2020-12-13 15:01:13 +00:00
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//=============================================================================
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// KFGameInfo_Entry
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//=============================================================================
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// The main menu's game info class
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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// - Christian "schneidzekk" Schneider
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//=============================================================================
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class KFGameInfo_Entry extends KFGameInfo;
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var bool bInitialized;
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var int LastSystemTimeMinutes;
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var array<KFActor_DoshPile> DoshVaultStacks;
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var array<MaterialInstanceActor> TierLights;
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var bool bInitPiles;
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var int FrontPilesInWorld;
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var int FrontPilesActive;
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var array<int> TierThreshold;
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var string LightMICTagName;
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var string LightConeTagName;
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var string LightBulbTagName;
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var string DoshLitterMICTagName;
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var string CustomPawnSpawnPointTagName;
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var int FilledPalletCount;
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var int LastUpdateDoshAmount;
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var() LinearColor WhiteColor;
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var() LinearColor OffColor;
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var KFPawn_Customization VaultCustomPawn;
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var int CalcultedTierValue;
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static function PreloadContentClasses();
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function bool NeedPlayers();
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function Pawn SpawnDefaultPawnFor(Controller NewPlayer, NavigationPoint StartSpot) {}
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function InitSpawnManager();
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function InitTraderList();
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function InitVault()
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{
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local KFPlayerController KFPC;
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local LocalPlayer LP;
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local int i;
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// To fix custom post processing effect not showing up in main menu
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KFPC = KFPlayerController(WorldInfo.GetALocalPlayerController());
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if (KFPC == none)
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{
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return;
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}
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LP = LocalPlayer(KFPC.Player);
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if (LP != None)
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{
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LP.RemoveAllPostProcessingChains();
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LP.InsertPostProcessingChain(LP.Outer.GetWorldPostProcessChain(), INDEX_NONE, true);
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}
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if (KFPC.myHUD != None)
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{
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KFPC.myHUD.NotifyBindPostProcessEffects();
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}
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SetDoshTier(GetTotalDoshTier(KFPC));
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InitDoshPiles(KFPC);
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SpawnVaultCustomizationPawn(KFPC);
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if(!bInitialized)
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{
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for (i = 0; i < TierThreshold.length; i++)
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{
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ActiveLightActorsForTier(i, i == 0);
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}
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}
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}
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function SpawnVaultCustomizationPawn(KFPlayerController KFPC)
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{
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local KFGameInfo KFGI;
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local NavigationPoint BestStart;
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if(VaultCustomPawn != none)
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{
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return;
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}
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KFGI = KFGameInfo( WorldInfo.Game );
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if( KFGI == none || KFGI.bRestartLevel && WorldInfo.NetMode!=NM_DedicatedServer && WorldInfo.NetMode!=NM_ListenServer )
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{
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`warn("bRestartLevel && !server, abort from RestartPlayer"@WorldInfo.NetMode);
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return;
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}
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BestStart = GetVaultCustomizationSpawnPoint( KFGI );
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VaultCustomPawn = KFPawn_Customization( KFGI.SpawnCustomizationPawn( BestStart ) );
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if ( VaultCustomPawn != none )
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{
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VaultCustomPawn.InitializeCustomizationPawn( KFPC, BestStart );
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}
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}
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function NavigationPoint GetVaultCustomizationSpawnPoint( KFGameInfo KFGI )
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{
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local NavigationPoint BestStartSpot;
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foreach AllActors(class'NavigationPoint', BestStartSpot)
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{
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if(string(BestStartSpot.Tag) == CustomPawnSpawnPointTagName)
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{
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return BestStartSpot;
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}
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}
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return BestStartSpot;
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}
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event InitDoshPiles(KFPlayerController KFPC)
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{
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if (KFPC == none)
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{
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return;
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}
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CalcultedTierValue = GetTotalDoshTier(KFPC);
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CollectDoshPiles();
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SortDoshPiles();
