75 lines
3.7 KiB
Ucode
75 lines
3.7 KiB
Ucode
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//=============================================================================
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// KFAIController_ZedBloat
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//=============================================================================
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// The mighty Bloat.
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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//=============================================================================
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class KFAIController_ZedBloat extends KFAIController_Monster;
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DefaultProperties
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{
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// ---------------------------------------------
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// AI / Navigation
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bCanTeleportCloser=false
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SprintWithinEnemyRange=(X=520.f,Y=1200.f)
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EvadeGrenadeChance=0.6f
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// ---------------------------------------------
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// Combat
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bIsProbingMeleeRangeEvents=true
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bCanStrikeThroughEnemies=true
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LowIntensityAttackCooldown=3.0
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// ---------------------------------------------
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// Danger Evasion Settings
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DangerEvadeSettings.Empty
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DangerEvadeSettings(0)={(ClassName="KFProj_CaulkNBurn_GroundFire",
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Cooldowns=(3.0, 1.0, 1.0, 1.0), // Normal, Hard, Suicidal, HoE
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EvadeChances=(0.2, 0.2, 0.3, 0.4),
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ReactionDelayRanges={((X=0.3, Y=0.5), (X=0.3, Y=0.5), (X=0.3, Y=0.5), (X=0.3, Y=0.5))},
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SoloChanceMultiplier=1.0)}
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DangerEvadeSettings(1)={(ClassName="KFProj_FlameThrower_GroundFire",
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Cooldowns=(3.0, 1.0, 1.0, 1.0), // Normal, Hard, Suicidal, HoE
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EvadeChances=(0.2, 0.2, 0.3, 0.4),
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ReactionDelayRanges={((X=0.3, Y=0.5), (X=0.3, Y=0.5), (X=0.3, Y=0.5), (X=0.3, Y=0.5))},
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SoloChanceMultiplier=1.0)}
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DangerEvadeSettings(2)={(ClassName="KFWeap_Flame_CaulkBurn",
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Cooldowns=(2.5, 2.5, 2.5, 2.0), // Normal, Hard, Suicidal, HoE
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EvadeChances=(0.2, 0.2, 0.3, 0.4),
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ReactionDelayRanges={((X=0.3, Y=0.5), (X=0.3, Y=0.5), (X=0.3, Y=0.5), (X=0.3, Y=0.5))},
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SoloChanceMultiplier=1.0)}
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DangerEvadeSettings(3)={(ClassName="KFWeap_Flame_Flamethrower",
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Cooldowns=(2.5, 2.5, 2.5, 2.0), // Normal, Hard, Suicidal, HoE
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EvadeChances=(0.2, 0.2, 0.3, 0.4),
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ReactionDelayRanges={((X=0.3, Y=0.5), (X=0.3, Y=0.5), (X=0.3, Y=0.5), (X=0.3, Y=0.5))},
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SoloChanceMultiplier=1.0)}
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DangerEvadeSettings(4)={(ClassName="KFWeap_Beam_Microwave",
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Cooldowns=(2.5, 2.5, 2.5, 2.0), // Normal, Hard, Suicidal, HoE
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EvadeChances=(0.2, 0.2, 0.3, 0.4),
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ReactionDelayRanges={((X=0.3, Y=0.5), (X=0.3, Y=0.5), (X=0.3, Y=0.5), (X=0.3, Y=0.5))},
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SoloChanceMultiplier=1.0)}
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DangerEvadeSettings(5)={(ClassName="KFProj_Flame_HRGIncendiaryRifle",
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Cooldowns=(2.5, 2.5, 2.5, 2.0), // Normal, Hard, Suicidal, HoE
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EvadeChances=(0.2, 0.2, 0.3, 0.4),
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ReactionDelayRanges={((X=0.3, Y=0.5), (X=0.3, Y=0.5), (X=0.3, Y=0.5), (X=0.3, Y=0.5))},
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SoloChanceMultiplier=1.0)}
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//Aim Blocks
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DangerEvadeSettings(6)={(ClassName="KFWeap_Rifle_Winchester1894",
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Cooldowns=(0.5, 0.4, 0.3, 0.2), // Normal, Hard, Suicidal, HoE
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BlockChances=(0.1, 0.2, 0.7, 0.85))}
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DangerEvadeSettings(7)={(ClassName="KFWeap_Bow_Crossbow",
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Cooldowns=(0.5, 0.4, 0.3, 0.2), // Normal, Hard, Suicidal, HoE
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BlockChances=(0.1, 0.2, 0.7, 0.85))}
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DangerEvadeSettings(8)={(ClassName="KFWeap_Rifle_M14EBR",
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Cooldowns=(0.5, 0.4, 0.3, 0.2), // Normal, Hard, Suicidal, HoE
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BlockChances=(0.1, 0.2, 0.7, 0.85))}
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DangerEvadeSettings(9)={(ClassName="KFWeap_Rifle_RailGun",
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Cooldowns=(0.5, 0.4, 0.3, 0.2), // Normal, Hard, Suicidal, HoE
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BlockChances=(0.1, 0.2, 0.7, 0.85))}
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DangerEvadeSettings(10)={(ClassName="KFWeap_Bow_CompoundBow",
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Cooldowns=(0.5, 0.4, 0.3, 0.2), // Normal, Hard, Suicidal, HoE
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BlockChances=(0.1, 0.2, 0.7, 0.85))}
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}
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