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KF2-Dev-Scripts/UnrealEd/Classes/CurveEdPreset_UserSet.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class CurveEdPreset_UserSet extends CurveEdPresetBase
native
editinlinenew
hidecategories(Object);
var() CurveEdPresetCurve UserCurve;
/** Virtual function to get the user-readable name for the curve */
function string GetDisplayName()
{
local string RetVal;
RetVal = "User-Set";
return RetVal;
}
/** Virtual function to verify the settings are valid */
function bool AreSettingsValid(bool bIsSaving)
{
if (bIsSaving)
{
if (UserCurve == None)
{
return false;
}
}
else
{
if (UserCurve == None)
{
return false;
}
}
return true;
}
/** Virtual function to get the required KeyIn times*/
function bool GetRequiredKeyInTimes(out array<float> RequiredKeyInTimes)
{
local bool bRetval;
local int GenerateCount;
local int PointCount;
bRetval = true;
if (UserCurve != None)
{
GenerateCount = UserCurve.Points.Length;
if (GenerateCount > 0)
{
RequiredKeyInTimes.Insert(0, GenerateCount);
for (PointCount = 0; PointCount < GenerateCount; PointCount++)
{
RequiredKeyInTimes[PointCount] = UserCurve.Points[PointCount].KeyIn;
}
}
else
{
bRetval = false;
}
}
else
{
bRetval = false;
}
return bRetval;
}
/** Virtual function to generate curve */
function bool GenerateCurve(out array<float> RequiredKeyInTimes, out array<PresetGeneratedPoint> GeneratedPoints)
{
local bool bRetval;
local int GenerateCount;
local int PointCount;
local float CurrentKeyIn;
bRetval = true;
GenerateCount = RequiredKeyInTimes.Length;
GeneratedPoints.Insert(0, GenerateCount);
for (PointCount = 0; PointCount < RequiredKeyInTimes.Length; PointCount++)
{
CurrentKeyIn = RequiredKeyInTimes[PointCount];
GeneratedPoints[PointCount].KeyIn = CurrentKeyIn;
GeneratedPoints[PointCount].TangentsValid = false;
GeneratedPoints[PointCount].IntepMode = CIM_CurveAuto;
GeneratedPoints[PointCount].KeyOut = UserCurve.Points[PointCount].KeyOut;
GeneratedPoints[PointCount].TangentIn = UserCurve.Points[PointCount].TangentIn;
GeneratedPoints[PointCount].TangentOut = UserCurve.Points[PointCount].TangentOut;
`Log(" Key " $ PointCount $ " - " $ CurrentKeyIn $ " - " $ GeneratedPoints[PointCount].KeyOut);
}
return bRetval;
}
/** Fill-in from a set curve */
function bool SetCurve(array<PresetGeneratedPoint> GeneratedPoints)
{
local bool bRetval;
bRetval = true;
return bRetval;
}
/** */
function bool LoadUserSetPointFile()
{
local bool bRetval;
bRetval = true;
return bRetval;
}
/** */
function bool SaveUserSetPointFile()
{
local bool bRetval;
bRetval = true;
return bRetval;
}
/** */
cpptext
{
}
/** */
defaultproperties
{
}