67 lines
2.1 KiB
Ucode
67 lines
2.1 KiB
Ucode
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//=============================================================================
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// KFDifficulty_Patriarch
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//=============================================================================
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// Per Zed, per difficulty balance settings
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2016 Tripwire Interactive LLC
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//=============================================================================
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class KFDifficulty_Patriarch extends KFMonsterDifficultyInfo
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abstract;
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defaultproperties
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{
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// Normal difficulty
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Normal={(HealthMod=.75000,
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SprintChance=1.000000,
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DamagedSprintChance=1.000000,
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DamageMod=0.670000,
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SoloDamageMod=0.350000,
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RallySettings={(bCanRally=false)}
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)}
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// Hard difficulty
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Hard={(HealthMod=1.000000,
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SprintChance=1.000000,
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DamagedSprintChance=1.000000,
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DamageMod=0.810000,
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SoloDamageMod=0.42000,
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RallySettings={(bCanRally=false)}
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)}
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// Suicidal difficulty
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Suicidal={(HealthMod=1.130000,
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HeadHealthMod=1.130000,
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SprintChance=1.000000,
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DamagedSprintChance=1.000000,
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DamageMod=1.470000,
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SoloDamageMod=0.410000,
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BlockSettings={(Chance=0.85, Duration=1.25, MaxBlocks=5, Cooldown=3.5, DamagedHealthPctToTrigger=0.1,
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MeleeDamageModifier=0.9, DamageModifier=0.9, AfflictionModifier=0.2, SoloChanceMultiplier=1.0)},
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RallySettings={(bCanRally=false)}
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)}
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// Hell On Earth difficulty
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HellOnEarth={(HealthMod=1.39000,
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HeadHealthMod=1.390000,
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SprintChance=1.000000,
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DamagedSprintChance=1.000000,
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DamageMod=1.450000,
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SoloDamageMod=0.520000,
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BlockSettings={(Chance=0.85, Duration=1.25, MaxBlocks=6, Cooldown=3.5, DamagedHealthPctToTrigger=0.1,
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MeleeDamageModifier=0.9, DamageModifier=0.9, AfflictionModifier=0.2, SoloChanceMultiplier=1.0)},
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RallySettings={(bCanRally=false)}
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)}
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// Body and head health scale by number of players
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NumPlayersScale_BodyHealth=0.500000
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NumPlayersScale_HeadHealth=0.300000
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// Versus Body and head health scale by number of player
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NumPlayersScale_BodyHealth_Versus=0.500000
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NumPlayersScale_HeadHealth_Versus=0.300000
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}
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