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KF2-Dev-Scripts/OnlineSubsystemDingo/Classes/KFOnlineLobbyDingo.uc

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2020-12-13 15:01:13 +00:00
class KFOnlineLobbyDingo extends TWOnlineLobby within OnlineSubsystemDingo
config( Engine )
native;
var OnlineSubsystem OnlineSubsystem;
function bool Initialize()
{
OnlineSubsystem.GameInterface.AddCreateOnlineGameCompleteDelegate( OnCreateOnlineGameComplete );
OnlineSubsystem.GameInterface.AddMultiplayerSessionChangeDelegate( OnMultiplayerSessionChange );
return true;
}
event EmitUIMessage( string Message )
{
class'WorldInfo'.static.GetWorldInfo().GetALocalPlayerController().ClientMessage( Message );
}
event EmitJoinMessage( string Message )
{
class'WorldInfo'.static.GetWorldInfo().GetALocalPlayerController().JoinPlayfabServer( true, Message );
}
function native bool LobbyJoinGame( optional string ServerIP );
function native bool LobbyJoinServer( string ServerIP );
function native SetServerPassword( string password );
function native string GetLobbyURLString();
function native bool IsInLobby();
function native bool IsLobbyOwner();
function native bool GetLobbyAdmin( UniqueNetId LobbyId, out UniqueNetId AdminId );
function native UniqueNetId GetMyId();
function native string GetFriendNickname( UniqueNetId FriendId, optional bool IncludeSelf = true );
function native SetLobbyData( string Key, string Value );
function native string GetLobbyData( int LobbyIndex, string Key );
function native bool SetVisibility( int VisibilityIndex );
function native ShowLobbyInviteInterface( string InviteMessage );
function native bool SendInviteToUsers( array<string> MembersToInvite, string InviteMessage );
function native bool LobbyMessage( string Message );
function native bool GetCurrentLobby( out ActiveLobbyInfo LobbyInfo );
function native int GetCurrentPartySize();
function native UniqueNetId GetCurrentLobbyId();
function native bool GetLobbyFromCommandline( out UniqueNetId LobbyId, optional bool bMarkAsJoined = True );
function native LobbyInvite( UniqueNetId LobbyId, UniqueNetId FriendId, bool bAccepted );
function native bool MakeLobby( int MaxPlayers, ELobbyVisibility Type );
function native bool QuitLobby();
function native OnMultiplayerSessionChange( Name SessionName, SessionUpdateInfo SessionChanges );
function native OnCreateOnlineGameComplete( name SessionName, bool bWasSuccessful );