129 lines
4.3 KiB
Ucode
129 lines
4.3 KiB
Ucode
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//=============================================================================
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// KFAnimNotify_SpawnKActor
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//=============================================================================
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// Spawns a KActor at a given mesh location (e.g. discarded magazines)
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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// - Andrew "Strago" Ladenberger
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//=============================================================================
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class KFAnimNotify_SpawnKActor extends AnimNotify_Scripted;
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/** Mesh to spawn physics for */
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var() const StaticMesh RigidBodyMesh;
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/** Lower bound of random initial linear vel */
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var() vector MinLinearVel;
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/** Upper bound of random initial linear vel */
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var() vector MaxLinearVel;
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/** Lower bound of random initial angular vel */
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var() vector MinAngularVel;
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/** Upper bound of random initial angular vel */
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var() vector MaxAngularVel;
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/** Mesh translation */
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var() vector MeshTranslation;
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/** Mesh rotation */
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var() rotator MeshRotation;
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/** Bone to spawn this actor on */
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var() name BoneName;
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/** If set, hide the bone when spawning the new mesh */
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var() bool bShouldHideBone;
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/** If > 0, when spawned in first person the mesh is hidden for a short time */
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var() float FirstPersonUnhideDelay;
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/** If true, calls ANIMNOTIFY_SpawnedKActor on KFPawn, allowing access to the spawned KActor */
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var() bool bNotifyPawnOwner;
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/** If true, do not run on dedicated server */
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var() bool bClientOnly;
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/** If true, always spawn regardless of effect relevancy or detail */
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var() bool bIgnoreEffectRelevancy;
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/** Spwans a magazine KActor from the weapon's magazine bone */
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event Notify( Actor Owner, AnimNodeSequence AnimSeqInstigator )
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{
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local KFKActorSpawnable NewKActor;
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local SkeletalMeshComponent SkelComp;
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local vector Loc, LinearVel, AngularVel;
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local rotator Rot;
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local Quat BoneQuat;
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local KFPawn P;
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// Skip if this is a dedicated server and notify is clientside-only
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if( bClientOnly && Owner.WorldInfo.NetMode == NM_DedicatedServer )
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{
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return;
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}
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SkelComp = AnimSeqInstigator.SkelComponent;
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if ( RigidBodyMesh == None || SkelComp == None )
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return;
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if ( bShouldHideBone )
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{
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// hide the magazine bone until the reload is finished
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SkelComp.HideBoneByName(BoneName, PBO_None);
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}
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// Skip physics in dropdetail
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if ( !bIgnoreEffectRelevancy && (Owner.WorldInfo.bDropDetail || !Owner.ActorEffectIsRelevant(None, false)) )
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return;
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Loc = SkelComp.GetBoneLocation(BoneName);
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BoneQuat = SkelComp.GetBoneQuaternion(BoneName);
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Rot = QuatToRotator(BoneQuat);
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NewKActor = Owner.Spawn( class'KFKActorSpawnable', Owner,, Loc, Rot + MeshRotation);
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if ( NewKActor != None )
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{
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NewKActor.StaticMeshComponent.SetStaticMesh(RigidBodyMesh);
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NewKActor.StaticMeshComponent.SetTranslation(MeshTranslation);
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NewKActor.LifeSpan = 30.f * FClamp(Owner.WorldInfo.DestructionLifetimeScale, 0.1f, 2.f);
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// Set initial linear velocity
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LinearVel.X = RandRange(MinLinearVel.X, MaxLinearVel.X);
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LinearVel.Y = RandRange(MinLinearVel.Y, MaxLinearVel.Y);
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LinearVel.Z = RandRange(MinLinearVel.Z, MaxLinearVel.Z);
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NewKActor.StaticMeshComponent.SetRBLinearVelocity( Owner.Velocity + QuatRotateVector(BoneQuat, LinearVel) );
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// Set initial angular velocity
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AngularVel.X = RandRange(MinAngularVel.X, MaxAngularVel.X);
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AngularVel.Y = RandRange(MinAngularVel.Y, MaxAngularVel.Y);
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AngularVel.Z = RandRange(MinAngularVel.Z, MaxAngularVel.Z);
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NewKActor.StaticMeshComponent.SetRBAngularVelocity( QuatRotateVector(BoneQuat, AngularVel) );
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NewKActor.StaticMeshComponent.WakeRigidBody();
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if ( bNotifyPawnOwner || (SkelComp.bOwnerNoSee && FirstPersonUnhideDelay > 0) )
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{
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P = KFPawn(Owner);
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// Notify owner
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if( bNotifyPawnOwner )
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{
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P.ANIMNOTIFY_SpawnedKActor( NewKactor, AnimSeqInstigator );
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}
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// If bOwnerNoSee, this may be a third person effect so handle FirstPersonUnhideDelay
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if ( SkelComp.bOwnerNoSee && FirstPersonUnhideDelay > 0 && P.IsFirstPerson() )
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{
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NewKActor.HideForInterval(FirstPersonUnhideDelay);
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}
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}
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}
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}
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defaultproperties
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{
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NotifyColor=(R=255,G=0,B=255)
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BoneName=RW_Magazine1
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FirstPersonUnhideDelay=0.15
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}
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