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SpawnDoshPilesForAmount(KFPC.GetLastSeenDoshCount());
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InitDoshLitter(CalcultedTierValue);
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bInitPiles = true;
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}
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function InitDoshLitter(int DoshTier)
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{
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local MaterialInstanceActor DoshLitterMICActor;
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local MaterialInstanceConstant MICInst;
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foreach AllActors(class'MaterialInstanceActor', DoshLitterMICActor)
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{
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if (string(DoshLitterMICActor.Tag) == (DoshLitterMICTagName))
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{
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//DoshLitterMICActor.StaticMeshComponent.CreateAndSetMaterialInstanceConstant(0);
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//MaterialInstanceConstant(DoshLitterMICActor.StaticMeshComponent.GetMaterial(0)).SetScalarParameterValue('Dosh_Amount', (float(CalcultedTierValue) / float(TierThreshold.length - 1)));
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MICInst = new(self) class'MaterialInstanceConstant';
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MICInst.SetParent(DoshLitterMICActor.MatInst);
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MICInst.SetScalarParameterValue('Dosh_Amount', (float(CalcultedTierValue)/float(TierThreshold.length-1)) );
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DoshLitterMICActor.MatInst = MICInst;
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}
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}
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//DoshLitterMIC.SetScalarParameterValue('Dosh_Amount', 1);
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}
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function CollectDoshPiles()
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{
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local KFActor_DoshPile DoshPile;
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local int Index;
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Index = 0;
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DoshVaultStacks.length = 0;
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foreach AllActors(class'KFActor_DoshPile', DoshPile)
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{
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DoshVaultStacks.AddItem(DoshPile);
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DoshPile.SetHidden(true);
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DoshPile.PileIndexID = Index;
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DoshPile.SetValue(0);
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Index++;
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}
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}
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function SortDoshPiles()
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{
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DoshVaultStacks.Sort(CompareItemTags);
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}
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function int CompareItemTags(Actor Actor1, Actor Actor2)
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{
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local string Tag1, Tag2;
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Tag1 = string(Actor1.Tag);
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Tag2 = string(Actor2.Tag);
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if(Tag1 == Tag2)
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{
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return 0;
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}
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if( Len(Tag1) != Len(Tag2) )
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{
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return Len(Tag1) > Len(Tag2) ? -1 : 1;
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}
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return Tag1 > Tag2 ? -1 : 1;
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}
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function int GetTotalDoshTier(KFPlayerController KFPC)
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{
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local int TierValue;
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local int NumPiles;
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local int i;
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NumPiles = int(KFPC.GetTotalDoshCount() / class'KFActor_DoshPile'.default.DoshPileMax);
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for (i = 0; i < TierThreshold.length; i++)
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{
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if(NumPiles >= TierThreshold[i])
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{
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TierValue = i;
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}
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}
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return TierValue;
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}
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function FinalAnimationPlayed(KFPlayerController KFPC)
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{
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SetDoshTier(GetTotalDoshTier(KFPC), true);
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}
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function SetDoshTier(int TierValue, optional bool bFinalAnimation = false)
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{
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local array<SequenceObject> ActivationEvents;
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local KFSeqEvent_DoshVault ActivationEvent;
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local int i;
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/*for (i = 0; i < TierValue; i++)//Giving this back to kismet for now. -ZG
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{
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ActiveLightActorsForTier(i, i <= TierValue);
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}*/
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/*if (bFinalAnimation)
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{*/
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WorldInfo.GetGameSequence().FindSeqObjectsByClass(class'KFSeqEvent_DoshVault', true, ActivationEvents);
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for (i = 0; i < ActivationEvents.Length; i++)
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{
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ActivationEvent = KFSeqEvent_DoshVault(ActivationEvents[i]);
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if (ActivationEvent != none)
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{
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ActivationEvent.SetDoshTier(TierValue);
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}
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}
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//}
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}
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//spawn crates up to remaining value
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function SpawnDoshPilesForAmount(int LastSeenDoshAmount)
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{
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local int NumPiles;
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local int DoshAccountedFor;
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local int i, UpdateID;
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local KFActor_DoshPile DoshPile;
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NumPiles = int(LastSeenDoshAmount / class'KFActor_DoshPile'.default.DoshPileMax);
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FrontPilesActive = (NumPiles % FrontPilesInWorld) + 1;
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//Initial dosh count that we have to visually set.
