54 lines
1.5 KiB
Ucode
54 lines
1.5 KiB
Ucode
|
//=============================================================================
|
||
|
// AICommand_HuskFireBallAttack.uc
|
||
|
//=============================================================================
|
||
|
//
|
||
|
//=============================================================================
|
||
|
// Killing Floor 2
|
||
|
// Copyright (C) 2015 Tripwire Interactive LLC
|
||
|
//=============================================================================
|
||
|
class AICommand_HuskFireBallAttack extends AICommand_RangedAttack
|
||
|
within KFAIController_ZedHusk
|
||
|
config(AI);
|
||
|
|
||
|
/*********************************************************************************************
|
||
|
* Initialization
|
||
|
********************************************************************************************* */
|
||
|
|
||
|
/** Simple constructor that pushes a new instance of the command for the AI */
|
||
|
static function bool FireBallAttack( KFAIController_ZedHusk AI )
|
||
|
{
|
||
|
local AICommand_HuskFireBallAttack Cmd;
|
||
|
|
||
|
if( AI != None )
|
||
|
{
|
||
|
Cmd = new(AI) default.class;
|
||
|
if( Cmd != None )
|
||
|
{
|
||
|
AI.PushCommand( Cmd );
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
function Pushed()
|
||
|
{
|
||
|
Super.Pushed();
|
||
|
|
||
|
`AILog( "Beginning fireball " $ Enemy, 'Command_FireBall' );
|
||
|
AIActionStatus = "Starting fireball AICommand";
|
||
|
}
|
||
|
|
||
|
function Popped()
|
||
|
{
|
||
|
AIActionStatus = "Finished fireball AICommand";
|
||
|
LastFireBallTime = WorldInfo.TimeSeconds;
|
||
|
Super.Popped();
|
||
|
}
|
||
|
|
||
|
defaultproperties
|
||
|
{
|
||
|
SpecialMoveClass=class'KFSM_Husk_FireBallAttack'
|
||
|
}
|