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KF2-Dev-Scripts/KFGame/Classes/KFGFxPerksContainer_Skills.uc

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2020-12-13 15:01:13 +00:00
//=============================================================================
// KFGFxPerksContainer_Skills
//=============================================================================
// Class Description
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
// - Author 12/11/2013
//=============================================================================
class KFGFxPerksContainer_Skills extends KFGFxPerksContainer
DependsOn(KFPerk) DependsOn(KFGFxMenu_Perks);
var const int MAX_SLOTS;
var localized string ConfigureSkillsString, BackButtonString;
function Initialize( KFGFxObject_Menu NewParentMenu )
{
super.Initialize( NewParentMenu );
LocalizeContainer();
}
function LocalizeContainer()
{
GetObject("confirmButton").SetString("label", BackButtonString);
GetObject("titleTextfield").SetString("text", ConfigureSkillsString);
}
function UpdateSkills( class<KFPerk> PerkClass, const out byte SelectedSkills[`MAX_PERK_SKILLS] )
{
local KFPlayerController KFPC;
local bool bShouldUnlock;
local byte i, j, UnlockLevel;
local GFxObject DataProvider,TempObj;
local int PerkLevel;
KFPC = KFPlayerController( GetPC() );
DataProvider = CreateArray();
for ( i = 0; i < `MAX_PERK_SKILLS; i++ )
{
TempObj = CreateObject( "Object" );
TempObj.SetString( "label", PerkClass.default.SkillCatagories[i] );
UnlockLevel = class'KFPerk'.const.RANK_1_LEVEL + ( class'KFPerk'.const.UNLOCK_INTERVAL * i );
TempObj.SetString( "unlockLevel", LevelString@ UnlockLevel );
PerkLevel = KFPC.GetPerkLevelFromPerkList( PerkClass );
bShouldUnlock = ( UnlockLevel <= PerkLevel );
TempObj.SetBool( "bUnlocked", bShouldUnlock );
TempObj.SetInt( "selectedSkill", SelectedSkills[i] );
for (j = 0; j < MAX_SLOTS; j++)
{
TempObj.SetObject("skill"$j, GetSkillObject(i, j, bShouldUnlock, PerkClass));
}
DataProvider.SetElementObject( i, TempObj );
}
SetObject("skillList", DataProvider);
}
function UpdateTierUnlockState(class<KFPerk> PerkClass)
{
local byte bTierUnlocked;
local int PerkLevel;
local KFPlayerController KFPC;
if(PerkClass == none)
{
return;
}
KFPC = KFPlayerController(GetPC());
PerkLevel = KFPC.GetPerkLevelFromPerkList( PerkClass );
class'KFPerk'.static.LoadTierUnlockFromConfig(PerkClass, bTierUnlocked, PerkLevel);
if( bool(bTierUnlocked) )
{
class'KFPerk'.static.SaveTierUnlockToConfig(PerkClass, 0, PerkLevel);
}
}
function GFxObject GetSkillObject(byte TierIndex, byte SkillIndex, bool bShouldUnlock, class<KFPerk> PerkClass)
{
local GFxObject SkillObject;
local string SkillName, SkillDescription;
local string IconPath;
local int PerkSkillIndex;
local array<PerkSkill> PerkSkillArr;
PerkSkillArr = PerkClass.default.PerkSkills;
PerkSkillIndex = (TierIndex * 2) + (SkillIndex);
if(PerkSkillIndex < PerkClass.Default.PerkSkills.length )
{
SkillObject = CreateObject( "Object" );
SkillName = Localize(String(PerkClass.Name), PerkSkillArr[PerkSkillIndex].Name, "KFGame");
SkillObject.SetString("label", SkillName);
SkillDescription = Localize(String(PerkClass.Name), PerkSkillArr[PerkSkillIndex].Name$"Description", "KFGame");
SkillObject.SetString("description", SkillDescription);
if(bShouldUnlock)
{
IconPath = PerkSkillArr[PerkSkillIndex].IconPath;
}
else
{
IconPath = KFGFxMenu_Perks(ParentMenu).LockIconPath;
}
}
if(IconPath == "")
{
IconPath = PerkClass.static.GetPerkIconPath();
}
SkillObject.SetString("iconSource", "img://"$IconPath);
return SkillObject;
}
defaultproperties()
{
MAX_SLOTS=2
}