91 lines
3.0 KiB
Ucode
91 lines
3.0 KiB
Ucode
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class Texture2DDynamic extends Texture
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native(Texture)
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hidecategories(Object);
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/** The width of the texture. */
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var native transient int SizeX;
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/** The height of the texture. */
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var native transient int SizeY;
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/** The format of the texture. */
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var native transient EPixelFormat Format;
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/** The number of mip-maps in the texture. */
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var native transient int NumMips;
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/** Whether the texture can be used as a resolve target. */
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var native transient bool bIsResolveTarget;
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/**
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* Initializes the texture with 1 mip-level and creates the render resource.
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*
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* @param InSizeX - Width of the texture, in texels
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* @param InSizeY - Height of the texture, in texels
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* @param InFormat - Format of the texture, defaults to PF_A8R8G8B8
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* @param InIsResolveTarget - Whether the texture can be used as a resolve target
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*/
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native final function Init(int InSizeX, int InSizeY, optional EPixelFormat InFormat = PF_A8R8G8B8, optional bool InIsResolveTarget = FALSE);
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/**
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* Update the mip data for the texture and its render resource
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* It is assumed that the data is being copied is already of the right format/size for the mip.
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*
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* @param MipIdx 0 based index to the mip level to update
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* @param MipData byte array of data to copy to mip
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*/
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native function UpdateMip(int MipIdx,const out array<byte> MipData);
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/**
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* Update the mip data for the texture and its render resource from JPEG data.
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* If the decoded JPEG size doesn't match the existing texture size
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* then the texture is resized.
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*
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* @param MipIdx 0 based index to the mip level to update
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* @param MipData byte array of JPEG to decode and then copy to mip
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*/
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native function UpdateMipFromJPEG(int MipIdx,const out array<byte> MipData);
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//@zombie_ps4_begin
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/**
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* Update the mip data for the texture and its render resource from PNG data.
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* If the decoded PNG size doesn't match the existing texture size
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* then the texture is resized.
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*
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* @param MipIdx 0 based index to the mip level to update
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* @param MipData byte array of PNG to decode and then copy to mip
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*/
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native function UpdateMipFromPNG(int MipIdx,const out array<byte> MipData);
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//@zombie_ps4_end
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cpptext
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{
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public:
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// UTexture interface.
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virtual FTextureResource* CreateResource();
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virtual EMaterialValueType GetMaterialType() { return MCT_Texture2D; }
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// USurface interface.
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virtual FLOAT GetSurfaceWidth() const;
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virtual FLOAT GetSurfaceHeight() const;
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// UObject interface.
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virtual void Serialize(FArchive& Ar);
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}
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/** Creates and initializes a new Texture2DDynamic with the requested settings */
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static native noexport final function Texture2DDynamic Create(int InSizeX, int InSizeY, optional EPixelFormat InFormat = PF_A8R8G8B8, optional bool InIsResolveTarget = FALSE);
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defaultproperties
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{
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// all mip levels will be resident in memory
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NeverStream=True
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// must be a supported format
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Format=PF_A8R8G8B8
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}
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