Slashing_IonThrusterHeavy
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2017 Tripwire Interactive LLC
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//=============================================================================
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class KFDT_Slashing_IonThrusterHeavy extends KFDT_Slashing_IonThruster
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2020-12-13 15:09:05 +00:00
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abstract;
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2020-12-13 15:01:13 +00:00
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/** Allows the damage type to customize exactly which hit zones it can dismember */
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static simulated function bool CanDismemberHitZone( name InHitZoneName )
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{
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if( super.CanDismemberHitZone( InHitZoneName ) )
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{
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return true;
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}
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switch ( InHitZoneName )
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{
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case 'lupperarm':
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case 'rupperarm':
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return true;
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}
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return false;
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}
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defaultproperties
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{
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// Physics
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KDamageImpulse=1600
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KDeathUpKick=200
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KDeathVel=500
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// Afflictions
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StumblePower=100
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MeleeHitPower=125
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BurnPower=50
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BurnDamageType=class'KFDT_Fire_IonThrusterDoT'
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EffectGroup=FXG_Slashing_Ion
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GoreDamageGroup=DGT_Fire
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WeaponDef=class'KFWeapDef_IonThruster'
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ModifierPerkList(0)=class'KFPerk_Berserker'
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OverrideImpactEffect=ParticleSystem'WEP_Ion_Sword_EMIT.FX_Ion_Sword_Impact'
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}
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