127 lines
3.4 KiB
Ucode
127 lines
3.4 KiB
Ucode
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//=============================================================================
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// KFWeapAttach_MineRec
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//=============================================================================
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//
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2017 Tripwire Interactive LLC
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// fferrando@saber3d
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//=============================================================================
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class KFWeapAttach_Mine_Reconstructor extends KFWeaponAttachment;
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var transient ParticleSystemComponent ChargingPSC;
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var ParticleSystem ChargingEffect;
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var ParticleSystem ChargedEffect;
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var bool bIsCharging;
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var bool bIsFullyCharged;
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var repnotify float StartFireTime;
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var int ChargeLevel;
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var float FXScalingFactorByCharge;
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var float ChargeRTPC;
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simulated function StartFire()
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{
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StartFireTime = WorldInfo.TimeSeconds;
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bIsCharging = true;
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if (ChargingPSC == none)
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{
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ChargingPSC = new(self) class'ParticleSystemComponent';
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if (WeapMesh != none)
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{
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WeapMesh.AttachComponentToSocket(ChargingPSC, 'MuzzleFlash');
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}
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else
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{
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AttachComponent(ChargingPSC);
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}
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}
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else
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{
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ChargingPSC.ActivateSystem();
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}
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if (ChargingPSC != none)
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{
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ChargingPSC.SetTemplate(ChargingEffect);
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}
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}
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simulated event Tick(float DeltaTime)
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{
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local vector vec;
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if(bIsCharging && !bIsFullyCharged)
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{
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ChargeRTPC = FMin(class'KFWeap_Mine_Reconstructor'.default.MaxChargeTime, WorldInfo.TimeSeconds - StartFireTime) / class'KFWeap_Mine_Reconstructor'.default.MaxChargeTime;
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if (ChargeRTPC >= 1.f)
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{
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bIsFullyCharged = true;
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vec.X = FMin(1.0f, ChargeRTPC);
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vec.Y = FMin(1.0f, ChargeRTPC);
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vec.Z = FMin(1.0f, ChargeRTPC);
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ChargingPSC.SetVectorParameter( name("BlobCharge"), vec);
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//ChargingPSC.SetTemplate(ChargedEffect);
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}
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if( ChargingPSC != none && !bIsFullyCharged)
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{
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//ChargingPSC.SetScale( FXScalingFactorByCharge );
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//FXScalingFactorByCharge = FMin(Lerp(class'KFWeap_Mine_Reconstructor'.default.MinScale, class'KFWeap_Mine_Reconstructor'.default.MaxScale, WorldInfo.TimeSeconds - StartFireTime / class'KFWeap_Mine_Reconstructor'.default.MaxChargeTime), class'KFWeap_Mine_Reconstructor'.default.MaxScale);
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vec.X =ChargeRTPC;
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vec.Y =ChargeRTPC;
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vec.Z =ChargeRTPC;
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ChargingPSC.SetVectorParameter( name("BlobCharge"), vec);
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}
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}
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Super.Tick(DeltaTime);
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}
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simulated function FirstPersonFireEffects(Weapon W, vector HitLocation)
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{
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super.FirstPersonFireEffects(W, HitLocation);
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if (ChargingPSC != none)
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{
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ChargingPSC.DeactivateSystem();
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}
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}
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simulated function bool ThirdPersonFireEffects(vector HitLocation, KFPawn P, byte ThirdPersonAnimRateByte)
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{
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bIsCharging = false;
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bIsFullyCharged = false;
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ChargeRTPC=0;
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if (ChargingPSC != none)
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{
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ChargingPSC.DeactivateSystem();
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}
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return Super.ThirdPersonFireEffects(HitLocation, P, ThirdPersonAnimRateByte);
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}
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simulated function CauseMuzzleFlash(byte FiringMode)
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{
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if (MuzzleFlash == None && MuzzleFlashTemplate != None)
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{
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AttachMuzzleFlash();
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}
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Super.CauseMuzzleFlash(FiringMode);
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}
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defaultproperties
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{
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ChargeRTPC=0
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MuzzleFlashTemplate=KFMuzzleFlash'WEP_Mine_Reconstructor_Arch.Wep_Mine_Reconstructor_MuzzleFlash_3P'
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ChargingEffect=ParticleSystem'WEP_Mine_Reconstructor_EMIT.FX_Bile_BlobCharge_01'
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ChargedEffect=ParticleSystem'WEP_Mine_Reconstructor_EMIT.FX_Mine_Reconstructor_FullCharge'
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}
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