41 lines
1.5 KiB
Ucode
41 lines
1.5 KiB
Ucode
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//=============================================================================
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// KFDT_Bludgeon_MaceAndShield_Bash
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2016 Tripwire Interactive LLC
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//=============================================================================
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class KFDT_Bludgeon_MaceAndShield_Bash extends KFDT_Bludgeon_MaceAndShield
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abstract
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hidedropdown;
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defaultproperties
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{
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EffectGroup=FXG_ShieldBash
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//Bash Attack
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KDamageImpulse=3200 //1500 //7000 //4500
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KDeathUpKick=700 //0
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KDeathVel=375
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KnockdownPower=200 //100
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StunPower=0
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StumblePower=550 //150
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MeleeHitPower=100
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// Obliteration
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GoreDamageGroup=DGT_Explosive
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RadialDamageImpulse=8000.f // This controls how much impulse is applied to gibs when exploding
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bUseHitLocationForGibImpulses=true // This will make the impulse origin where the victim was hit for directional gibs
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bPointImpulseTowardsOrigin=true // This creates an impulse direction aligned along hitlocation and pawn location -- this will push all gibs in the same direction
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ImpulseOriginScale=100.f // Higher means more directional gibbing, lower means more outward (and upward) gibbing
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ImpulseOriginLift=150.f
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MaxObliterationGibs=12 // Maximum number of gibs that can be spawned by obliteration, 0=MAX
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bCanGib=true
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bCanObliterate=true
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ObliterationHealthThreshold=0
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ObliterationDamageThreshold=100
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WeaponDef=class'KFWeapDef_MaceAndShield'
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ModifierPerkList(0)=class'KFPerk_Berserker'
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}
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