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KF2-Dev-Scripts/KFGame/Classes/KFCommon_LocalizedStrings.uc

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2020-12-13 15:01:13 +00:00
//=============================================================================
// KFCommon_LocalizedStrings
//=============================================================================
// This class is made to hold common localized strings so that they are not
// duplicated across mutiple classes
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
// - Zane Gholson 8/27/2014
//=============================================================================
class KFCommon_LocalizedStrings extends Object;
var localized string PrestigeWarningString;
var localized string PrestigeBonusString;
var localized string FailedToReachInventoryServerString;
var localized array<string> DifficultyStrings;
var localized array<string> LengthStrings;
var localized array<string> ServerTypeStrings;
var localized array<string> PermissionStrings;
var localized array<string> ConsolePermissionStrings;
var localized array<string> ModeStrings;
var localized string TeamSwappedString;
var localized string NoPreferenceString;
var localized string OKString;
var localized string ConfirmString;
var localized string CancelString;
var localized string BackString;
var localized string PerkUpdateNoticeString;
var localized string NoticeString;
var localized string AcceptString;
var localized string DeclineString;
var localized string BonusDoshString;
var localized string YesString;
var localized string NoString;
var localized string DisbandPartyString;
var localized string LeaveCurrentMenuString;
var localized string StartOfflineGameString;
var localized string StartOfflineGameDescriptionString;
var localized string ZedString;
var localized string HumanString;
var localized string SpectatorString;
var localized string UnableToSwitchTeamString;
var localized string NoSwitchReasonString;
var localized string TeamString;
var localized string AllString;
var localized string LoadingString;
var localized string AutoTradeCompleteString;
var localized string AutoFillCompleteString;
var localized string WeaponUpgradeComepleteString;
var localized string SecondaryWeaponPurchasedString;
var localized string NoItemsPurchasedString;
var localized string SetTakeoverServerPasswordTitle;
var localized string FreeConsolePlayOverString;
var localized string BuyGameString;
var localized string CustomString;
var localized string CancelConnectionString;
var localized array<string> WeaponTypeStrings;
var localized array<string> RarityStrings;
var localized string MixerGaveAmmoString;
var localized string MixerGaveArmorString;
var localized string MixerGaveDoshString;
var localized string MixerGaveGrenadeString;
var localized string MixerGaveHealthString;
var localized string MixerZedTimeString;
var localized string MixerRageZedsString;
var localized string MixerPukeString;
var localized string MixerSpawnedFPString;
var localized string MixerSpawnedScrakeString;
var localized string MixerSpawnedMiniFPString;
var localized string DiscordMenuPresenceString;
var localized string DiscordPartyPresenceString;
var localized string DiscordNetworkMatchString;
var localized string DiscordSoloMatchString;
var localized string DiscordMatchLobbyString;
var localized string DiscordTraderTimeString;
var localized string DiscordBossWaveString;
var localized string DiscordWaveString;
var localized string ProceedToTutorialString;
var localized string ProceedToTutorialDescriptionString;
var localized string NotAvailableInFreeTrialString;
var localized string NetworkCheckFreeTrialFailedString;
var localized string SpecialEffectsString;
var localized string MicrophonePopupTitleString;
var localized string MicrophonePopupSelectDeviceString;
var localized string MicrophonePopupVolumeString;
var localized string MicrophonePopupCheckString;
var localized string MicrophonePopupStopString;
var localized string MicrophonePopupRefreshString;
var localized string FriendsListPopupTitleString;
var localized string FriendsListPopupFriendString;
var localized string FriendsListPopupFriendsString;
var localized string FriendsListPopupOtherFriendsString;
var localized string FriendsListPopupLinkButonString;
var localized string ReturnString;
var localized string InvitePopupTitleString;
var localized string InvitePopupTextString;
static function array<string> GetDifficultyStringsArray()
{
return default.DifficultyStrings;
}
static function string GetDifficultyString( float GameDifficulty )
{
local byte DifficultyIndex;
DifficultyIndex = class'KFGameDifficultyInfo'.static.GetDifficultyIndex(GameDifficulty);
if( 0 < default.DifficultyStrings.length && DifficultyIndex < default.DifficultyStrings.length )
{
return default.DifficultyStrings[DifficultyIndex];
}
return default.NoPreferenceString;
}
static function array<string> GetLengthStringsArray()
{
return default.LengthStrings;
}
static function string GetLengthString( float LengthIndex )
{
if( 0 < default.LengthStrings.length && LengthIndex < default.LengthStrings.length )
{
return default.LengthStrings[LengthIndex];
}
return default.NoPreferenceString;
}
static function string GetServerTypeString( float ServerTypeIndex )
{
if( 0 < default.ServerTypeStrings.length && ServerTypeIndex < default.ServerTypeStrings.length )
{
return default.ServerTypeStrings[ServerTypeIndex];
}
return default.NoPreferenceString;
}
static function string GetPermissionString( float PermissionIndex )
{
if( 0 < default.PermissionStrings.length && PermissionIndex < default.PermissionStrings.length )
{
return default.PermissionStrings[PermissionIndex];
}
return default.NoPreferenceString;
}
static function array<string> GetPermissionStringsArray(bool bConsoleBuild)
{
if(bConsoleBuild)
{
return default.ConsolePermissionStrings;
}
else
{
return default.PermissionStrings;
}
}
static function array<string> GetGameModeStringsArray()
{
return default.ModeStrings;
}
static function string GetGameModeString( int GameModeIndex )
{
if(GameModeIndex == INDEX_NONE)
{
return default.NoPreferenceString;
}
if( 0 < default.ModeStrings.length && GameModeIndex < default.ModeStrings.length )
{
return default.ModeStrings[GameModeIndex];
}
return default.NoPreferenceString;
}
static function string GetFriendlyMapName(string MapName)
{
local KFMapSummary MapData;
MapData = class'KFUIDataStore_GameResource'.static.GetMapSummaryFromMapName(MapName);
if ( MapData != none && MapData.DisplayName != "")
{
return MapData.DisplayName;
}
else
{
return MapName;
}
}