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KF2-Dev-Scripts/UDKBase/classes/UDKAnimBlendBySlotActive.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class UDKAnimBlendBySlotActive extends AnimNodeBlendPerBone
native(Animation);
/** Cached pointer to slot node that we'll be monitoring. */
var AnimNodeSlot ChildSlot;
cpptext
{
virtual void InitAnim(USkeletalMeshComponent* MeshComp, UAnimNodeBlendBase* Parent);
virtual void TickAnim(FLOAT DeltaSeconds);
}
defaultproperties
{
Children(0)=(Name="Default",Weight=1.0)
Children(1)=(Name="Slot")
}