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KF2-Dev-Scripts/UDKBase/classes/UDKAnimNodeSeqWeap.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
* AnimNodeSequence which changes its animation based on the weapon anim type.
*/
class UDKAnimNodeSeqWeap extends UDKAnimNodeSequence
native(Animation);
var() name DefaultAnim;
var() name DualPistolAnim;
var() name SinglePistolAnim;
var() name ShoulderRocketAnim;
var() name StingerAnim;
cpptext
{
virtual FString GetNodeTitle();
void WeapTypeChanged(FName NewAimProfileName);
}