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KF2-Dev-Scripts/KFGameContent/Classes/KFExplosion_HuskCannonFireballGroundFire.uc

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2020-12-13 15:01:13 +00:00
//=============================================================================
// KFExplosion_HuskCannonFireballGroundFire
//=============================================================================
// Spawns ground fire for the husk cannon fireball
//=============================================================================
// Killing Floor 2
// Copyright (C) 2017 Tripwire Interactive LLC
//=============================================================================
class KFExplosion_HuskCannonFireballGroundFire extends KFExplosion_HuskFireballGroundFire;
struct CachedExplosionInfo
{
var GameExplosion ExplosionTemplate;
var vector Direction;
};
/** Cached information about the explosion in case we need to delay it. */
var CachedExplosionInfo CachedExplosion;
/** How long should the explosion be delayed after initial impact. */
var float ExplosionDelay;
simulated function Explode(GameExplosion NewExplosionTemplate, optional vector Direction)
{
if (ExplosionDelay > 0)
{
CachedExplosion.ExplosionTemplate = NewExplosionTemplate;
CachedExplosion.Direction = Direction;
SetTimer(ExplosionDelay, false, 'Timer_DelayExplosion');
}
else
{
super.Explode(NewExplosionTemplate, Direction);
}
}
simulated function Timer_DelayExplosion()
{
super.Explode(CachedExplosion.ExplosionTemplate, CachedExplosion.Direction);
}
defaultproperties
{
LoopingParticleEffect =ParticleSystem'WEP_HuskCannon_EMIT.FX_Huskcannon_groundfire_L3'
ExplosionDelay=0.f
}