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DoshAccountedFor = LastSeenDoshAmount;
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//make front piles always visible and give their values first
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for (i = 0; i < DoshVaultStacks.length; i++)
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{
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if(i < FrontPilesInWorld)
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{
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DoshVaultStacks[i].SetHidden(false);
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}
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else
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{
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DoshVaultStacks[i].SetHidden(true);
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}
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DoshVaultStacks[i].SetValue(0);
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}
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UpdateID = FrontPilesInWorld;
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//fill back rows
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while(DoshAccountedFor >= (FrontPilesActive * class'KFActor_DoshPile'.default.DoshPileMax) && DoshAccountedFor > 0 )
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{
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DoshPile = DoshVaultStacks[UpdateID];
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DoshPile.SetHidden(false);
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DoshPile.SetValue(FMin(DoshAccountedFor, class'KFActor_DoshPile'.default.DoshPileMax) / class'KFActor_DoshPile'.default.DoshPileMax);
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//Remove accounted for dosh so future piles get the correct amount. If we go under 0, set it to 0 and we'll start with a bunch of empty piles
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DoshAccountedFor -= class'KFActor_DoshPile'.default.DoshPileMax;
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DoshAccountedFor = FMax(DoshAccountedFor, 0.f);
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UpdateID++;
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}
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//front piles
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UpdateID = 1;
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while(DoshAccountedFor > 0)
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{
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if(DoshAccountedFor >= class'KFActor_DoshPile'.default.DoshPileMax)
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{
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DoshPile = DoshVaultStacks[UpdateID];
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}
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else
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{
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DoshPile = DoshVaultStacks[0];
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}
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DoshPile.SetValue(FMin(DoshAccountedFor, class'KFActor_DoshPile'.default.DoshPileMax) / class'KFActor_DoshPile'.default.DoshPileMax);
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//Remove accounted for dosh so future piles get the correct amount. If we go under 0, set it to 0 and we'll start with a bunch of empty piles
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DoshAccountedFor -= class'KFActor_DoshPile'.default.DoshPileMax;
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DoshAccountedFor = FMax(DoshAccountedFor, 0.f);
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UpdateID++;
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}
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}
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exec function ActiveLightActorsForTier(int LightTier, optional bool bActive = true)
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{
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local Light LightActor;
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local MaterialInstanceActor LightMIC;
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local StaticMeshActor LightCone;
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local MaterialInstanceConstant MICInst;
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//emissive (MIC)
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foreach AllActors(class'MaterialInstanceActor', LightMIC)
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{
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if(string(LightMIC.Tag) == (LightMICTagName $ LightTier) )
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{
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MICInst = new(self) class'MaterialInstanceConstant';
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MICInst.SetParent(LightMIC.MatInst);
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MICInst.SetVectorParameterValue('Emissive_Color', bActive ? WhiteColor : OffColor);
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LightMIC.MatInst = MICInst;
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}
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}
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//cones
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foreach AllActors(class'StaticMeshActor', LightCone)
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{
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if(string(LightCone.Tag) == (LightConeTagName $ LightTier) )
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{
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LightCone.SetHidden(!bActive);
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}
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}
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//lights
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foreach AllActors(class'Light', LightActor)
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{
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if (string(LightActor.Tag) == (LightBulbTagName $ LightTier))
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{
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LightActor.LightComponent.SetEnabled(bActive);
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}
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}
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}
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function UpdateDoshPiles(int NewDoshAmount)
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{
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local int UpdateID, Idx, i;
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local int ValueMultiple;
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if(!bInitPiles)
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{
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InitVault();
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}
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if(LastUpdateDoshAmount == NewDoshAmount)
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{
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return;
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}
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//return;
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if(NewDoshAmount <= 0)
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{
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return; //no reason to update
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}
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ValueMultiple = int(NewDoshAmount / class'KFActor_DoshPile'.default.DoshPileMax);
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UpdateID = (ValueMultiple % FrontPilesInWorld) + 1; //can never be 0
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//check for complete row
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if(NewDoshAmount % (class'KFActor_DoshPile'.default.DoshPileMax * FrontPilesInWorld) == 0 && LastUpdateDoshAmount != INDEX_NONE)
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{
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//reset the rows because we are starting a new row
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for (i = 0; i < FrontPilesInWorld; i++)
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{
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DoshVaultStacks[i].SpawnCompleteParticleEffects(false);
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}
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VaultCustomPawn.PlayEmoteAnimation();
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//add the reset row the back piles <-maybe
|
|
|
|
SpawnDoshPilesForAmount(NewDoshAmount);
|
|
|
|
}
|
|
|
|
//check for complete stack
|
|
|
|
else if( NewDoshAmount % class'KFActor_DoshPile'.default.DoshPileMax == 0 && LastUpdateDoshAmount != INDEX_NONE)
|
|
|
|
{
|
|
|
|
if( UpdateID > 1 )
|
|
|
|
{
|
|
|
|
//fill the last id up!
|
|
|
|
DoshVaultStacks[0].SetValue(0);
|
|
|
|
DoshVaultStacks[0].SpawnCompleteParticleEffects(false);
|
|
|
|
DoshVaultStacks[UpdateID - 1].SpawnCompleteParticleEffects();
|
|
|
|
VaultCustomPawn.PlayEmoteAnimation();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for (Idx = 0; Idx <= UpdateID; ++Idx)
|
|
|
|
{
|
|
|
|
if (Idx == (UpdateID) )
|
|
|
|
{
|
|
|
|
DoshVaultStacks[0].SetValue( (NewDoshAmount % class'KFActor_DoshPile'.default.DoshPileMax) / class'KFActor_DoshPile'.default.DoshPileMax);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
DoshVaultStacks[Idx].SetValue(1.0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
LastUpdateDoshAmount = NewDoshAmount;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Parse options for this game...
