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KF2-Dev-Scripts/KFGameContent/Classes/KFZedArmorInfo_Matriarch.uc

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2020-12-13 15:01:13 +00:00
//=============================================================================
// KFZedArmorInfo_Matriarch
//=============================================================================
//
//=============================================================================
// Killing Floor 2
// Copyright (C) 2019 Tripwire Interactive LLC
//=============================================================================
class KFZedArmorInfo_Matriarch extends KFZedArmorInfo;
simulated function UpdateArmorPiece(int PieceIdx)
{
super.UpdateArmorPiece(PieceIdx);
switch (ArmorZones[PieceIdx].ArmorZoneName)
{
case 'head':
DetachComponent(ThirdPersonAttachments[0]);
ThirdPersonAttachments[0] = none;
break;
case 'claw':
Mesh.DetachComponent(StaticAttachList[0]);
DetachComponent(StaticAttachList[0]);
StaticAttachList.length = 0;
break;
};
}
defaultproperties
{
//@TODO: adjust content references for matriarch
ArmorZones.Add({(
ArmorZoneName=head,
AffectedHitZones=(dome),
bAffectedByFrontDamage=true,
bAffectedByBackDamage=false,
SocketName=FX_Armor_Chest,
ArmorHealth=1750,
ExplosionSFXTemplate=AkEvent'WW_ZED_Matriarch.Play_Matriarch_SFX_Armor_Break_Large',
BonesToHideOnExplode=(Dome_Main),
ZoneIcon=Texture2D'zed_bloatking_ui.BloatKing_Head_Armor')})
ArmorZones.Add({(
ArmorZoneName=claw,
AffectedHitZones=(lhandcap, lforearm),
bAffectedByFrontDamage=true,
bAffectedByBackDamage=true,
SocketName=FX_Gun_Cap,
ArmorHealth=1750,
ExplosionSFXTemplate=AkEvent'WW_ZED_Matriarch.Play_Matriarch_SFX_Armor_Break_Small',
BonesToShowOnExplode=(LeftHandMain),
BonesToHideOnExplode=(LeftHandCap),
ZoneIcon=Texture2D'ZED_Matriarch_UI.Matriarch_ArmCanon')})
ArmorScale=1.f
// Resistant damage types
ArmorDamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Submachinegun', DamageScale=(0.5)))
ArmorDamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_AssaultRifle', DamageScale=(0.5)))
ArmorDamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Shotgun', DamageScale=(0.4)))
ArmorDamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Handgun', DamageScale=(0.5)))
ArmorDamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Rifle', DamageScale=(0.5)))
ArmorDamageTypeModifiers.Add((DamageType=class'KFDT_Slashing', DamageScale=(1.0)))
ArmorDamageTypeModifiers.Add((DamageType=class'KFDT_Bludgeon', DamageScale=(1.0)))
ArmorDamageTypeModifiers.Add((DamageType=class'KFDT_Fire', DamageScale=(0.5)))
ArmorDamageTypeModifiers.Add((DamageType=class'KFDT_Microwave', DamageScale=(0.9)))
ArmorDamageTypeModifiers.Add((DamageType=class'KFDT_Explosive', DamageScale=(0.4)))
ArmorDamageTypeModifiers.Add((DamageType=class'KFDT_Piercing', DamageScale=(0.5)))
ArmorDamageTypeModifiers.Add((DamageType=class'KFDT_Toxic', DamageScale=(0.05)))
//special case
ArmorDamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_MicrowaveRifle', DamageScale=(0.7)))
ArmorDamageTypeModifiers.Add((DamageType=class'KFDT_Toxic_HRGHealthrower', DamageScale=(0.5)))
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ArmorDamageTypeModifiers.Add((DamageType=class'KFDT_Shrink_ShrinkRayGun', DamageScale=(5.0)))
ArmorDamageTypeModifiers.Add((DamageType=class'KFDT_Blast_HRG_CranialPopper', DamageScale=(0.0)))
ArmorDamageTypeModifiers.Add((DamageType=class'KFDT_Piercing_HRG_CranialPopper',DamageScale=(2.0)))
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}