53 lines
1.3 KiB
Ucode
53 lines
1.3 KiB
Ucode
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//=============================================================================
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// KFDT_Ballistic_DBShotgun
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//=============================================================================
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// Ballistic damage with light impact energy, but stronger hit reactions
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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// John "Ramm-Jaeger" Gibson
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//=============================================================================
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class KFDT_Ballistic_DBShotgun extends KFDT_Ballistic_Shotgun
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abstract
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hidedropdown;
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/** Allows the damage type to customize exactly which hit zones it can dismember */
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static simulated function bool CanDismemberHitZone( name InHitZoneName )
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{
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if( super.CanDismemberHitZone( InHitZoneName ) )
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{
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return true;
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}
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switch ( InHitZoneName )
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{
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case 'lupperarm':
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case 'rupperarm':
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case 'chest':
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case 'heart':
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return true;
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}
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return false;
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}
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defaultproperties
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{
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BloodSpread=0.4
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BloodScale=0.6
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KDamageImpulse=3500
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KDeathUpKick=800 //600
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KDeathVel=650 //450
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//KDamageImpulse=160 //600 //350
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GibImpulseScale=1.0
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//KDeathUpKick=250 //350
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//KDeathVel=15 //20
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StumblePower=35 //8
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GunHitPower=45
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WeaponDef=class'KFWeapDef_DoubleBarrel'
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}
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