|
|
|
|
event InitGame( string Options, out string ErrorMessage )
|
|
|
|
{
|
|
|
|
if ( ParseOption( Options, "PerformUnitTests" ) ~= "1" )
|
|
|
|
{
|
|
|
|
if ( MyAutoTestManager == None )
|
|
|
|
{
|
|
|
|
MyAutoTestManager = spawn(AutoTestManagerClass);
|
|
|
|
}
|
|
|
|
MyAutoTestManager.InitializeOptions(Options);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Refresh online game data when returning to main menu
|
|
|
|
// Leaving main menu, aka GameEnded(), happening too late
|
|
|
|
if ( HasOption( Options, "Closed" ) )
|
|
|
|
{
|
|
|
|
class'KFGameEngine'.static.RefreshOnlineGameData();
|
|
|
|
}
|
|
|
|
|
|
|
|
LastSystemTimeMinutes = GetSystemTimeMinutes();
|
|
|
|
BroadcastHandler = spawn(BroadcastHandlerClass);
|
|
|
|
|
|
|
|
InitVault();
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Helper for periodic online game data update
|
|
|
|
* note: Not 100% precise, because we don't bother with days rolling into months
|
|
|
|
*/
|
|
|
|
private function int GetSystemTimeMinutes()
|
|
|
|
{
|
|
|
|
local int year,month,dayofweek,day,hour,minute,second,msec;
|
|
|
|
GetSystemTime(year,month,dayofweek,day,hour,minute,second,msec);
|
|
|
|
return minute + (hour * 60) + (day * 60 * 24);
|
|
|
|
}
|
|
|
|
|
|
|
|
function Tick( float DeltaTime )
|
|
|
|
{
|
|
|
|
super.Tick(DeltaTime);
|
|
|
|
|
|
|
|
// Quick fix to get the music playing after the startup movies
|
|
|
|
if( !bInitialized )
|
|
|
|
{
|
|
|
|
ForceMenuMusicTrack();
|
|
|
|
bInitialized = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
exec function FinishCraft ()
|
|
|
|
{
|
|
|
|
local KFPlayerController KFPC;
|
|
|
|
|
|
|
|
foreach LocalPlayerControllers(class'KFPlayerController', KFPC)
|
|
|
|
{
|
|
|
|
if(KFPC.MyGfxManager != none && KFPC.MyGFxManager.InventoryMenu != none)
|
|
|
|
{
|
|
|
|
KFPC.MyGFxManager.InventoryMenu.FinishCraft();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
auto State PendingMatch
|
|
|
|
{
|
|
|
|
function RestartPlayer(Controller aPlayer)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
function Timer()
|
|
|
|
{
|
|
|
|
local int SystemTimeMinutes;
|
|
|
|
|
2022-09-01 15:58:51 +00:00
|
|
|
// Update every minute using system clock for suspend mode.
|
2020-12-13 15:01:13 +00:00
|
|
|
// Originally tried using GameEnding(), but the TitleData response
|
|
|
|
// doesn't come back in time for the new map.
|
|
|
|
SystemTimeMinutes = GetSystemTimeMinutes();
|
2022-09-01 15:58:51 +00:00
|
|
|
if ( (SystemTimeMinutes - LastSystemTimeMinutes) >= 1 )
|
2020-12-13 15:01:13 +00:00
|
|
|
{
|
|
|
|
class'KFGameEngine'.static.RefreshOnlineGameData();
|
|
|
|
LastSystemTimeMinutes = SystemTimeMinutes;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
function BeginState(Name PreviousStateName)
|
|
|
|
{
|
|
|
|
bWaitingToStartMatch = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
function EndState(Name NextStateName)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
DefaultProperties
|
|
|
|
{
|
|
|
|
LastUpdateDoshAmount=INDEX_NONE
|
|
|
|
LightMICTagName="TierMIC_"
|
|
|
|
LightConeTagName="TierCone_"
|
|
|
|
LightBulbTagName="TierLight_"
|
|
|
|
DoshLitterMICTagName="DoshLitter"
|
|
|
|
CustomPawnSpawnPointTagName="KFCustomizationPoint_Vault"
|
|
|
|
|
|
|
|
FrontPilesInWorld=10
|
|
|
|
TierThreshold(0)=0
|
|
|
|
TierThreshold(1)=30
|
|
|
|
TierThreshold(2)=70
|
|
|
|
TierThreshold(3)=100
|
|
|
|
TierThreshold(4)=130
|
|
|
|
WhiteColor=(R=1.0f,G=1.0f,B=1.0f)
|
|
|
|
OffColor=(R=0f,G=0f,B=0f)
|
|
|
|
|
|
|
|
SupportedEvents.Empty
|
|
|
|
SupportedEvents.Add(class'KFSeqEvent_DoshVault')
|
|
|
|
}
|