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KF2-Dev-Scripts/KFGame/Classes/KFGFxWorld_WeaponRadar.uc

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2022-11-27 21:49:25 +00:00
//=============================================================================
// KFGFxHUD_WeaponRadar
//=============================================================================
//=============================================================================
// Killing Floor 2
// Copyright (C) 2022 Tripwire Interactive LLC
//=============================================================================
class KFGFxWorld_WeaponRadar extends GFxMoviePlayer;
struct RadarObject
{
var vector Location;
var string IconPath;
};
var array<RadarObject> ObjectsInRadar;
var GFxObject RadarContainer;
/** Ties the GFxClikWidget variables to the .swf components and handles events */
event bool WidgetInitialized(name WidgetName, name WidgetPath, GFxObject Widget)
{
switch(WidgetName)
{
case ('radarContainer'):
if ( RadarContainer == none )
{
RadarContainer = Widget;
}
break;
}
return true;
}
simulated function AddRadarElements(array<vector> Elements)
{
local int i;
local GFxObject DataObject;
local GFxObject DataProvider;
if (Elements.Length == 0 || RadarContainer == none)
{
return;
}
DataProvider = CreateArray();
for (i = 0; i < Elements.Length; ++i)
{
DataObject = CreateObject( "Object" );
DataObject.SetFloat("UIX", Elements[i].X);
DataObject.SetFloat("UIY", Elements[i].Y);
DataProvider.SetElementObject(i, DataObject);
}
RadarContainer.SetObject("RadarElements", DataProvider);
}
simulated function Clear()
{
if (RadarContainer != none)
{
RadarContainer.ActionScriptVoid("Clear");
}
}
simulated function PrintLog(string text)
{
`Log("ActionScript Log: " $text);
}
defaultproperties
{
RenderTexture=TextureRenderTarget2D'WEP_1P_Optics_TEX.Wep_1stP_Optics_R2T'
MovieInfo=SwfMovie'UI_World.RadarWorld_SWF'
bAutoPlay=false
}